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數獨,迷宮,井字棋游戲三合一

2021-12-31 07:54:07 其他

三個游戲打包成一個游戲

代碼非常長,耐心觀看,先上結果

源檔案代碼:

#include<iostream>               //通用輸入輸出流和其他輸入輸出流
#include<windows.h>				 //寫windows程式需要的重要頭檔案,此處用于游標和避免閃屏的使用
#include<conio.h>                //通用輸入輸出庫,用戶通過按鍵盤產生的對應操作,比如getch()函式
#include"map1.h"                 //提供地圖1
#include"map2.h"                 //提供地圖2
#include"map3.h"                 //提供地圖3
#include"map4.h"                 //提供地圖4
#include"puzzlea.h"              //提供迷宮地圖a
#include"puzzleb.h"              //提供迷宮地圖b
using namespace std;
void SetPos(COORD a)     //游標
{
    HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos = { i, j };
    SetPos(pos);
}
void clearScreen()         //用于清屏并且不會導致閃屏
{
    HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
    COORD coordScreen = { 0, 0 };
    SetConsoleCursorPosition(hConsole, coordScreen);
}
//游戲一
//數獨
void rule1()          //制定規則
{
    SetPos(36, 3);
    cout << "數獨游戲規則:";
    SetPos(20, 5);
    cout << "1.每一個橫/豎列上都要有從1到9的所有數字,不重不漏,";
    SetPos(20, 7);
    cout << "2.每個3 * 3的格自內都要有1到9的所有數字,不重不漏,";
    SetPos(20, 9);
    cout << "玩家先輸入行數,用空格隔開后輸入列數,最后輸入數字,回車確定,";
    SetPos(20, 11);
    cout << "當玩家填滿所有格子之后(無論對錯),自動生成答案,";
    SetPos(20, 13);
    system("pause");
}
void commence()  //開場影片     
{
    SetPos(50, 4);
    cout << "數    獨";
    SetPos(85, 21);
    cout << "制作人:韓謝雨";
    for (int j = 0; j < 100; j++)
    {
        Sleep(20);
        SetPos(j + 3, 10);
        cout << " " << "加載中" << j << "%";
        SetPos(j, 10);
        cout << "■";
    }
    system("cls");
    for (int j = 0; j < 40; j++)
    {
        for (int i = 0; i < 120; i++)
        {
            SetPos(i, j);
            cout << "■";
        }
    }
    system("cls");
}
int start()                //難度選擇
{
    SetPos(56, 4);
    cout << "數獨游戲";
    SetPos(20, 8);
    cout << "輸入1,2,3,4選擇難度" << endl;
    SetPos(15, 11);
    cout << "1.簡單:通關需要消耗一點點時間";
    SetPos(15, 13);
    cout << "2.普通:通關需要消耗少量的時間";
    SetPos(15, 15);
    cout << "3.困難:通關需要消耗大量的時間";
    SetPos(15, 17);
    cout << "4.地獄:通關需要消耗億點點時間";
    int n;
    SetPos(15, 21);
    cout << "請輸入難度后按回車";
    SetPos(15, 23);
    cin >> n;
    if (n == 1)
    {
        return 1;
    }
    if (n == 2)
    {
        return 2;
    }
    if (n == 3)
    {
        return 3;
    }
    if (n == 4)
    {
        return 4;
    }
}
void printmap1()    //地圖1列印                
{
    for (int i = 0; i < 9; i++)
    {
        for (int j = 0; j < 9; j++)
        {
            if (map1[i][j] != 0)
            {
                cout << map1[i][j];
            }
            if (j <= 9)
            {
                cout << " | ";
            }
        }
        cout << "\n";
        if (i < 9)
        {
            cout << "—————————————————" << endl;
        }
    }
    cout << endl;
}
void printmap2()    //地圖2列印
{
    for (int i = 0; i < 9; i++)
    {
        for (int j = 0; j < 9; j++)
        {
            if (map2[i][j] != 0)
            {
                cout << map2[i][j];
            }
            if (j <= 9)
            {
                cout << " | ";
            }
        }
        cout << "\n";
        if (i < 9)
        {
            cout << "—————————————————" << endl;
        }
    }
    cout << endl;
}
void printmap3()    //地圖3列印
{
    for (int i = 0; i < 9; i++)
    {
        for (int j = 0; j < 9; j++)
        {
            if (map3[i][j] != 0)
            {
                cout << map3[i][j];
            }
            if (j <= 9)
            {
                cout << " | ";
            }
        }
        cout << "\n";
        if (i < 9)
        {
            cout << "—————————————————" << endl;
        }
    }
    cout << endl;
}
void printmap4()    //地圖4列印
{
    for (int i = 0; i < 9; i++)
    {
        for (int j = 0; j < 9; j++)
        {
            if (map4[i][j] != 0)
            {
                cout << map4[i][j];
            }
            if (j <= 9)
            {
                cout << " | ";
            }
        }
        cout << "\n";
        if (i < 9)
        {
            cout << "—————————————————" << endl;
        }
    }
    cout << endl;
}
void Game1()
{
    int x, y, z;        //玩家輸入位置
    cin >> x >> y >> z;
    while (map1[x - 1][y - 1] != ' ')
    {
        cout << "非法輸入" << endl;
        cin >> x >> y >> z;
    }
    map1[x - 1][y - 1] = (char)('0' + z);
}
void Game2()
{
    int x, y, z = 0;    //玩家輸入位置
    cin >> x >> y >> z;
    while (map2[x - 1][y - 1] != ' ')
    {
        cout << "非法輸入" << endl;
        cin >> x >> y >> z;
    }
    map2[x - 1][y - 1] = (char)('0' + z);
}
void Game3()
{
    int x, y, z = 0;    //玩家輸入位置
    cin >> x >> y >> z;
    while (map3[x - 1][y - 1] != ' ')
    {
        cout << "非法輸入" << endl;
        cin >> x >> y >> z;
    }
    map3[x - 1][y - 1] = (char)('0' + z);
}
void Game4()
{
    int x, y, z = 0;    //玩家輸入位置 
    cin >> x >> y >> z;
    while (map4[x - 1][y - 1] != ' ')
    {
        cout << "非法輸入" << endl;
        cin >> x >> y >> z;
    }
    map4[x - 1][y - 1] = (char)('0' + z);
}
void result1()
{
    cout << "標準答案:" << endl;
    for (int i = 0; i < 9; i++)
    {
        for (int j = 0; j < 9; j++)
        {
            if (answer1[i][j] != 0)
            {
                cout << answer1[i][j];
            }
            if (j <= 9)
            {
                cout << " | ";
            }
        }
        cout << "\n";
        if (i < 9)
        {
            cout << "—————————————————" << endl;
        }
    }
}
void result2()
{
    cout << "標準答案:" << endl;
    for (int i = 0; i < 9; i++)
    {
        for (int j = 0; j < 9; j++)
        {
            if (answer2[i][j] != 0)
            {
                cout << answer2[i][j];
            }
            if (j <= 9)
            {
                cout << " | ";
            }
        }
        cout << "\n";
        if (i < 9)
        {
            cout << "—————————————————" << endl;
        }
    }
}
void result3()
{
    cout << "標準答案:" << endl;
    for (int i = 0; i < 9; i++)
    {
        for (int j = 0; j < 9; j++)
        {
            if (answer3[i][j] != 0)
            {
                cout << answer3[i][j];
            }
            if (j <= 9)
            {
                cout << " | ";
            }
        }
        cout << "\n";
        if (i < 9)
        {
            cout << "—————————————————" << endl;
        }
    }
}
void result4()
{
    cout << "標準答案:" << endl;
    for (int i = 0; i < 9; i++)
    {
        for (int j = 0; j < 9; j++)
        {
            if (answer4[i][j] != 0)
            {
                cout << answer4[i][j];
            }
            if (j <= 9)
            {
                cout << " | ";
            }
        }
        cout << "\n";
        if (i < 9)
        {
            cout << "—————————————————" << endl;
        }
    }
}
void main1()
{
    system("cls");
    rule1();
    system("cls");
    commence();
    int n = start();
    if (n == 1)
    {
        system("cls");
        printmap1();
        for (int x = 0; x < 51; x++)
        {
            Game1();
            system("cls");
            printmap1();
        }
        result1();
    }
    if (n == 2)
    {
        system("cls");
        printmap2();
        for (int x = 0; x < 49; x++)
        {
            Game2();
            system("cls");
            printmap2();
        }
        result2();
    }
    if (n == 3)
    {
        system("cls");
        printmap3();
        for (int x = 0; x < 54; x++)
        {
            Game3();
            system("cls");
            printmap3();
        }
        result3();
    }
    if (n == 4)
    {
        system("cls");
        printmap4();
        for (int x = 0; x < 57; x++)
        {
            Game4();
            system("cls");
            printmap4();
        }
        result4();
    }
    system("pause");
}
//游戲二
//迷宮
void puzzle1()
{
	for (int i = 0; i < 22; i++)
	{
		for (int j = 0; j < 22; j++)
		{
			switch (puzzlea[i][j])
			{
			case 0: cout << "  "; break;		//0為通道;
			case 1: cout << "■"; break;		//1為邊界;
			case 4: cout << "♀"; break;		//2為墻,無法通過;
			case 2: cout << "□"; break;		//3為終點;
			case 3: cout << "☆"; break;		//4為小人;
			}
			//通過switch陳述句,用符號替代不同的數字
		}
		cout << "\n";
	}
}
void puzzle2()
{
	for (int i = 0; i < 33; i++)
	{
		for (int j = 0; j < 33; j++)
		{
			switch (puzzleb[i][j])
			{
			case 0: cout << "  "; break;
			case 1: cout << "■"; break;
			case 4: cout << "♀"; break;
			case 2: cout << "□"; break;
			case 3: cout << "☆"; break;
			}
			//同上
		}
		cout << "\n";
	}
}
int start1()
{
	int x, y;
	for (int i = 0; i < 22; i++)
	{
		for (int j = 0; j < 22; j++)
		{
			if (puzzlea[i][j] == 4)
				//判斷迷宮1中小人的位置
			{
				x = i;
				y = j;
			}
		}
	}
	char k;
	k = _getch();
	switch (k)
	{
		//向上移動 
	case 'W':
    case 'w':
    case 72:
		if (puzzlea[x - 1][y] == 0)
			//如果可以向上移動
		{
            puzzlea[x - 1] [y] += 4;
            puzzlea[x][y] -= 4;
		}
		else if (puzzlea[x - 1][y] == 3)
			//判斷向上移動是否通關
		{
			system("cls");
            SetPos(46, 15);
			cout << "恭喜你通關!";
            return 100;
		}
		break;
		//向下移動 
	case 'S':
    case 's':
    case 80:
		if (puzzlea[x + 1][y] == 0)
			//如果可以向下移動
		{
            puzzlea[x + 1][y] += 4;
            puzzlea[x][y] -= 4;
		}
		else if (puzzlea[x + 1][y] == 3)
			//判斷向下移動是否通關
		{
			system("cls");
            SetPos(46, 15);
			cout << "恭喜你通關!";
            return 100;
		}
		break;
    case 'A':
    case 'a':
    case 75:
		if (puzzlea[x][y - 1] == 0)
			//如果可以向左移動
		{
            puzzlea[x][y - 1] += 4;
            puzzlea[x][y] -= 4;
		}
		else if (puzzlea[x][y - 1] == 3)
			//判斷向左移動是否通關
		{
			system("cls");
            SetPos(46, 15);
			cout << "恭喜你通關!";
            return 100;
		}
		break;
	case 'D':
    case 'd':
    case 77:
		if (puzzlea[x][y + 1] == 0)
			//如果可以向右移動
		{
            puzzlea[x][y + 1] += 4;
            puzzlea[x][y] -= 4;
		}
		else if (puzzlea[x][y + 1] == 3)
			//判斷向右移動是否通關
		{
			system("cls");
            SetPos(46, 15);
			cout << "恭喜你通關!";
            return 100;
		}
		break;
	}
}
int start2()//同上
{
	int x = 0, y = 0;
	for (int i = 0; i < 33; i++)
	{
		for (int j = 0; j < 33; j++)
		{
			if (puzzleb[i][j] == 4)
				//判斷迷宮2中小人的位置
			{
				x = i;
				y = j;
			}
		}
	}
	char k;
	k = _getch();
	switch (k)
	{
	case 'W':
    case 'w':
    case 72:
		if (puzzleb[x - 1][y] == 0)
		{
            puzzleb[x - 1][y] += 4;
            puzzleb[x][y] -= 4;
		}
		else if (puzzleb[x - 1][y] == 3)
		{
			system("cls");
            SetPos(46, 15);
			cout << "恭喜你通關!";
            return 100;
		}
		break;
	case 'S':
    case 's':
    case 80:
		if (puzzleb[x + 1][y] == 0)
		{
			puzzleb[x + 1][y] += 4;
			puzzleb[x][y] -= 4;
		}
		else if (puzzleb[x + 1][y] == 3)
		{
			system("cls");
			SetPos(46, 15);
			cout << "恭喜你通關!";
            return 100;
		}
		break;
    case 'A':
    case 'a':
    case 75:
		if (puzzleb[x][y - 1] == 0)
		{
			puzzleb[x][y - 1] += 4;
			puzzleb[x][y] -= 4;
		}
		else if (puzzleb[x][y - 1] == 3)
		{
			system("cls");
            SetPos(46, 15);
			cout << "恭喜你通關!";
            return 100;
		}
		break;
	case 'D':
    case 'd':
    case 77:
		if (puzzleb[x][y + 1] == 0)
		{
			puzzleb[x][y + 1] += 4;
			puzzleb[x][y] -= 4;
		}
		else if (puzzleb[x][y + 1] == 3)
		{
			system("cls");
            SetPos(46, 15);
			cout << "恭喜你通關!";
            return 100;
		}
		break;
	}
}
void beginning()  //開場影片     
{
	SetPos(56, 4);
	cout << "迷   宮";
	SetPos(56, 16);
	cout << "玩命加載中...";
	SetPos(85, 21);
	cout << "制作人:韓謝雨";
	for (int j = 0; j < 100; j++)
	{
		Sleep(17);
		SetPos(j + 3, 15);
		cout << " " << j << "%";
		SetPos(j, 15);
		cout << "■";
	}
	system("cls");
	for (int i = 0; i < 120; i++)
	{
		for (int j = 0; j < 50; j++)
		{
			SetPos(i, j);
			cout << "■";
		}
	}
	system("cls");
}
int starting()   //初始化界面                     
{
	SetPos(56, 4);
	cout << "迷宮" << endl;
	SetPos(32, 6);
	cout << " w,a,s,d控制人物移動,";
	cout << "w 和 s 選擇,k確認";
	SetPos(15, 11);
	cout << "1. 簡單";
	SetPos(15, 13);
	cout << "2. 困難";
	int j = 11;
	SetPos(12, j);
	cout << ">>";
	while (1)
	{
		if (_kbhit())        //kbhit()用于非阻塞地回應鍵盤輸入事件,
		{					 // 函式名:kbhit() 功能及回傳值:檢查當前是否有鍵盤輸入,若有則回傳一個非0值,否則回傳0,
			char x = _getch();
			switch (x)
			{
			case 'w':
            case 'W':
			{
				if (j == 13)
				{
					SetPos(12, j);
					cout << " ";
					j = 11;
					SetPos(12, j);
					cout << ">>";
					SetPos(51, 13);
					cout << "            ";
					SetPos(47, 11);
					cout << "簡單的迷宮:";
					SetPos(30, 13);
					cout << "迷宮大小22*22,且有多條通道通往終點";
				}
				break;
			}
			case 's':
            case 'S':
			{
				if (j == 11)
				{
					SetPos(12, j);
					cout << " ";
					j = 13;
					SetPos(12, j);
					cout << ">>";
					SetPos(51, 13);
					cout << "            ";
					SetPos(47, 11);
					cout << "困難的迷宮:";
					SetPos(30, 13);
					cout << "迷宮大小33*33,通往終點的道路只有一條,";
				}
				break;
			}
			case 'k':
            case 'K':
			{
				if (j == 11)
					return 1;
				else if (j == 13)
					return 2;
			}
			}
		}
	}
}
void main2()                 //主界面 
{
    system("cls");
	beginning();
	int a = starting();
    int h = 0;
	if (a == 1)
	{
		system("cls");
		while ( h !=100 )
		{
			//運行迷宮1 
			clearScreen();		//清屏
			puzzle1();
            h = start1();
		}
	}
	else
	{
		system("cls");
		while ( h !=100 )
		{
			//運行迷宮2
			clearScreen();		//清屏
			puzzle2();
            h = start2();
		}
	}
    system("pause");
}
//游戲三
//井字棋
void Gamer1();                               //玩家1輸入(操作)函式
void Gamer2();                               //玩家2輸入(操作)函式
void judge();                                //判斷輸贏
void begin();                                //游戲開始
//bool型別判斷玩家1或者2的輸贏
bool flag1 = false;
bool flag2 = false;
//初始化棋盤
int row = 3, column = 3;       //規定井字棋棋盤大小為3*3
char map[3][3] = {
    {'  ','  ','  '},
    {'  ','  ','  '},
    {'  ','  ','  '}
};
void chessboard()     //列印棋盤                        
{
    for (int i = 0; i < row; i++)
    {
        for (int j = 0; j < column; j++)
        {
            cout << map[i][j];
            if (j < column - 1)
            {
                cout << " | ";
            }
        }
        cout << "\n";
        if (i < row - 1)
        {
            cout << "—————" << endl;
        }
    }
    cout << "\n";
}

void rule2()
{
    for (int i = 0; i <= 118; i++)
    {
        for (int j = 0; j <= 50; j++)
        {
            SetPos(i, j);
            cout << "■";
        }
    }
    system("cls");
    SetPos(56, 1);
    cout << "井字棋" << endl;
    SetPos(80, 4);
    cout << "制作人:韓謝雨" << endl;
    cout << "規則:" << endl;
    cout << "先手方先輸入行數(1-3),空格或者回車確認行數后,再輸入列數(1-3)后回車," << endl;
}
void begin()       //游戲開始                       
{
    int n = 1;       //n為棋子數量,最多為9                        
    bool flag = false;         //玩家切換標志位                 
    while (n < 10 && flag1 == false && flag2 == false) //未填完,未分出勝負則繼續游戲
    {
        if (flag == false)       //切換到玩家1
        {
            cout << "玩家1輸入:" << endl;
            Gamer1();            //玩家1輸入棋子位置            
            flag = true;    //切換順序                 
        }
        else                     //切換到玩家2 
        {
            cout << "玩家2輸入:" << endl;
            Gamer2();            //玩家2輸入棋子位置            
            flag = false;   //切換順序                
        }
        judge();            //判斷勝負       
        chessboard();       //列印棋盤  
        cout << endl;
        n++;       //棋盤添加棋子                
    }
}
void judge()       //判斷勝負                          
{
    for (int c = 0; c < row; c++)
    {
        if (map[c][0] == map[c][1] && map[c][0] == map[c][2] && map[c][0] != ' ')
            //判斷橫方向滿3個相同的棋子
        {
            if (map[c][0] == 'O')         //判斷玩家1或2誰獲勝
            {
                flag1 = true;
            }          //玩家1獲勝
            else
            {
                flag2 = true;
            }          //玩家2獲勝
        }
        if (map[0][c] == map[1][c] && map[1][c] == map[2][c] && map[0][c] != ' ')
            //判斷縱方向滿3個相同的棋子
        {
            if (map[0][c] == 'O')         //判斷玩家1或2誰獲勝
            {
                flag1 = true;
            }          //玩家1獲勝
            else
            {
                flag2 = true;
            }          //玩家2獲勝
        }
        if ((map[0][0] == map[1][1] && map[1][1] == map[2][2] && map[0][0] != ' ') ||
            (map[0][2] == map[1][1] && map[1][1] == map[2][0] && map[2][0] != ' '))
            //判斷斜方向滿3個相同的棋子
        {
            if (map[1][1] == 'O')         //判斷玩家1或2誰獲勝
            {
                flag1 = true;
            }          //玩家1獲勝
            else
            {
                flag2 = true;
            }          //玩家2獲勝
        }
    }
}
//玩家1操作的函式
void Gamer1()
{
    int x, y;     //玩家1輸入位置
    cin >> x >> y;
    while (map[x - 1][y - 1] != ' ')
        //判斷輸入是否正確或者此處是否有棋子
    {
        cout << "非法輸入" << endl;
        //重新輸入位置
        cin >> x >> y;
    }
    //玩家1在棋盤放棋子
    map[x - 1][y - 1] = 'O';
}
//玩家2操作
void Gamer2()
{
    int x, y;     //玩家2輸入位置
    cin >> x >> y;
    while (map[x - 1][y - 1] != ' ')
        //判斷輸入是否正確或者此處是否有棋子
    {
        cout << "非法輸入" << endl;
        //重新輸入
        cin >> x >> y;
    }
    //玩家2在棋盤放棋子
    map[x - 1][y - 1] = 'X';
}
void main3()
{
    system("cls");
    rule2();
    chessboard();   //列印初始棋盤
    cout << "請分別輸入行數和列數,";
    begin();     //開始游戲
    //玩家1獲勝
    if (flag1 == true)
    {
        cout << "玩家1獲勝!" << endl;
    }
    //玩家2獲勝
    if (flag2 == true)
    {
        cout << "玩家2獲勝!" << endl;
    }
    //平局
    if (flag1 == flag2)
    {
        cout << "平局!" << endl;
    }
    system("pause");
}
int openning()
{
    SetPos(42, 2);
    cout << "創意編程競賽游戲" << endl;
    SetPos(42, 6);
    cout << "w a s d 選擇,k確認";
    SetPos(15, 11);
    cout << "1. 數獨";
    SetPos(50, 11);
    cout << "2. 迷宮";
    SetPos(15, 13);
    cout << "3. 井字棋";
    int j = 11;
    int i = 12;
    SetPos(12, j);
    cout << ">>";
    while (1)
    {
        if (_kbhit())
        {
            char x = _getch();
            switch (x)
            {
            case 'w':
            case 'W':
            {
                if (j == 13)
                {
                    j = 11;
                    SetPos(12, 13);
                    cout << "   ";
                    SetPos(12, j);
                    cout << ">>";
                    SetPos(47, 15);
                    cout << "數獨:益智類游戲";
                    SetPos(47, 19);
                    cout << "考驗玩家的數學能力";
                }
                break;
            }
            case 's':
            case 'S':
            {
                if (j == 11)
                {
                    j = 13;
                    SetPos(12, 11);
                    cout << "   ";
                    SetPos(12, j);
                    cout << ">>";
                    SetPos(47, 11);
                    cout << "   ";
                    SetPos(47, 15);
                    cout << "井字棋:棋類游戲";
                    SetPos(47, 19);
                    cout << "玩家與玩家間的對抗";
                }
                break;
            }
            case 'd':
            case 'D':
            {
                if (i == 12)
                {
                    i = 47;
                    SetPos(12, 11);
                    cout << "   ";
                    SetPos(12, 13);
                    cout << "   ";
                    SetPos(i, 11);
                    cout << ">>";
                    SetPos(47, 15);
                    cout << "迷宮:思維性游戲";
                    SetPos(47, 19);
                    cout << "地形復雜,通道雜亂";
                }
                break;
            }
            case 'a':
            case 'A':
            {
                if (i == 47)
                {
                    i = 12;
                    SetPos(47, 11);
                    cout << "   ";
                    SetPos(i, 11);
                    cout << ">>";
                    SetPos(47, 15);
                    cout << "數獨:益智類游戲";
                    SetPos(47, 19);
                    cout << "考驗玩家的數學能力";
                }
                break;
            }
            case 'k':
            case 'K':
            {
                if (j == 11 && i == 12)
                    return 1;
                if (j == 11 && i == 47)
                    return 2;
                else if (j == 13)
                    return 3;
            }
            }
        }
    }
}
int main()
{
flag:
    system("cls");
    int z = openning();
    if (z == 1)
    {
        main1();
        system("cls");
        SetPos(40, 11);
        cout << "是否退出游戲?是Y否N";
        char x;
        SetPos(40, 13);
        cin >> x;
        if (x == 'Y')
            exit(0);
        if (x == 'N')
            goto flag;
    }
    if (z == 2)
    {
        main2();
        system("cls");
        SetPos(40, 11);
        cout << "是否退出游戲?是Y否N";
        char x;
        SetPos(40, 13);
        cin >> x;
        if (x == 'Y')
            exit(0);
        if (x == 'N')
            goto flag;
    }
    else if (z == 3)
    {
        main3();
        system("cls");
        SetPos(40, 11);
        cout << "是否退出游戲?是Y否N";
        char x;
        SetPos(40, 13);
        cin >> x;
        if (x == 'Y')
            exit(0);
        if (x == 'N')
            goto flag;
    }
    return 0;
}

頭檔案包含:

map1.h

unsigned char map1[9][9] = {
    {'1',' ',' ',' ',' ',' ',' ','8','3'},
    {'5',' ',' ','3',' ','4',' ',' ',' '},
    {' ','3',' ','9','5',' ','7','2',' '},
    {' ','6','7',' ',' ',' ',' ',' ','5'},
    {' ',' ','5',' ',' ','2',' ',' ',' '},
    {' ',' ',' ','1',' ','5',' ','9','2'},
    {' ',' ','4',' ','1',' ','9',' ',' '},
    {' ',' ',' ','7','4',' ',' ','5','8'},
    {'3','5',' ',' ',' ',' ','4',' ',' '}
};
unsigned char answer1[9][9] = {
    {'1','4','9','6','2','7','5','8','3'},
    {'5','7','2','3','8','4','1','6','9'},
    {'8','3','6','9','5','1','7','2','4'},
    {'2','6','7','4','3','9','8','1','5'},
    {'9','1','5','8','6','2','3','4','7'},
    {'4','8','3','1','7','5','6','9','2'},
    {'7','2','4','5','1','8','9','3','6'},
    {'6','9','1','7','4','3','2','5','8'},
    {'3','5','8','2','9','6','4','7','1'}
};

map2.h

unsigned char map2[9][9] = {
    {'5',' ',' ','3',' ','4','6',' ',' '},
    {'2',' ','8',' ',' ',' ','5',' ',' '},
    {'7',' ',' ',' ','2',' ',' ','4',' '},
    {'1','8',' ',' ',' ',' ',' ','6','3'},
    {' ',' ','7','8','3',' ',' ',' ',' '},
    {' ',' ','3',' ','5','7','2','8',' '},
    {' ','1',' ','2',' ',' ','3',' ',' '},
    {' ',' ','2','7',' ','3',' ',' ','1'},
    {' ','7',' ',' ',' ','9',' ',' ','6'}
};
unsigned char answer2[9][9] = {
    {'5','9','1','3','8','4','6','7','2'},
    {'2','4','8','6','7','1','5','3','9'},
    {'7','3','6','9','2','5','1','4','8'},
    {'1','8','5','4','9','2','7','6','3'},
    {'4','2','7','8','3','6','9','1','5'},
    {'9','6','3','1','5','7','2','8','4'},
    {'6','1','9','2','4','8','3','5','7'},
    {'8','5','2','7','6','3','4','9','1'},
    {'3','7','4','5','1','9','8','2','6'}
};

map3.h

unsigned char map3[9][9] = {
    {'6',' ','2',' ',' ','7',' ',' ',' '},
    {'8',' ',' ',' ','9',' ',' ','4',' '},
    {' ',' ',' ','8',' ',' ','6',' ','2'},
    {' ',' ',' ',' ',' ','2',' ','1','6'},
    {' ','1',' ',' ','3',' ',' ','5',' '},
    {' ','6',' ',' ','7',' ','4',' ',' '},
    {' ','5','8',' ',' ','1',' ',' ',' '},
    {'4',' ',' ',' ',' ',' ','3','6','8'},
    {' ',' ','6','3',' ',' ',' ',' ',' '}
};
unsigned char answer3[9][9] = {
    {'6','9','2','4','1','7','8','3','5'},
    {'8','3','5','2','9','6','1','4','7'},
    {'1','4','7','8','5','3','6','9','2'},
    {'5','8','3','9','4','2','7','1','6'},
    {'7','1','4','6','3','8','2','5','9'},
    {'2','6','9','1','7','5','4','8','3'},
    {'3','5','8','7','6','1','9','2','4'},
    {'4','7','1','5','2','9','3','6','8'},
    {'9','2','6','3','8','4','5','7','1'}
};

map4.h

unsigned char map4[9][9] = {
    {' ',' ',' ',' ','3',' ',' ','8',' '},
    {' ',' ',' ','4',' ',' ','7',' ',' '},
    {' ','7','2',' ','6',' ',' ','5',' '},
    {'5','9',' ',' ',' ','4',' ',' ',' '},
    {' ',' ','6',' ','5',' ','8',' ',' '},
    {' ',' ',' ',' ',' ','3',' ',' ',' '},
    {' ',' ',' ',' ','2','7',' ','3',' '},
    {'3',' ',' ',' ',' ',' ',' ','6','8'},
    {' ',' ','4',' ',' ',' ','5',' ','1'}
};
unsigned char answer4[9][9] = {
    {'1','6','9','7','3','5','4','8','2'},
    {'8','3','5','4','9','2','7','1','6'},
    {'4','7','2','1','6','8','3','5','9'},
    {'5','9','3','8','1','4','6','2','7'},
    {'7','1','6','2','5','9','8','4','3'},
    {'2','4','8','6','7','3','1','9','5'},
    {'6','8','1','5','2','7','9','3','4'},
    {'3','5','7','9','4','1','2','6','8'},
    {'9','2','4','3','8','6','5','7','1'}
};

puzzlea.h

//迷宮1
unsigned char puzzlea[22][22] = {
	{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
	{1,2,0,2,0,2,2,0,0,0,3,0,0,2,0,2,0,0,0,0,0,1},
	{1,2,0,2,0,0,0,0,2,2,0,2,0,2,0,2,0,0,0,0,0,1},
	{1,0,0,0,2,0,2,0,0,0,0,0,2,2,0,2,2,2,0,2,0,1},
	{1,2,0,2,0,0,0,2,2,0,2,0,2,0,0,0,0,2,0,2,2,1},
	{1,0,0,2,0,2,0,0,2,0,0,0,2,0,2,0,2,0,0,2,0,1},
	{1,0,0,0,0,0,2,0,2,2,0,0,2,0,2,0,0,0,0,0,2,1},
	{1,2,0,0,2,0,2,0,0,2,0,2,2,0,2,0,2,0,2,0,2,1},
	{1,0,0,0,2,0,2,0,2,0,0,0,0,0,0,0,0,2,0,0,2,1},
	{1,0,2,2,2,0,2,2,0,0,0,0,2,2,2,2,2,2,0,2,0,1},
	{1,0,0,0,0,2,0,0,0,2,2,2,0,0,0,0,0,2,0,2,0,1},
	{1,2,0,2,0,2,2,0,0,2,0,2,0,2,2,2,0,0,0,2,0,1},
	{1,2,0,2,0,2,0,0,0,2,0,2,0,0,0,2,0,2,0,0,0,1},
	{1,2,0,2,2,0,2,2,2,2,0,2,2,2,2,2,0,2,0,0,2,1},
	{1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,2,0,1},
	{1,0,0,2,0,2,0,0,0,2,2,0,0,2,0,2,2,2,0,2,0,1},
	{1,0,2,2,2,2,2,2,0,0,0,2,0,2,0,0,0,0,0,2,0,1},
	{1,0,0,0,0,0,0,2,2,0,2,2,0,2,2,0,2,0,2,0,0,1},
	{1,0,2,0,2,2,0,0,2,0,2,0,0,2,0,0,0,2,2,0,2,1},
	{1,0,2,0,2,0,2,0,2,2,2,0,2,2,2,0,0,2,2,0,2,1},
	{1,4,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
	{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
};

puzzleb.h

//迷宮2
unsigned char puzzleb[33][33] = {
	{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
	{1,0,0,0,0,0,2,0,2,0,2,0,0,0,2,0,0,0,0,0,0,0,2,0,0,0,0,0,2,0,0,0,1},
	{1,0,2,2,2,2,2,0,2,0,2,2,2,0,2,0,2,2,2,0,2,2,2,2,2,0,2,2,2,0,2,2,1},
	{1,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,2,0,2,0,2,0,2,0,2,0,2,0,0,0,1},
	{1,0,2,0,2,2,2,2,2,0,2,2,2,0,2,0,2,2,2,2,2,0,2,0,2,0,2,0,2,0,2,2,1},
	{1,0,2,0,0,0,2,0,0,0,0,0,0,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,0,0,0,0,1},
	{1,0,2,0,2,0,2,2,2,2,2,0,2,0,2,2,2,0,2,0,2,0,2,0,2,0,2,0,2,2,2,0,1},
	{1,0,2,0,2,0,0,0,0,0,2,0,2,0,0,0,2,0,0,0,2,0,2,0,2,0,2,0,0,0,2,0,1},
	{1,2,2,0,2,2,2,0,2,2,2,0,2,0,2,0,2,2,2,0,2,0,2,0,2,0,2,0,2,2,2,2,1},
	{1,0,0,0,0,0,2,0,2,0,0,0,2,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
	{1,0,2,0,2,2,2,2,2,0,2,2,2,2,2,0,2,2,2,2,2,0,2,0,2,2,2,2,2,2,2,0,1},
	{1,0,2,0,2,0,0,0,2,0,2,0,2,0,0,0,0,0,0,0,2,0,2,0,2,0,2,0,0,0,2,0,1},
	{1,0,2,0,2,0,2,2,2,2,2,0,2,0,2,0,2,2,2,2,2,2,2,2,2,0,2,0,2,2,2,0,1},
	{1,0,2,0,0,0,0,0,0,0,0,0,2,0,2,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,2,0,1},
	{1,0,2,2,2,0,2,2,2,2,2,0,2,0,2,0,2,0,2,0,2,0,2,2,2,2,2,0,2,2,2,0,1},
	{1,0,2,0,0,0,0,0,2,0,0,0,2,0,2,0,2,0,0,0,2,0,0,0,2,0,2,0,0,0,2,0,1},
	{1,0,2,2,2,0,2,0,2,0,2,0,2,0,2,2,2,0,2,2,2,0,2,2,2,0,2,2,2,2,2,2,1},
	{1,0,0,0,2,0,2,0,2,0,2,0,2,0,2,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,1},
	{1,2,2,0,2,2,2,0,2,2,2,0,2,2,2,0,2,0,2,2,2,2,2,2,2,0,2,0,2,2,2,2,1},
	{1,0,0,0,0,0,2,0,2,0,0,0,0,0,2,0,2,0,0,0,0,0,2,0,0,0,2,0,2,0,2,0,1},
	{1,2,2,2,2,2,2,2,2,2,2,0,2,2,2,2,2,0,2,0,2,2,2,2,2,2,2,0,2,0,2,0,1},
	{1,0,0,0,0,0,2,0,0,0,0,0,2,0,0,0,2,0,2,0,0,0,0,0,0,0,2,0,0,0,0,0,1},
	{1,0,2,2,2,0,2,2,2,0,2,0,2,0,2,2,2,2,2,0,2,2,2,2,2,2,2,2,2,0,2,0,1},
	{1,0,2,0,0,0,0,0,0,0,2,0,0,0,2,0,2,0,2,0,0,0,0,0,0,0,2,0,2,0,2,0,1},
	{1,0,2,2,2,2,2,0,2,0,2,2,2,0,2,0,2,0,2,0,2,0,2,2,2,0,2,0,2,0,2,2,1},
	{1,0,2,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,2,0,2,0,2,0,2,0,0,0,2,0,2,0,1},
	{1,2,2,0,2,2,2,0,2,2,2,2,2,0,2,2,2,2,2,0,2,0,2,0,2,2,2,2,2,0,2,0,1},
	{1,0,0,0,2,0,0,0,0,0,2,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,2,0,0,0,1},
	{1,0,2,2,2,2,2,0,2,2,2,0,2,2,2,0,2,2,2,2,2,0,2,2,2,0,2,0,2,0,2,0,1},
	{1,0,2,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,2,0,2,0,2,0,2,0,2,0,2,0,1},
	{1,2,2,2,2,0,2,2,2,0,2,0,2,2,2,0,2,2,2,2,2,0,2,0,2,2,2,0,2,2,2,0,1},
	{1,4,0,0,0,0,2,0,0,0,2,0,2,0,0,0,0,0,0,0,2,0,0,0,0,0,2,0,0,3,2,0,1},
	{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
};

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  • 網閘典型架構簡述

    網閘架構一般分為兩種:三主機的三系統架構網閘和雙主機的2+1架構網閘。 三主機架構分別為內端機、外端機和仲裁機。三機無論從軟體和硬體上均各自獨立。首先從硬體上來看,三機都用各自獨立的主板、記憶體及存盤設備。從軟體上來看,三機有各自獨立的作業系統。這樣能達到完全的三機獨立。對于“2+1”系統,“2”分為 ......

    uj5u.com 2020-09-10 02:00:44 more
  • 如何從xshell上傳檔案到centos linux虛擬機里

    如何從xshell上傳檔案到centos linux虛擬機里及:虛擬機CentOs下執行 yum -y install lrzsz命令,出現錯誤:鏡像無法找到軟體包 前言 一、安裝lrzsz步驟 二、上傳檔案 三、遇到的問題及解決方案 總結 前言 提示:其實很簡單,往虛擬機上安裝一個上傳檔案的工具 ......

    uj5u.com 2020-09-10 02:00:47 more
  • 一、SQLMAP入門

    一、SQLMAP入門 1、判斷是否存在注入 sqlmap.py -u 網址/id=1 id=1不可缺少。當注入點后面的引數大于兩個時。需要加雙引號, sqlmap.py -u "網址/id=1&uid=1" 2、判斷文本中的請求是否存在注入 從文本中加載http請求,SQLMAP可以從一個文本檔案中 ......

    uj5u.com 2020-09-10 02:00:50 more
  • Metasploit 簡單使用教程

    metasploit 簡單使用教程 浩先生, 2020-08-28 16:18:25 分類專欄: kail 網路安全 linux 文章標簽: linux資訊安全 編輯 著作權 metasploit 使用教程 前言 一、Metasploit是什么? 二、準備作業 三、具體步驟 前言 Msfconsole ......

    uj5u.com 2020-09-10 02:00:53 more
  • 游戲逆向之驅動層與用戶層通訊

    驅動層代碼: #pragma once #include <ntifs.h> #define add_code CTL_CODE(FILE_DEVICE_UNKNOWN,0x800,METHOD_BUFFERED,FILE_ANY_ACCESS) /* 更多游戲逆向視頻www.yxfzedu.com ......

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  • 北斗電力時鐘(北斗授時服務器)讓網路資料更精準

    北斗電力時鐘(北斗授時服務器)讓網路資料更精準 北斗電力時鐘(北斗授時服務器)讓網路資料更精準 京準電子科技官微——ahjzsz 近幾年,資訊技術的得了快速發展,互聯網在逐漸普及,其在人們生活和生產中都得到了廣泛應用,并且取得了不錯的應用效果。計算機網路資訊在電力系統中的應用,一方面使電力系統的運行 ......

    uj5u.com 2020-09-10 02:01:03 more
  • 【CTF】CTFHub 技能樹 彩蛋 writeup

    ?碎碎念 CTFHub:https://www.ctfhub.com/ 筆者入門CTF時時剛開始刷的是bugku的舊平臺,后來才有了CTFHub。 感覺不論是網頁UI設計,還是題目質量,賽事跟蹤,工具軟體都做得很不錯。 而且因為獨到的金幣制度的確讓人有一種想去刷題賺金幣的感覺。 個人還是非常喜歡這個 ......

    uj5u.com 2020-09-10 02:04:05 more
  • 02windows基礎操作

    我學到了一下幾點 Windows系統目錄結構與滲透的作用 常見Windows的服務詳解 Windows埠詳解 常用的Windows注冊表詳解 hacker DOS命令詳解(net user / type /md /rd/ dir /cd /net use copy、批處理 等) 利用dos命令制作 ......

    uj5u.com 2020-09-10 02:04:18 more
  • 03.Linux基礎操作

    我學到了以下幾點 01Linux系統介紹02系統安裝,密碼啊破解03Linux常用命令04LAMP 01LINUX windows: win03 8 12 16 19 配置不繁瑣 Linux:redhat,centos(紅帽社區版),Ubuntu server,suse unix:金融機構,證券,銀 ......

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  • 05HTML

    01HTML介紹 02頭部標簽講解03基礎標簽講解04表單標簽講解 HTML前段語言 js1.了解代碼2.根據代碼 懂得挖掘漏洞 (POST注入/XSS漏洞上傳)3.黑帽seo 白帽seo 客戶網站被黑帽植入劫持代碼如何處理4.熟悉html表單 <html><head><title>TDK標題,描述 ......

    uj5u.com 2020-09-10 02:04:36 more
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  • 2023年最新微信小程式抓包教程

    01 開門見山 隔一個月發一篇文章,不過分。 首先回顧一下《微信系結手機號資料庫被脫庫事件》,我也是第一時間得知了這個訊息,然后跟蹤了整件事情的經過。下面是這起事件的相關截圖以及近日流出的一萬條資料樣本: 個人認為這件事也沒什么,還不如關注一下之前45億快遞資料查詢渠道疑似在近日復活的訊息。 訊息是 ......

    uj5u.com 2023-04-20 08:48:24 more
  • web3 產品介紹:metamask 錢包 使用最多的瀏覽器插件錢包

    Metamask錢包是一種基于區塊鏈技術的數字貨幣錢包,它允許用戶在安全、便捷的環境下管理自己的加密資產。Metamask錢包是以太坊生態系統中最流行的錢包之一,它具有易于使用、安全性高和功能強大等優點。 本文將詳細介紹Metamask錢包的功能和使用方法。 一、 Metamask錢包的功能 數字資 ......

    uj5u.com 2023-04-20 08:47:46 more
  • vulnhub_Earth

    前言 靶機地址->>>vulnhub_Earth 攻擊機ip:192.168.20.121 靶機ip:192.168.20.122 參考文章 https://www.cnblogs.com/Jing-X/archive/2022/04/03/16097695.html https://www.cnb ......

    uj5u.com 2023-04-20 07:46:20 more
  • 從4k到42k,軟體測驗工程師的漲薪史,給我看哭了

    清明節一過,盲猜大家已經無心上班,在數著日子準備過五一,但一想到銀行卡里的余額……瞬間心情就不美麗了。最近,2023年高校畢業生就業調查顯示,本科畢業月平均起薪為5825元。調查一出,便有很多同學表示自己又被平均了。看著這一資料,不免讓人想到前不久中國青年報的一項調查:近六成大學生認為畢業10年內會 ......

    uj5u.com 2023-04-20 07:44:00 more
  • 最新版本 Stable Diffusion 開源 AI 繪畫工具之中文自動提詞篇

    🎈 標簽生成器 由于輸入正向提示詞 prompt 和反向提示詞 negative prompt 都是使用英文,所以對學習母語的我們非常不友好 使用網址:https://tinygeeker.github.io/p/ai-prompt-generator 這個網址是為了讓大家在使用 AI 繪畫的時候 ......

    uj5u.com 2023-04-20 07:43:36 more
  • 漫談前端自動化測驗演進之路及測驗工具分析

    隨著前端技術的不斷發展和應用程式的日益復雜,前端自動化測驗也在不斷演進。隨著 Web 應用程式變得越來越復雜,自動化測驗的需求也越來越高。如今,自動化測驗已經成為 Web 應用程式開發程序中不可或缺的一部分,它們可以幫助開發人員更快地發現和修復錯誤,提高應用程式的性能和可靠性。 ......

    uj5u.com 2023-04-20 07:43:16 more
  • CANN開發實踐:4個DVPP記憶體問題的典型案例解讀

    摘要:由于DVPP媒體資料處理功能對存放輸入、輸出資料的記憶體有更高的要求(例如,記憶體首地址128位元組對齊),因此需呼叫專用的記憶體申請介面,那么本期就分享幾個關于DVPP記憶體問題的典型案例,并給出原因分析及解決方法。 本文分享自華為云社區《FAQ_DVPP記憶體問題案例》,作者:昇騰CANN。 DVPP ......

    uj5u.com 2023-04-20 07:43:03 more
  • msf學習

    msf學習 以kali自帶的msf為例 一、msf核心模塊與功能 msf模塊都放在/usr/share/metasploit-framework/modules目錄下 1、auxiliary 輔助模塊,輔助滲透(埠掃描、登錄密碼爆破、漏洞驗證等) 2、encoders 編碼器模塊,主要包含各種編碼 ......

    uj5u.com 2023-04-20 07:42:59 more
  • Halcon軟體安裝與界面簡介

    1. 下載Halcon17版本到到本地 2. 雙擊安裝包后 3. 步驟如下 1.2 Halcon軟體安裝 界面分為四大塊 1. Halcon的五個助手 1) 影像采集助手:與相機連接,設定相機引數,采集影像 2) 標定助手:九點標定或是其它的標定,生成標定檔案及內參外參,可以將像素單位轉換為長度單位 ......

    uj5u.com 2023-04-20 07:42:17 more
  • 在MacOS下使用Unity3D開發游戲

    第一次發博客,先發一下我的游戲開發環境吧。 去年2月份買了一臺MacBookPro2021 M1pro(以下簡稱mbp),這一年來一直在用mbp開發游戲。我大致分享一下我的開發工具以及使用體驗。 1、Unity 官網鏈接: https://unity.cn/releases 我一般使用的Apple ......

    uj5u.com 2023-04-20 07:40:19 more