我用了五種適配模式
但結果都是一樣 沒變化
auto glview = director->getOpenGLView();
if(!glview) {
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
// glview = GLViewImpl::createWithRect("cake", Rect(0, 0, designResolutionSize.width, designResolutionSize.height));
//#else
glview = GLViewImpl::create("cake");
//#endif
//glview->setFrameSize(720,1280);
director->setOpenGLView(glview);
glview->setDesignResolutionSize(720, 1280, ResolutionPolicy::EXACT_FIT);
}
背景圖是720 1280 的圖 但卻顯示不完全
求解決方法
uj5u.com熱心網友回復:
setDesignResolutionSize轉載請註明出處,本文鏈接:https://www.uj5u.com/qita/74280.html
標籤:Cocos2d-x
