Android studio 代碼:
MainActivity代碼:
public class MainActivity extends UnityPlayerActivity {
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
}
public void OpenTheMapOfGold12() {
Intent intent = new Intent(this, BasicMapActivity.class);
this.startActivity(intent);
}
}
BasicMapActivity 代碼
public class BasicMapActivity extends Activity {
MapView mMapView = null;
// Button button2;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//獲取地圖控制元件參考
mMapView = (MapView) findViewById(R.id.map);
//在activity執行onCreate時執行mMapView.onCreate(savedInstanceState),創建地圖
mMapView.onCreate(savedInstanceState);
@Override
protected void onDestroy() {
super.onDestroy();
//在activity執行onDestroy時執行mMapView.onDestroy(),銷毀地圖
mMapView.onDestroy();
}
@Override
protected void onResume() {
super.onResume();
//在activity執行onResume時執行mMapView.onResume (),重新繪制加載地圖
mMapView.onResume();
}
@Override
protected void onPause() {
super.onPause();
//在activity執行onPause時執行mMapView.onPause (),暫停地圖的繪制
mMapView.onPause();
}
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
//在activity執行onSaveInstanceState時執行mMapView.onSaveInstanceState (outState),保存地圖當前的狀態
mMapView.onSaveInstanceState(outState);
}
}
Unity'中代碼
void OnGUI()
{
if (GUI.Button(new Rect(100, 100, 100, 100), "高德地圖"))
{
Debug.Log("dadawd");
AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
jo.Call("OpenTheMapOfGold12");
}
}
}
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標籤:Unity3D
