目錄
- Abstract
- Train
- PreProcess
- Architecture
- Backbone
- Neck
- Head
- Loss
- Dice Loss
- SmoothL1 Loss
- Infer
- PostProcess
寫在前面:基于PaddleOCR代碼庫對其中所涉及到的演算法進行代碼簡讀,如果有必要可能會先研讀一下原論文,
Abstract
- 論文鏈接:arxiv
- 應用場景:文本檢測
- 代碼組態檔:configs/det/det_r50_vd_east.yml
Train
PreProcess
class EASTProcessTrain(object):
def __init__(self,
image_shape=[512, 512],
background_ratio=0.125,
min_crop_side_ratio=0.1,
min_text_size=10,
**kwargs):
self.input_size = image_shape[1]
self.random_scale = np.array([0.5, 1, 2.0, 3.0])
self.background_ratio = background_ratio
self.min_crop_side_ratio = min_crop_side_ratio
self.min_text_size = min_text_size
...
def __call__(self, data):
im = data['image']
text_polys = data['polys']
text_tags = data['ignore_tags']
if im is None:
return None
if text_polys.shape[0] == 0:
return None
#add rotate cases
if np.random.rand() < 0.5:
# 旋轉圖片和文本框(90,180,270)
im, text_polys = self.rotate_im_poly(im, text_polys)
h, w, _ = im.shape
# 限制文本框坐標到有效范圍內、檢查文本框的有效性(基于文本框的面積)、以及點的順序是否是順時針
text_polys, text_tags = self.check_and_validate_polys(text_polys,
text_tags, h, w)
if text_polys.shape[0] == 0:
return None
# 隨機縮放圖片以及文本框
rd_scale = np.random.choice(self.random_scale)
im = cv2.resize(im, dsize=None, fx=rd_scale, fy=rd_scale)
text_polys *= rd_scale
if np.random.rand() < self.background_ratio:
# 只切純背景圖,如果有文本框會回傳None
outs = self.crop_background_infor(im, text_polys, text_tags)
else:
"""
隨機切圖并以及crop圖所包含的文本框,并基于縮小的文本框生成了幾個label map:
- score_map: shape=[h,w],得分圖,有文本的地方是1,其余地方為0
- geo_map: shape=[h,w,9],前8個通道為縮小文本框內的像素到真實文本框的水平以及垂直距離,
最后一個通道用來做loss歸一化,其值為每個框最短邊長的倒數
- training_mask: shape=[h,w],使無效文本框不參與訓練,有效的地方為1,無效的地方為0
"""
outs = self.crop_foreground_infor(im, text_polys, text_tags)
if outs is None:
return None
im, score_map, geo_map, training_mask = outs
# 產生最終降采樣的score map,shape=[1,h//4,w//4]
score_map = score_map[np.newaxis, ::4, ::4].astype(np.float32)
# 產生最終降采樣的gep map, shape=[9,h//4,w//4]
geo_map = np.swapaxes(geo_map, 1, 2)
geo_map = np.swapaxes(geo_map, 1, 0)
geo_map = geo_map[:, ::4, ::4].astype(np.float32)
# 產生最終降采樣的training mask,shape=[1,h//4,w//4]
training_mask = training_mask[np.newaxis, ::4, ::4]
training_mask = training_mask.astype(np.float32)
data['image'] = im[0]
data['score_map'] = score_map
data['geo_map'] = geo_map
data['training_mask'] = training_mask
return data
Architecture
Backbone
采用resnet50_vd,得到1/4、1/8、1/16以及1/32倍共計4張降采樣特征圖,
Neck
基于Unect decoder架構,完成自底向上的特征融合程序,從1/32特征圖逐步融合到1/4的特征圖,最終得到一張帶有多尺度資訊的1/4特征圖,
def forward(self, x):
# x是存盤4張從backbone獲取的特征圖
f = x[::-1] # 此時特征圖從小到大排列
h = f[0] # [b,512,h/32,w/32]
g = self.g0_deconv(h) # [b,128,h/16,w/16]
h = paddle.concat([g, f[1]], axis=1) # [b,128+256,h/16,w/16]
h = self.h1_conv(h) # [b,128,h/16,w/16]
g = self.g1_deconv(h) # [b,128,h/8,w/8]
h = paddle.concat([g, f[2]], axis=1) # [b,128+128,h/8,w/8]
h = self.h2_conv(h) # [b,128,h/8,w/8]
g = self.g2_deconv(h) # [b,128,h/4,w/4]
h = paddle.concat([g, f[3]], axis=1) # [b,128+64,h/4,w/4]
h = self.h3_conv(h) # [b,128,h/4,w/4]
g = self.g3_conv(h) # [b,128,h/4,w/4]
return g
Head
輸出分類頭和回歸頭(quad),部分引數共享,
def forward(self, x, targets=None):
# x是融合后的1/4特征圖,det_conv1和det_conv2用于進一步加強特征抽取
f_det = self.det_conv1(x) # [b,128,h/4,w/4]
f_det = self.det_conv2(f_det) # [b,64,h/4,w/4]
# # [b,1,h/4,w/4] 用于前、背景分類,注意kernel_size=1
f_score = self.score_conv(f_det)
f_score = F.sigmoid(f_score) # 獲取相應得分
# # [b,8,h/4,w/4],8的意義:dx1,dy1,dx2,dy2,dx3,dy3,dx4,dy4
f_geo = self.geo_conv(f_det)
# 回歸的range變為:[-800,800],那么最侄訓取的文本框的最大邊長不會超過1600
f_geo = (F.sigmoid(f_geo) - 0.5) * 2 * 800
pred = {'f_score': f_score, 'f_geo': f_geo}
return pred
Loss
分類采用dice_loss,回歸采用smooth_l1_loss,
class EASTLoss(nn.Layer):
def __init__(self,
eps=1e-6,
**kwargs):
super(EASTLoss, self).__init__()
self.dice_loss = DiceLoss(eps=eps)
def forward(self, predicts, labels):
"""
Params:
predicts: {'f_score': 前景得分圖,'f_geo': 回歸圖}
labels: [imgs, l_score, l_geo, l_mask]
"""
l_score, l_geo, l_mask = labels[1:]
f_score = predicts['f_score']
f_geo = predicts['f_geo']
# 分類loss
dice_loss = self.dice_loss(f_score, l_score, l_mask)
channels = 8
# channels+1的原因是最后一個圖對應了短邊的歸一化系數(后面會講),前8個代表相對偏移的label
# [[b,1,h/4,w/4], ...]共9個
l_geo_split = paddle.split(
l_geo, num_or_sections=channels + 1, axis=1)
# [[b,1,h/4,w/4], ...]共8個
f_geo_split = paddle.split(f_geo, num_or_sections=channels, axis=1)
smooth_l1 = 0
for i in range(0, channels):
geo_diff = l_geo_split[i] - f_geo_split[i] # diff=label-pred
abs_geo_diff = paddle.abs(geo_diff) # abs_diff
# 計算abs_diff中小于1的且有文本的部分
smooth_l1_sign = paddle.less_than(abs_geo_diff, l_score)
smooth_l1_sign = paddle.cast(smooth_l1_sign, dtype='float32')
# smoothl1 loss,大于1和小于1的兩個部分對應loss相加,只不過這里<1的部分沒乘0.5,問題不大
in_loss = abs_geo_diff * abs_geo_diff * smooth_l1_sign + \
(abs_geo_diff - 0.5) * (1.0 - smooth_l1_sign)
# 用短邊*8做歸一化
out_loss = l_geo_split[-1] / channels * in_loss * l_score
smooth_l1 += out_loss
# paddle.mean(smooth_l1)就可以了,前面都乘過了l_score,這里再乘沒卵用
smooth_l1_loss = paddle.mean(smooth_l1 * l_score)
# dice_loss權重為0.01,smooth_l1_loss權重為1
dice_loss = dice_loss * 0.01
total_loss = dice_loss + smooth_l1_loss
losses = {"loss":total_loss, \
"dice_loss":dice_loss,\
"smooth_l1_loss":smooth_l1_loss}
return losses
Dice Loss
公式:

代碼:
class DiceLoss(nn.Layer):
def __init__(self, eps=1e-6):
super(DiceLoss, self).__init__()
self.eps = eps
def forward(self, pred, gt, mask, weights=None):
# mask代表了有效文本的mask,有文本的地方是1,否則為0
assert pred.shape == gt.shape
assert pred.shape == mask.shape
if weights is not None:
assert weights.shape == mask.shape
mask = weights * mask
intersection = paddle.sum(pred * gt * mask) # 交集
union = paddle.sum(pred * mask) + paddle.sum(gt * mask) + self.eps # 并集
loss = 1 - 2.0 * intersection / union
assert loss <= 1
return loss
SmoothL1 Loss
公式:
Infer
PostProcess
class EASTPostProcess(object):
def __init__(self,
score_thresh=0.8,
cover_thresh=0.1,
nms_thresh=0.2,
**kwargs):
self.score_thresh = score_thresh
self.cover_thresh = cover_thresh
self.nms_thresh = nms_thresh
...
def __call__(self, outs_dict, shape_list):
score_list = outs_dict['f_score'] # shape=[b,1,h//4,w//4]
geo_list = outs_dict['f_geo'] # shape=[b,8,h//4,w//4]
if isinstance(score_list, paddle.Tensor):
score_list = score_list.numpy()
geo_list = geo_list.numpy()
img_num = len(shape_list)
dt_boxes_list = []
for ino in range(img_num):
score = score_list[ino]
geo = geo_list[ino]
# 根據score、geo以及一些預設閾值和locality_nms操作拿到檢測框
boxes = self.detect(
score_map=score,
geo_map=geo,
score_thresh=self.score_thresh,
cover_thresh=self.cover_thresh,
nms_thresh=self.nms_thresh)
boxes_norm = []
if len(boxes) > 0:
h, w = score.shape[1:]
src_h, src_w, ratio_h, ratio_w = shape_list[ino]
boxes = boxes[:, :8].reshape((-1, 4, 2))
# 文本框坐標根于縮放系數映射回輸入影像上
boxes[:, :, 0] /= ratio_w
boxes[:, :, 1] /= ratio_h
for i_box, box in enumerate(boxes):
# 根據寬度比高度大這一先驗,將坐標調整為以“左上角”點為起始點的順時針4點框
box = self.sort_poly(box.astype(np.int32))
# 邊長小于5的再進行一次過濾,拿到最終的檢測結果
if np.linalg.norm(box[0] - box[1]) < 5 \
or np.linalg.norm(box[3] - box[0]) < 5:
continue
boxes_norm.append(box)
dt_boxes_list.append({'points': np.array(boxes_norm)})
return dt_boxes_list
def detect(self,
score_map,
geo_map,
score_thresh=0.8,
cover_thresh=0.1,
nms_thresh=0.2):
score_map = score_map[0] # shape=[h//4,w//4]
geo_map = np.swapaxes(geo_map, 1, 0)
geo_map = np.swapaxes(geo_map, 1, 2) # shape=[h//4,w//4,8]
# 獲取score_map上得分大于閾值的點的坐標,shape=[n,2]
xy_text = np.argwhere(score_map > score_thresh)
if len(xy_text) == 0:
return []
# 按y軸從小到大的順序對這些點進行排序
xy_text = xy_text[np.argsort(xy_text[:, 0])]
# 恢復成基于原圖的文本框坐標
text_box_restored = self.restore_rectangle_quad(
xy_text[:, ::-1] * 4, geo_map[xy_text[:, 0], xy_text[:, 1], :])
# shape=[n,9] 前8個通道代表x1,y1,x2,y2的坐標,最后一個通道代表每個框的得分
boxes = np.zeros((text_box_restored.shape[0], 9), dtype=np.float32)
boxes[:, :8] = text_box_restored.reshape((-1, 8))
boxes[:, 8] = score_map[xy_text[:, 0], xy_text[:, 1]]
try:
import lanms
boxes = lanms.merge_quadrangle_n9(boxes, nms_thresh)
except:
print(
'you should install lanms by pip3 install lanms-nova to speed up nms_locality'
)
# locality nms,比傳統nms要快,因為進入nms中的文本框的數量要比之前少很多,前面按y軸排序其實是在為該步驟做鋪墊
boxes = nms_locality(boxes.astype(np.float64), nms_thresh)
if boxes.shape[0] == 0:
return []
# 最侄訓會根據框預測出的文本框內的像素在score_map上的得分再做一次過濾,感覺有一些不合理,因為score_map
# 上預測的是shrink_mask,會導致框內有很多背景像素,拉低平均得分,可能會讓一些原本有效的文本框變得無效
# 當然這里的cover_thresh取的比較低,可能影響就比較小
for i, box in enumerate(boxes):
mask = np.zeros_like(score_map, dtype=np.uint8)
cv2.fillPoly(mask, box[:8].reshape(
(-1, 4, 2)).astype(np.int32) // 4, 1)
boxes[i, 8] = cv2.mean(score_map, mask)[0]
boxes = boxes[boxes[:, 8] > cover_thresh]
return boxes
def nms_locality(polys, thres=0.3):
def weighted_merge(g, p):
"""
框間merge的邏輯:坐標變為coor1*score1+coor2*score2,得分變為score1+score2
"""
g[:8] = (g[8] * g[:8] + p[8] * p[:8]) / (g[8] + p[8])
g[8] = (g[8] + p[8])
return g
S = []
p = None
for g in polys:
# 由于是按y軸排了序,所以回圈遍歷就可以了
if p is not None and intersection(g, p) > thres:
# 交集大于閾值那么就merge
p = weighted_merge(g, p)
else:
# 不能再merge的時候該框臨近區域已無其他框,那么其加入進S
if p is not None:
S.append(p)
p = g
if p is not None:
S.append(p)
if len(S) == 0:
return np.array([])
# 將S保留下的文本框進行標準nms,略
return standard_nms(np.array(S), thres)
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