請問有大佬知道unity包ios更新了之后build不上怎么辦嘛

uj5u.com熱心網友回復:
問題 要一個一個的解決 首先第一個是證書問題 去看看吧uj5u.com熱心網友回復:
好的謝謝,最后決定換安卓重新做uj5u.com熱心網友回復:
這個是桃園將星錄的服務端lua腳本,想知道這個腳本的寫法和客戶端如何傳遞的!這里面的大概是什么意識,分析過,但是沒分析明白,本人小白,請好心解答,謝謝!!!
TInstanceNPC =
{
OnConvStart = function(pNpcBase, pPlayer)
local strParam = "2;3;";
pNpcBase:SendNpcConvFunctionalNtf(pPlayer, 1, strParam, "");
-- 1
-- 1
end,
OnConvProceedDialog = function(pNpcBase, pPlayer, iDialogId)
local strParam = "";
pNpcBase:SendNpcConvDialogNtf(pPlayer, iDialogId, strParam);
pPlayer.m_NpcConvConext:SetDialogCtx(iDialogId);
pPlayer:OnLogicEventNpcConvOkInternal(pNpcBase.m_iNpcId ,iDialogId)
end,
OnConvDialogChoose = function(pNpcBase, pPlayer, iChoice)
local iCurrentDialog = pPlayer.m_NpcConvConext:GetDialogId();
----------------------1----------------------------
if iCurrentDialog == 1 then
if iChoice == 0 then
-- 1
local strParam = "";
pNpcBase:SendNpcConvDialogNtf(pPlayer, 2, strParam);
pPlayer.m_NpcConvConext:SetDialogCtx(2);
elseif iChoice == 1 then
elseif iChoice == 2 then
local strParam = "";
pNpcBase:SendNpcConvDialogNtf(pPlayer, 16, strParam);
pPlayer.m_NpcConvConext:SetDialogCtx(16);
elseif iChoice == 3 then
pPlayer.m_NpcConvConext:SetCharBindingPoint(10,1);
else
-- 1
pPlayer:OnNpcConvTerminateByServerInternal();
end
end
--------------------------------------------------
if iCurrentDialog == 2 then
if iChoice == 0 then
-- 1
local strParam = "";
pNpcBase:SendNpcConvDialogNtf(pPlayer, 1, strParam);
pPlayer.m_NpcConvConext:SetDialogCtx(1);
else
-- 1
pPlayer:OnNpcConvTerminateByServerInternal();
end
end
-- 1
--
--------------------------------------------------
if iCurrentDialog == 16 then
if iChoice == 1 then
pPlayer:OnLogicEventNpcConvOkInternal(1,16);
else
-- 1
pPlayer:OnNpcConvTerminateByServerInternal();
end
end
end
};
uj5u.com熱心網友回復:
自問自答,xcode也要更新轉載請註明出處,本文鏈接:https://www.uj5u.com/qita/7920.html
標籤:Unity3D
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