三個游戲打包成一個游戲
代碼非常長,耐心觀看,先上結果





源檔案代碼:
#include<iostream> //通用輸入輸出流和其他輸入輸出流
#include<windows.h> //寫windows程式需要的重要頭檔案,此處用于游標和避免閃屏的使用
#include<conio.h> //通用輸入輸出庫,用戶通過按鍵盤產生的對應操作,比如getch()函式
#include"map1.h" //提供地圖1
#include"map2.h" //提供地圖2
#include"map3.h" //提供地圖3
#include"map4.h" //提供地圖4
#include"puzzlea.h" //提供迷宮地圖a
#include"puzzleb.h" //提供迷宮地圖b
using namespace std;
void SetPos(COORD a) //游標
{
HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
COORD pos = { i, j };
SetPos(pos);
}
void clearScreen() //用于清屏并且不會導致閃屏
{
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coordScreen = { 0, 0 };
SetConsoleCursorPosition(hConsole, coordScreen);
}
//游戲一
//數獨
void rule1() //制定規則
{
SetPos(36, 3);
cout << "數獨游戲規則:";
SetPos(20, 5);
cout << "1.每一個橫/豎列上都要有從1到9的所有數字,不重不漏,";
SetPos(20, 7);
cout << "2.每個3 * 3的格自內都要有1到9的所有數字,不重不漏,";
SetPos(20, 9);
cout << "玩家先輸入行數,用空格隔開后輸入列數,最后輸入數字,回車確定,";
SetPos(20, 11);
cout << "當玩家填滿所有格子之后(無論對錯),自動生成答案,";
SetPos(20, 13);
system("pause");
}
void commence() //開場影片
{
SetPos(50, 4);
cout << "數 獨";
SetPos(85, 21);
cout << "制作人:韓謝雨";
for (int j = 0; j < 100; j++)
{
Sleep(20);
SetPos(j + 3, 10);
cout << " " << "加載中" << j << "%";
SetPos(j, 10);
cout << "■";
}
system("cls");
for (int j = 0; j < 40; j++)
{
for (int i = 0; i < 120; i++)
{
SetPos(i, j);
cout << "■";
}
}
system("cls");
}
int start() //難度選擇
{
SetPos(56, 4);
cout << "數獨游戲";
SetPos(20, 8);
cout << "輸入1,2,3,4選擇難度" << endl;
SetPos(15, 11);
cout << "1.簡單:通關需要消耗一點點時間";
SetPos(15, 13);
cout << "2.普通:通關需要消耗少量的時間";
SetPos(15, 15);
cout << "3.困難:通關需要消耗大量的時間";
SetPos(15, 17);
cout << "4.地獄:通關需要消耗億點點時間";
int n;
SetPos(15, 21);
cout << "請輸入難度后按回車";
SetPos(15, 23);
cin >> n;
if (n == 1)
{
return 1;
}
if (n == 2)
{
return 2;
}
if (n == 3)
{
return 3;
}
if (n == 4)
{
return 4;
}
}
void printmap1() //地圖1列印
{
for (int i = 0; i < 9; i++)
{
for (int j = 0; j < 9; j++)
{
if (map1[i][j] != 0)
{
cout << map1[i][j];
}
if (j <= 9)
{
cout << " | ";
}
}
cout << "\n";
if (i < 9)
{
cout << "—————————————————" << endl;
}
}
cout << endl;
}
void printmap2() //地圖2列印
{
for (int i = 0; i < 9; i++)
{
for (int j = 0; j < 9; j++)
{
if (map2[i][j] != 0)
{
cout << map2[i][j];
}
if (j <= 9)
{
cout << " | ";
}
}
cout << "\n";
if (i < 9)
{
cout << "—————————————————" << endl;
}
}
cout << endl;
}
void printmap3() //地圖3列印
{
for (int i = 0; i < 9; i++)
{
for (int j = 0; j < 9; j++)
{
if (map3[i][j] != 0)
{
cout << map3[i][j];
}
if (j <= 9)
{
cout << " | ";
}
}
cout << "\n";
if (i < 9)
{
cout << "—————————————————" << endl;
}
}
cout << endl;
}
void printmap4() //地圖4列印
{
for (int i = 0; i < 9; i++)
{
for (int j = 0; j < 9; j++)
{
if (map4[i][j] != 0)
{
cout << map4[i][j];
}
if (j <= 9)
{
cout << " | ";
}
}
cout << "\n";
if (i < 9)
{
cout << "—————————————————" << endl;
}
}
cout << endl;
}
void Game1()
{
int x, y, z; //玩家輸入位置
cin >> x >> y >> z;
while (map1[x - 1][y - 1] != ' ')
{
cout << "非法輸入" << endl;
cin >> x >> y >> z;
}
map1[x - 1][y - 1] = (char)('0' + z);
}
void Game2()
{
int x, y, z = 0; //玩家輸入位置
cin >> x >> y >> z;
while (map2[x - 1][y - 1] != ' ')
{
cout << "非法輸入" << endl;
cin >> x >> y >> z;
}
map2[x - 1][y - 1] = (char)('0' + z);
}
void Game3()
{
int x, y, z = 0; //玩家輸入位置
cin >> x >> y >> z;
while (map3[x - 1][y - 1] != ' ')
{
cout << "非法輸入" << endl;
cin >> x >> y >> z;
}
map3[x - 1][y - 1] = (char)('0' + z);
}
void Game4()
{
int x, y, z = 0; //玩家輸入位置
cin >> x >> y >> z;
while (map4[x - 1][y - 1] != ' ')
{
cout << "非法輸入" << endl;
cin >> x >> y >> z;
}
map4[x - 1][y - 1] = (char)('0' + z);
}
void result1()
{
cout << "標準答案:" << endl;
for (int i = 0; i < 9; i++)
{
for (int j = 0; j < 9; j++)
{
if (answer1[i][j] != 0)
{
cout << answer1[i][j];
}
if (j <= 9)
{
cout << " | ";
}
}
cout << "\n";
if (i < 9)
{
cout << "—————————————————" << endl;
}
}
}
void result2()
{
cout << "標準答案:" << endl;
for (int i = 0; i < 9; i++)
{
for (int j = 0; j < 9; j++)
{
if (answer2[i][j] != 0)
{
cout << answer2[i][j];
}
if (j <= 9)
{
cout << " | ";
}
}
cout << "\n";
if (i < 9)
{
cout << "—————————————————" << endl;
}
}
}
void result3()
{
cout << "標準答案:" << endl;
for (int i = 0; i < 9; i++)
{
for (int j = 0; j < 9; j++)
{
if (answer3[i][j] != 0)
{
cout << answer3[i][j];
}
if (j <= 9)
{
cout << " | ";
}
}
cout << "\n";
if (i < 9)
{
cout << "—————————————————" << endl;
}
}
}
void result4()
{
cout << "標準答案:" << endl;
for (int i = 0; i < 9; i++)
{
for (int j = 0; j < 9; j++)
{
if (answer4[i][j] != 0)
{
cout << answer4[i][j];
}
if (j <= 9)
{
cout << " | ";
}
}
cout << "\n";
if (i < 9)
{
cout << "—————————————————" << endl;
}
}
}
void main1()
{
system("cls");
rule1();
system("cls");
commence();
int n = start();
if (n == 1)
{
system("cls");
printmap1();
for (int x = 0; x < 51; x++)
{
Game1();
system("cls");
printmap1();
}
result1();
}
if (n == 2)
{
system("cls");
printmap2();
for (int x = 0; x < 49; x++)
{
Game2();
system("cls");
printmap2();
}
result2();
}
if (n == 3)
{
system("cls");
printmap3();
for (int x = 0; x < 54; x++)
{
Game3();
system("cls");
printmap3();
}
result3();
}
if (n == 4)
{
system("cls");
printmap4();
for (int x = 0; x < 57; x++)
{
Game4();
system("cls");
printmap4();
}
result4();
}
system("pause");
}
//游戲二
//迷宮
void puzzle1()
{
for (int i = 0; i < 22; i++)
{
for (int j = 0; j < 22; j++)
{
switch (puzzlea[i][j])
{
case 0: cout << " "; break; //0為通道;
case 1: cout << "■"; break; //1為邊界;
case 4: cout << "♀"; break; //2為墻,無法通過;
case 2: cout << "□"; break; //3為終點;
case 3: cout << "☆"; break; //4為小人;
}
//通過switch陳述句,用符號替代不同的數字
}
cout << "\n";
}
}
void puzzle2()
{
for (int i = 0; i < 33; i++)
{
for (int j = 0; j < 33; j++)
{
switch (puzzleb[i][j])
{
case 0: cout << " "; break;
case 1: cout << "■"; break;
case 4: cout << "♀"; break;
case 2: cout << "□"; break;
case 3: cout << "☆"; break;
}
//同上
}
cout << "\n";
}
}
int start1()
{
int x, y;
for (int i = 0; i < 22; i++)
{
for (int j = 0; j < 22; j++)
{
if (puzzlea[i][j] == 4)
//判斷迷宮1中小人的位置
{
x = i;
y = j;
}
}
}
char k;
k = _getch();
switch (k)
{
//向上移動
case 'W':
case 'w':
case 72:
if (puzzlea[x - 1][y] == 0)
//如果可以向上移動
{
puzzlea[x - 1] [y] += 4;
puzzlea[x][y] -= 4;
}
else if (puzzlea[x - 1][y] == 3)
//判斷向上移動是否通關
{
system("cls");
SetPos(46, 15);
cout << "恭喜你通關!";
return 100;
}
break;
//向下移動
case 'S':
case 's':
case 80:
if (puzzlea[x + 1][y] == 0)
//如果可以向下移動
{
puzzlea[x + 1][y] += 4;
puzzlea[x][y] -= 4;
}
else if (puzzlea[x + 1][y] == 3)
//判斷向下移動是否通關
{
system("cls");
SetPos(46, 15);
cout << "恭喜你通關!";
return 100;
}
break;
case 'A':
case 'a':
case 75:
if (puzzlea[x][y - 1] == 0)
//如果可以向左移動
{
puzzlea[x][y - 1] += 4;
puzzlea[x][y] -= 4;
}
else if (puzzlea[x][y - 1] == 3)
//判斷向左移動是否通關
{
system("cls");
SetPos(46, 15);
cout << "恭喜你通關!";
return 100;
}
break;
case 'D':
case 'd':
case 77:
if (puzzlea[x][y + 1] == 0)
//如果可以向右移動
{
puzzlea[x][y + 1] += 4;
puzzlea[x][y] -= 4;
}
else if (puzzlea[x][y + 1] == 3)
//判斷向右移動是否通關
{
system("cls");
SetPos(46, 15);
cout << "恭喜你通關!";
return 100;
}
break;
}
}
int start2()//同上
{
int x = 0, y = 0;
for (int i = 0; i < 33; i++)
{
for (int j = 0; j < 33; j++)
{
if (puzzleb[i][j] == 4)
//判斷迷宮2中小人的位置
{
x = i;
y = j;
}
}
}
char k;
k = _getch();
switch (k)
{
case 'W':
case 'w':
case 72:
if (puzzleb[x - 1][y] == 0)
{
puzzleb[x - 1][y] += 4;
puzzleb[x][y] -= 4;
}
else if (puzzleb[x - 1][y] == 3)
{
system("cls");
SetPos(46, 15);
cout << "恭喜你通關!";
return 100;
}
break;
case 'S':
case 's':
case 80:
if (puzzleb[x + 1][y] == 0)
{
puzzleb[x + 1][y] += 4;
puzzleb[x][y] -= 4;
}
else if (puzzleb[x + 1][y] == 3)
{
system("cls");
SetPos(46, 15);
cout << "恭喜你通關!";
return 100;
}
break;
case 'A':
case 'a':
case 75:
if (puzzleb[x][y - 1] == 0)
{
puzzleb[x][y - 1] += 4;
puzzleb[x][y] -= 4;
}
else if (puzzleb[x][y - 1] == 3)
{
system("cls");
SetPos(46, 15);
cout << "恭喜你通關!";
return 100;
}
break;
case 'D':
case 'd':
case 77:
if (puzzleb[x][y + 1] == 0)
{
puzzleb[x][y + 1] += 4;
puzzleb[x][y] -= 4;
}
else if (puzzleb[x][y + 1] == 3)
{
system("cls");
SetPos(46, 15);
cout << "恭喜你通關!";
return 100;
}
break;
}
}
void beginning() //開場影片
{
SetPos(56, 4);
cout << "迷 宮";
SetPos(56, 16);
cout << "玩命加載中...";
SetPos(85, 21);
cout << "制作人:韓謝雨";
for (int j = 0; j < 100; j++)
{
Sleep(17);
SetPos(j + 3, 15);
cout << " " << j << "%";
SetPos(j, 15);
cout << "■";
}
system("cls");
for (int i = 0; i < 120; i++)
{
for (int j = 0; j < 50; j++)
{
SetPos(i, j);
cout << "■";
}
}
system("cls");
}
int starting() //初始化界面
{
SetPos(56, 4);
cout << "迷宮" << endl;
SetPos(32, 6);
cout << " w,a,s,d控制人物移動,";
cout << "w 和 s 選擇,k確認";
SetPos(15, 11);
cout << "1. 簡單";
SetPos(15, 13);
cout << "2. 困難";
int j = 11;
SetPos(12, j);
cout << ">>";
while (1)
{
if (_kbhit()) //kbhit()用于非阻塞地回應鍵盤輸入事件,
{ // 函式名:kbhit() 功能及回傳值:檢查當前是否有鍵盤輸入,若有則回傳一個非0值,否則回傳0,
char x = _getch();
switch (x)
{
case 'w':
case 'W':
{
if (j == 13)
{
SetPos(12, j);
cout << " ";
j = 11;
SetPos(12, j);
cout << ">>";
SetPos(51, 13);
cout << " ";
SetPos(47, 11);
cout << "簡單的迷宮:";
SetPos(30, 13);
cout << "迷宮大小22*22,且有多條通道通往終點";
}
break;
}
case 's':
case 'S':
{
if (j == 11)
{
SetPos(12, j);
cout << " ";
j = 13;
SetPos(12, j);
cout << ">>";
SetPos(51, 13);
cout << " ";
SetPos(47, 11);
cout << "困難的迷宮:";
SetPos(30, 13);
cout << "迷宮大小33*33,通往終點的道路只有一條,";
}
break;
}
case 'k':
case 'K':
{
if (j == 11)
return 1;
else if (j == 13)
return 2;
}
}
}
}
}
void main2() //主界面
{
system("cls");
beginning();
int a = starting();
int h = 0;
if (a == 1)
{
system("cls");
while ( h !=100 )
{
//運行迷宮1
clearScreen(); //清屏
puzzle1();
h = start1();
}
}
else
{
system("cls");
while ( h !=100 )
{
//運行迷宮2
clearScreen(); //清屏
puzzle2();
h = start2();
}
}
system("pause");
}
//游戲三
//井字棋
void Gamer1(); //玩家1輸入(操作)函式
void Gamer2(); //玩家2輸入(操作)函式
void judge(); //判斷輸贏
void begin(); //游戲開始
//bool型別判斷玩家1或者2的輸贏
bool flag1 = false;
bool flag2 = false;
//初始化棋盤
int row = 3, column = 3; //規定井字棋棋盤大小為3*3
char map[3][3] = {
{' ',' ',' '},
{' ',' ',' '},
{' ',' ',' '}
};
void chessboard() //列印棋盤
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < column; j++)
{
cout << map[i][j];
if (j < column - 1)
{
cout << " | ";
}
}
cout << "\n";
if (i < row - 1)
{
cout << "—————" << endl;
}
}
cout << "\n";
}
void rule2()
{
for (int i = 0; i <= 118; i++)
{
for (int j = 0; j <= 50; j++)
{
SetPos(i, j);
cout << "■";
}
}
system("cls");
SetPos(56, 1);
cout << "井字棋" << endl;
SetPos(80, 4);
cout << "制作人:韓謝雨" << endl;
cout << "規則:" << endl;
cout << "先手方先輸入行數(1-3),空格或者回車確認行數后,再輸入列數(1-3)后回車," << endl;
}
void begin() //游戲開始
{
int n = 1; //n為棋子數量,最多為9
bool flag = false; //玩家切換標志位
while (n < 10 && flag1 == false && flag2 == false) //未填完,未分出勝負則繼續游戲
{
if (flag == false) //切換到玩家1
{
cout << "玩家1輸入:" << endl;
Gamer1(); //玩家1輸入棋子位置
flag = true; //切換順序
}
else //切換到玩家2
{
cout << "玩家2輸入:" << endl;
Gamer2(); //玩家2輸入棋子位置
flag = false; //切換順序
}
judge(); //判斷勝負
chessboard(); //列印棋盤
cout << endl;
n++; //棋盤添加棋子
}
}
void judge() //判斷勝負
{
for (int c = 0; c < row; c++)
{
if (map[c][0] == map[c][1] && map[c][0] == map[c][2] && map[c][0] != ' ')
//判斷橫方向滿3個相同的棋子
{
if (map[c][0] == 'O') //判斷玩家1或2誰獲勝
{
flag1 = true;
} //玩家1獲勝
else
{
flag2 = true;
} //玩家2獲勝
}
if (map[0][c] == map[1][c] && map[1][c] == map[2][c] && map[0][c] != ' ')
//判斷縱方向滿3個相同的棋子
{
if (map[0][c] == 'O') //判斷玩家1或2誰獲勝
{
flag1 = true;
} //玩家1獲勝
else
{
flag2 = true;
} //玩家2獲勝
}
if ((map[0][0] == map[1][1] && map[1][1] == map[2][2] && map[0][0] != ' ') ||
(map[0][2] == map[1][1] && map[1][1] == map[2][0] && map[2][0] != ' '))
//判斷斜方向滿3個相同的棋子
{
if (map[1][1] == 'O') //判斷玩家1或2誰獲勝
{
flag1 = true;
} //玩家1獲勝
else
{
flag2 = true;
} //玩家2獲勝
}
}
}
//玩家1操作的函式
void Gamer1()
{
int x, y; //玩家1輸入位置
cin >> x >> y;
while (map[x - 1][y - 1] != ' ')
//判斷輸入是否正確或者此處是否有棋子
{
cout << "非法輸入" << endl;
//重新輸入位置
cin >> x >> y;
}
//玩家1在棋盤放棋子
map[x - 1][y - 1] = 'O';
}
//玩家2操作
void Gamer2()
{
int x, y; //玩家2輸入位置
cin >> x >> y;
while (map[x - 1][y - 1] != ' ')
//判斷輸入是否正確或者此處是否有棋子
{
cout << "非法輸入" << endl;
//重新輸入
cin >> x >> y;
}
//玩家2在棋盤放棋子
map[x - 1][y - 1] = 'X';
}
void main3()
{
system("cls");
rule2();
chessboard(); //列印初始棋盤
cout << "請分別輸入行數和列數,";
begin(); //開始游戲
//玩家1獲勝
if (flag1 == true)
{
cout << "玩家1獲勝!" << endl;
}
//玩家2獲勝
if (flag2 == true)
{
cout << "玩家2獲勝!" << endl;
}
//平局
if (flag1 == flag2)
{
cout << "平局!" << endl;
}
system("pause");
}
int openning()
{
SetPos(42, 2);
cout << "創意編程競賽游戲" << endl;
SetPos(42, 6);
cout << "w a s d 選擇,k確認";
SetPos(15, 11);
cout << "1. 數獨";
SetPos(50, 11);
cout << "2. 迷宮";
SetPos(15, 13);
cout << "3. 井字棋";
int j = 11;
int i = 12;
SetPos(12, j);
cout << ">>";
while (1)
{
if (_kbhit())
{
char x = _getch();
switch (x)
{
case 'w':
case 'W':
{
if (j == 13)
{
j = 11;
SetPos(12, 13);
cout << " ";
SetPos(12, j);
cout << ">>";
SetPos(47, 15);
cout << "數獨:益智類游戲";
SetPos(47, 19);
cout << "考驗玩家的數學能力";
}
break;
}
case 's':
case 'S':
{
if (j == 11)
{
j = 13;
SetPos(12, 11);
cout << " ";
SetPos(12, j);
cout << ">>";
SetPos(47, 11);
cout << " ";
SetPos(47, 15);
cout << "井字棋:棋類游戲";
SetPos(47, 19);
cout << "玩家與玩家間的對抗";
}
break;
}
case 'd':
case 'D':
{
if (i == 12)
{
i = 47;
SetPos(12, 11);
cout << " ";
SetPos(12, 13);
cout << " ";
SetPos(i, 11);
cout << ">>";
SetPos(47, 15);
cout << "迷宮:思維性游戲";
SetPos(47, 19);
cout << "地形復雜,通道雜亂";
}
break;
}
case 'a':
case 'A':
{
if (i == 47)
{
i = 12;
SetPos(47, 11);
cout << " ";
SetPos(i, 11);
cout << ">>";
SetPos(47, 15);
cout << "數獨:益智類游戲";
SetPos(47, 19);
cout << "考驗玩家的數學能力";
}
break;
}
case 'k':
case 'K':
{
if (j == 11 && i == 12)
return 1;
if (j == 11 && i == 47)
return 2;
else if (j == 13)
return 3;
}
}
}
}
}
int main()
{
flag:
system("cls");
int z = openning();
if (z == 1)
{
main1();
system("cls");
SetPos(40, 11);
cout << "是否退出游戲?是Y否N";
char x;
SetPos(40, 13);
cin >> x;
if (x == 'Y')
exit(0);
if (x == 'N')
goto flag;
}
if (z == 2)
{
main2();
system("cls");
SetPos(40, 11);
cout << "是否退出游戲?是Y否N";
char x;
SetPos(40, 13);
cin >> x;
if (x == 'Y')
exit(0);
if (x == 'N')
goto flag;
}
else if (z == 3)
{
main3();
system("cls");
SetPos(40, 11);
cout << "是否退出游戲?是Y否N";
char x;
SetPos(40, 13);
cin >> x;
if (x == 'Y')
exit(0);
if (x == 'N')
goto flag;
}
return 0;
}
頭檔案包含:

map1.h
unsigned char map1[9][9] = {
{'1',' ',' ',' ',' ',' ',' ','8','3'},
{'5',' ',' ','3',' ','4',' ',' ',' '},
{' ','3',' ','9','5',' ','7','2',' '},
{' ','6','7',' ',' ',' ',' ',' ','5'},
{' ',' ','5',' ',' ','2',' ',' ',' '},
{' ',' ',' ','1',' ','5',' ','9','2'},
{' ',' ','4',' ','1',' ','9',' ',' '},
{' ',' ',' ','7','4',' ',' ','5','8'},
{'3','5',' ',' ',' ',' ','4',' ',' '}
};
unsigned char answer1[9][9] = {
{'1','4','9','6','2','7','5','8','3'},
{'5','7','2','3','8','4','1','6','9'},
{'8','3','6','9','5','1','7','2','4'},
{'2','6','7','4','3','9','8','1','5'},
{'9','1','5','8','6','2','3','4','7'},
{'4','8','3','1','7','5','6','9','2'},
{'7','2','4','5','1','8','9','3','6'},
{'6','9','1','7','4','3','2','5','8'},
{'3','5','8','2','9','6','4','7','1'}
};
map2.h
unsigned char map2[9][9] = {
{'5',' ',' ','3',' ','4','6',' ',' '},
{'2',' ','8',' ',' ',' ','5',' ',' '},
{'7',' ',' ',' ','2',' ',' ','4',' '},
{'1','8',' ',' ',' ',' ',' ','6','3'},
{' ',' ','7','8','3',' ',' ',' ',' '},
{' ',' ','3',' ','5','7','2','8',' '},
{' ','1',' ','2',' ',' ','3',' ',' '},
{' ',' ','2','7',' ','3',' ',' ','1'},
{' ','7',' ',' ',' ','9',' ',' ','6'}
};
unsigned char answer2[9][9] = {
{'5','9','1','3','8','4','6','7','2'},
{'2','4','8','6','7','1','5','3','9'},
{'7','3','6','9','2','5','1','4','8'},
{'1','8','5','4','9','2','7','6','3'},
{'4','2','7','8','3','6','9','1','5'},
{'9','6','3','1','5','7','2','8','4'},
{'6','1','9','2','4','8','3','5','7'},
{'8','5','2','7','6','3','4','9','1'},
{'3','7','4','5','1','9','8','2','6'}
};
map3.h
unsigned char map3[9][9] = {
{'6',' ','2',' ',' ','7',' ',' ',' '},
{'8',' ',' ',' ','9',' ',' ','4',' '},
{' ',' ',' ','8',' ',' ','6',' ','2'},
{' ',' ',' ',' ',' ','2',' ','1','6'},
{' ','1',' ',' ','3',' ',' ','5',' '},
{' ','6',' ',' ','7',' ','4',' ',' '},
{' ','5','8',' ',' ','1',' ',' ',' '},
{'4',' ',' ',' ',' ',' ','3','6','8'},
{' ',' ','6','3',' ',' ',' ',' ',' '}
};
unsigned char answer3[9][9] = {
{'6','9','2','4','1','7','8','3','5'},
{'8','3','5','2','9','6','1','4','7'},
{'1','4','7','8','5','3','6','9','2'},
{'5','8','3','9','4','2','7','1','6'},
{'7','1','4','6','3','8','2','5','9'},
{'2','6','9','1','7','5','4','8','3'},
{'3','5','8','7','6','1','9','2','4'},
{'4','7','1','5','2','9','3','6','8'},
{'9','2','6','3','8','4','5','7','1'}
};
map4.h
unsigned char map4[9][9] = {
{' ',' ',' ',' ','3',' ',' ','8',' '},
{' ',' ',' ','4',' ',' ','7',' ',' '},
{' ','7','2',' ','6',' ',' ','5',' '},
{'5','9',' ',' ',' ','4',' ',' ',' '},
{' ',' ','6',' ','5',' ','8',' ',' '},
{' ',' ',' ',' ',' ','3',' ',' ',' '},
{' ',' ',' ',' ','2','7',' ','3',' '},
{'3',' ',' ',' ',' ',' ',' ','6','8'},
{' ',' ','4',' ',' ',' ','5',' ','1'}
};
unsigned char answer4[9][9] = {
{'1','6','9','7','3','5','4','8','2'},
{'8','3','5','4','9','2','7','1','6'},
{'4','7','2','1','6','8','3','5','9'},
{'5','9','3','8','1','4','6','2','7'},
{'7','1','6','2','5','9','8','4','3'},
{'2','4','8','6','7','3','1','9','5'},
{'6','8','1','5','2','7','9','3','4'},
{'3','5','7','9','4','1','2','6','8'},
{'9','2','4','3','8','6','5','7','1'}
};
puzzlea.h
//迷宮1
unsigned char puzzlea[22][22] = {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,2,0,2,0,2,2,0,0,0,3,0,0,2,0,2,0,0,0,0,0,1},
{1,2,0,2,0,0,0,0,2,2,0,2,0,2,0,2,0,0,0,0,0,1},
{1,0,0,0,2,0,2,0,0,0,0,0,2,2,0,2,2,2,0,2,0,1},
{1,2,0,2,0,0,0,2,2,0,2,0,2,0,0,0,0,2,0,2,2,1},
{1,0,0,2,0,2,0,0,2,0,0,0,2,0,2,0,2,0,0,2,0,1},
{1,0,0,0,0,0,2,0,2,2,0,0,2,0,2,0,0,0,0,0,2,1},
{1,2,0,0,2,0,2,0,0,2,0,2,2,0,2,0,2,0,2,0,2,1},
{1,0,0,0,2,0,2,0,2,0,0,0,0,0,0,0,0,2,0,0,2,1},
{1,0,2,2,2,0,2,2,0,0,0,0,2,2,2,2,2,2,0,2,0,1},
{1,0,0,0,0,2,0,0,0,2,2,2,0,0,0,0,0,2,0,2,0,1},
{1,2,0,2,0,2,2,0,0,2,0,2,0,2,2,2,0,0,0,2,0,1},
{1,2,0,2,0,2,0,0,0,2,0,2,0,0,0,2,0,2,0,0,0,1},
{1,2,0,2,2,0,2,2,2,2,0,2,2,2,2,2,0,2,0,0,2,1},
{1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,2,0,1},
{1,0,0,2,0,2,0,0,0,2,2,0,0,2,0,2,2,2,0,2,0,1},
{1,0,2,2,2,2,2,2,0,0,0,2,0,2,0,0,0,0,0,2,0,1},
{1,0,0,0,0,0,0,2,2,0,2,2,0,2,2,0,2,0,2,0,0,1},
{1,0,2,0,2,2,0,0,2,0,2,0,0,2,0,0,0,2,2,0,2,1},
{1,0,2,0,2,0,2,0,2,2,2,0,2,2,2,0,0,2,2,0,2,1},
{1,4,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
};
puzzleb.h
//迷宮2
unsigned char puzzleb[33][33] = {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,2,0,2,0,2,0,0,0,2,0,0,0,0,0,0,0,2,0,0,0,0,0,2,0,0,0,1},
{1,0,2,2,2,2,2,0,2,0,2,2,2,0,2,0,2,2,2,0,2,2,2,2,2,0,2,2,2,0,2,2,1},
{1,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,2,0,2,0,2,0,2,0,2,0,2,0,0,0,1},
{1,0,2,0,2,2,2,2,2,0,2,2,2,0,2,0,2,2,2,2,2,0,2,0,2,0,2,0,2,0,2,2,1},
{1,0,2,0,0,0,2,0,0,0,0,0,0,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,0,0,0,0,1},
{1,0,2,0,2,0,2,2,2,2,2,0,2,0,2,2,2,0,2,0,2,0,2,0,2,0,2,0,2,2,2,0,1},
{1,0,2,0,2,0,0,0,0,0,2,0,2,0,0,0,2,0,0,0,2,0,2,0,2,0,2,0,0,0,2,0,1},
{1,2,2,0,2,2,2,0,2,2,2,0,2,0,2,0,2,2,2,0,2,0,2,0,2,0,2,0,2,2,2,2,1},
{1,0,0,0,0,0,2,0,2,0,0,0,2,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,2,0,2,2,2,2,2,0,2,2,2,2,2,0,2,2,2,2,2,0,2,0,2,2,2,2,2,2,2,0,1},
{1,0,2,0,2,0,0,0,2,0,2,0,2,0,0,0,0,0,0,0,2,0,2,0,2,0,2,0,0,0,2,0,1},
{1,0,2,0,2,0,2,2,2,2,2,0,2,0,2,0,2,2,2,2,2,2,2,2,2,0,2,0,2,2,2,0,1},
{1,0,2,0,0,0,0,0,0,0,0,0,2,0,2,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,2,0,1},
{1,0,2,2,2,0,2,2,2,2,2,0,2,0,2,0,2,0,2,0,2,0,2,2,2,2,2,0,2,2,2,0,1},
{1,0,2,0,0,0,0,0,2,0,0,0,2,0,2,0,2,0,0,0,2,0,0,0,2,0,2,0,0,0,2,0,1},
{1,0,2,2,2,0,2,0,2,0,2,0,2,0,2,2,2,0,2,2,2,0,2,2,2,0,2,2,2,2,2,2,1},
{1,0,0,0,2,0,2,0,2,0,2,0,2,0,2,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,1},
{1,2,2,0,2,2,2,0,2,2,2,0,2,2,2,0,2,0,2,2,2,2,2,2,2,0,2,0,2,2,2,2,1},
{1,0,0,0,0,0,2,0,2,0,0,0,0,0,2,0,2,0,0,0,0,0,2,0,0,0,2,0,2,0,2,0,1},
{1,2,2,2,2,2,2,2,2,2,2,0,2,2,2,2,2,0,2,0,2,2,2,2,2,2,2,0,2,0,2,0,1},
{1,0,0,0,0,0,2,0,0,0,0,0,2,0,0,0,2,0,2,0,0,0,0,0,0,0,2,0,0,0,0,0,1},
{1,0,2,2,2,0,2,2,2,0,2,0,2,0,2,2,2,2,2,0,2,2,2,2,2,2,2,2,2,0,2,0,1},
{1,0,2,0,0,0,0,0,0,0,2,0,0,0,2,0,2,0,2,0,0,0,0,0,0,0,2,0,2,0,2,0,1},
{1,0,2,2,2,2,2,0,2,0,2,2,2,0,2,0,2,0,2,0,2,0,2,2,2,0,2,0,2,0,2,2,1},
{1,0,2,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,2,0,2,0,2,0,2,0,0,0,2,0,2,0,1},
{1,2,2,0,2,2,2,0,2,2,2,2,2,0,2,2,2,2,2,0,2,0,2,0,2,2,2,2,2,0,2,0,1},
{1,0,0,0,2,0,0,0,0,0,2,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,2,0,0,0,1},
{1,0,2,2,2,2,2,0,2,2,2,0,2,2,2,0,2,2,2,2,2,0,2,2,2,0,2,0,2,0,2,0,1},
{1,0,2,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,2,0,2,0,2,0,2,0,2,0,2,0,1},
{1,2,2,2,2,0,2,2,2,0,2,0,2,2,2,0,2,2,2,2,2,0,2,0,2,2,2,0,2,2,2,0,1},
{1,4,0,0,0,0,2,0,0,0,2,0,2,0,0,0,0,0,0,0,2,0,0,0,0,0,2,0,0,3,2,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
};
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