MissingMethodException:UnityEditor.PlayerSettings.get_useSecurityBuild()
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <39bb94da7bfa401182d2b4f6e4b177c6>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <73d57cefcd7c4fd1b35d52187ecfc010>:0)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions)
AssetBundleBuilder.PackageBuilding:BuildApp(Boolean, Boolean) (at Assets/Scripts/Editor/AssetBundleBuilder/Builds/PackageBuilding.cs:315)
AssetBundleBuilder.<OnBuilding>d__3:MoveNext() (at Assets/Scripts/Editor/AssetBundleBuilder/Builds/FullPackageBuilding.cs:91)
AssetBundleBuilder.<onUpdateBuilding>d__54:MoveNext() (at Assets/Scripts/Editor/AssetBundleBuilder/AssetBundleBuilder.cs:367)
AssetBundleBuilder.EditorCoroutines:MoveNext(EditorCoroutine) (at Assets/Scripts/Editor/AssetBundleBuilder/Utility/EditorCoroutines.cs:346)
AssetBundleBuilder.EditorCoroutines:OnUpdate() (at Assets/Scripts/Editor/AssetBundleBuilder/Utility/EditorCoroutines.cs:329)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
uj5u.com熱心網友回復:
是不是打包的配置問題哦指定輸出的路徑必須存在,代碼必須放在Editor檔案夾
uj5u.com熱心網友回復:
專案必須放在Editor檔案夾嗎?我專案在另外的檔案夾
uj5u.com熱心網友回復:
我在2018下面是打包成功的轉載請註明出處,本文鏈接:https://www.uj5u.com/qita/9406.html
標籤:Unity3D
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