
請問這個Android.mk怎么改。。。。請問各位幫忙啊,以下是我的Android.mk檔案
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos/editor-support)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/Add.cpp\
../../Classes/Enemy.cpp\
../../Classes/GameLayer.cpp\
../../Classes/GameScene.cpp\
../../Classes/Hero.cpp\
../../Classes/OperateLayer.cpp\
../../Classes/SpriteBase.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static
# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,.)
$(call import-module,audio/android)
# $(call import-module,Box2D)
# $(call import-module,editor-support/cocosbuilder)
# $(call import-module,editor-support/spine)
# $(call import-module,editor-support/cocostudio)
# $(call import-module,network)
$(call import-module,extensions)
uj5u.com熱心網友回復:
我記得當時有一個版本是VS上的路徑和Android上的路徑不太一樣(就是這個Extensions庫),你試試把extensions/去掉,看行不行。uj5u.com熱心網友回復:

木頭大神!!好驚訝。。我就是看你的開發之旅起步的!!!謝謝你的回復~~
不過不行,我都試過了在CPP檔案中extensions/去掉,依然不行
uj5u.com熱心網友回復:
我也看過笨木頭的書.
這個驗證碼好煩
uj5u.com熱心網友回復:
你應該要把cocos引擎的路徑包含到mk檔案中,而不是include這個檔案uj5u.com熱心網友回復:
我記得當時有一個版本是VS上的路徑和Android上的路徑不太一樣(就是這個Extensions庫),你試試把extensions/去掉,看行不行
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標籤:Cocos2d-x
