
有朋友知道這種情況怎么解決嗎?Unity版本是2017.3.1,系統是win10。換了多個Unity版本,結果都是這樣。
下面是log的內容
LICENSE SYSTEM [2018722 10:55:38] No start/stop license dates set
LICENSE SYSTEM [2018722 10:55:38] Next license update check is after 2028-07-22T02:55:30
Built from '2017.3/patch-release' branch; Version is '2017.3.1p1 (6c5ba423732e) revision 7101348'; Using compiler version '160040219'
OS: 'Windows 10 (10.0.0) 64bit' Language: 'zh' Physical Memory: 16314 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
[Package Manager] Server::Start -- Port 59672 was selected
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
ListPackages failed, output: {
"name": "unity-editor",
"version": "5.7.0",
"problems": [
"invalid: [email protected] C:\\Users\\Administrator\\AppData\\Roaming\\Unity\\Packages\\node_modules\\unity-editor-home",
"invalid: [email protected] C:\\Users\\Administrator\\AppData\\Roaming\\Unity\\Packages\\node_modules\\unityeditor-collab-toolbar"
],
"dependencies": {
"unity-editor-home": {
"version": "0.8.40",
"from": "unity-editor-home.0.8.40.tgz",
"resolved": "file:unity-editor-home.0.8.40.tgz",
"invalid": true,
"problems": [
"invalid: [email protected] C:\\Users\\Administrator\\AppData\\Roaming\\Unity\\Packages\\node_modules\\unity-editor-home"
]
},
"unityeditor-collab-toolbar": {
"version": "0.7.16",
"from": "unityeditor-collab-toolbar.0.7.16.tgz",
"resolved": "file:unityeditor-collab-toolbar.0.7.16.tgz",
"invalid": true,
"problems": [
"invalid: [email protected] C:\\Users\\Administrator\\AppData\\Roaming\\Unity\\Packages\\node_modules\\unityeditor-collab-toolbar"
]
},
"unityeditor-cloud-hub": {
"version": "0.0.15",
"from": "unityeditor-cloud-hub-0.0.15.tgz",
"resolved": "file:unityeditor-cloud-hub-0.0.15.tgz"
},
"unityeditor-collab-history": {
"version": "0.6.14",
"from": "unityeditor-collab-history.0.6.14.tgz",
"resolved": "file:unityeditor-collab-history.0.6.14.tgz"
}
}
}
COMMAND LINE ARGUMENTS:
D:\Unity\Editor\Unity.exe
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
F:/myProject/TestProject
Loading GUID <-> Path mappings...0.000051 seconds
Loading Asset Database...0.000579 seconds
Audio: FMOD Profiler initialized on port 54900
AssetDatabase consistency checks...0.014637 seconds
Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
[Package Manager] Server::Kill -- Server was shutdown
[Package Manager] PackageManager Server::Start -- Process restart attempt #2
[Package Manager] Server::Start -- Port 50771 was selected
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
[Package Manager] Server::Kill -- Server was shutdown
[Package Manager] PackageManager Server::Start -- Process restart attempt #3
[Package Manager] Server::Start -- Port 50777 was selected
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
[Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
[Package Manager] Server::Kill -- Server was shutdown
[Package Manager] PackageManager Server::Start -- Process restart attempt #4
[Package Manager] Server::Start -- Port 50783 was selected
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost,127.0.0.1
[Package Manager] Failed to start Unity Package Manager: operation timed out.
由于本人是名美術,所以程式的問題我自己解決不了,還請壇子內的程式員朋友們給幫幫忙。
謝謝!!
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