我想先說這不是當前的家庭作業;但這是3年前我輟學前的作業。我正在自學,正在重溫舊作業。我不是要整個程式,我只是在尋找幫助構建游戲最初開始的骨架。
更多資訊:玩家 1 將輸入單詞(任何長度/我一直在使用“測驗”)讓玩家 2 猜測。玩家 2 將有 5 個字母猜測和 5 個單詞猜測。如果玩家 2 進入“測驗”,它應該能夠忽略上/下之間的情況(不使用 toupper / tolower) 如果:玩家 2 輸入超過 1 個字母進行猜測:“aa”讓他們再次猜測,直到他們只猜測1 個字母“a”。
我面臨的問題是:我不知道把所有東西放在哪里,我覺得我在混淆或弄亂了功能,每次我試圖組織它時,情況只會變得更糟。我已經重新啟動它好幾次了,我只是無法將其全部布置好。
#include <iostream>
#include <iomanip>
#include <string>
using namespace std;
int main()
{
string word, wordguess, lower, dashes;
string letterguess;
int i = 0;
bool GameOver = false, Validletterguess = true, Validwordguess = true;
cout << "Player 1, enter a word for Player 2 to guess: " << endl;
getline(cin, word);
cout << endl;
cout << "Player 2, you have 5 letter guesses, and 5 word guesses." << endl;
cout << "Guess your first letter: " << endl;
while (GameOver == false) // Start of Game. Setup for Round 1 letter guess and word guess.
{
while (letterguess.length() != 1) // 1 letter only. loop until they enter 1 letter
{
cout << endl << "Type a single letter and press <enter>: ";
cin >> letterguess; // enter letter guess
for (int i = 0; i < letterguess.length(); i ) //ignore case of letter guess
{
if (letterguess.at(i) >= 'A' && letterguess.at(i) <= 'Z')
{
lower = letterguess.at(i) 32;
}
else
{
lower = letterguess.at(i);
}
}
if (letterguess.at(i) == word.at(i) && Validletterguess == true) //if Player2 guesses a correct letter, replace the dash with letter and display location: ex. If "T" then "You guessed the 1st and 4th letter"
{
cout << "You guessed the first letter right!" << endl; // figure out how to display dashes?
dashes.at(i) = letterguess.at(i);
cout << "Enter your first word guess: " << endl;
cin >> wordguess;
}
else
cout << "Wrong letter! Enter your first word guess: " << endl;
cin >> wordguess;
if (wordguess == word & Validwordguess = true)
{
cout << "You guessed the word correctly in 1 try! " << endl;
Gameover = true;
}
}
}
}
uj5u.com熱心網友回復:
C 中有很多東西可以幫助你。很高興看到您已經在使用std::string并std::getline處理用戶輸入。問題似乎是您在組織游戲邏輯以使其流暢以及設定可以幫助您的結構方面陷入困境。
我確實繼續寫了一個游戲,只是為了踢球。希望我可以提供其中的一些內容并對其進行描述,以便您可以分塊消化,并且您可以看到如何一次構建一個程式。
因此,讓我們首先為實際運行游戲的函式制作存根。您可以從main. 它通過將游戲與其他設定和關閉內容分開來簡化游戲的實際運行。這也意味著您可以稍后連續運行多個游戲,而無需修改游戲回圈。
enum GameResult {
None,
Win,
Loss,
};
GameResult PlayHangman(const std::string& target, int wrongLetterLimit, int wrongWordLimit)
{
return None;
}
為了說明這一點,以下是main我最終為呼叫此游戲而撰寫的完整內容。盡管它是一次性的,但您可以看到它很有用。在這種情況下,我選擇從命令列讀取游戲設定:
void ExitSyntaxMessage(int code = -1)
{
std::cerr << "Syntax: hangman <word> [guesses [wordGuesses]]\n";
exit(code);
}
int main(int argc, char** argv)
{
// Get game settings
std::string target;
int letterGuesses = 5;
int wordGuesses = 5;
try {
if (argc < 2) throw std::runtime_error("Not enough arguments");
target = argv[1];
if (argc > 2) letterGuesses = std::stoi(argv[2]);
if (argc > 3) wordGuesses = std::stoi(argv[3]);
}
catch(...)
{
ExitSyntaxMessage();
}
// Play game
GameResult result = PlayHangman(target, letterGuesses, wordGuesses);
// Deliver result and exit
switch(result)
{
case Win:
std::cout << "Congratulations!\n";
return 0;
case Loss:
std::cout << "Better luck next time!\n";
return 1;
default:
std::cout << "Game stopped.\n";
return -2;
}
}
所以,現在有一個簡單的框架供您的游戲運行。代碼不多,但您可以在繼續充實游戲本身之前立即開始測驗。
在這一點上,我應該提到這個程式將需要的一些標題。有些已經需要了。我們將要做的事情需要其他人。
#include <algorithm>
#include <cctype>
#include <iostream>
#include <string>
#include <set>
進入游戲... 將字串轉換為小寫的輔助函式總是很方便。我們一定會利用它。請注意,這使用了 lambda 函式。如果您沒有現代 C 編譯器(支持 C 11),您可以只使用普通的函式指標。
std::string Lowercase(const std::string& s)
{
std::string lc(s);
std::transform(lc.begin(), lc.end(), lc.begin(),
[](char c)->char{ return std::tolower(c); });
return lc;
}
現在是擴展PlayHangman存根的時候了。它仍然是一個存根,但我們可以設定一些我們需要的東西,并在繼續之前進行測驗。
GameResult PlayHangman(const std::string& target, int wrongLetterLimit, int wrongWordLimit)
{
GameResult result = None;
// Create lowercase target and add its characters to set of remaining letters
std::string lcTarget = Lowercase(target);
std::set<char> lettersRemaining(lcTarget.begin(), lcTarget.end());
std::set<std::string> guesses;
// Set up game parameters
int letterGuessesRemaining = wrongLetterLimit;
int wordGuessesRemaining = wrongWordLimit;
// Sanity-test to ensure game is winnable
if (wordGuessesRemaining == 0 && letterGuessesRemaining < lettersRemaining.size())
{
std::cout << "Game is not winnable...\n";
return None;
}
// Game loop until stream error or game finishes
bool done = false;
while (!done)
{
done = true; // The loop is a stub for now
}
//// ^^^ for now, just use this bit to test the game setup stuff.
//// Make sure that your lowercase bits are working and the set of
//// remaining letters works. You can add some output code to debug
//// their values and run tests from the command line to verify.
return result;
}
That is going to be the primary structure of a single game. So let's talk about it. Notice again how I'm still not going into detail. At this point, I've already thought about how I should logically be running the game.
Now, I should say that in reality, most people don't write code in a linear way like this from the outside in. It's more of an organic process, but I do take care to separate stuff out into logical bits, and reshuffle/organize stuff as I go. I also try not to do too much at once.
You'll see by the way I've presented this, that I'm encouraging you to develop a solid platform in which to write your game logic. By the time you're writing that logic, you should be able to trust that everything else already works because you tested it.
Some things happening up there are:
- The target string is copied into a lowercase version of itself. This will be used to test the word-guesses. There are other ways to test strings ignoring case, but this is just a simple way.
- Because we've built that string, we can also use it to construct a
std::setcontaining exactly one of each unique character in that string. That's a one-liner, constructing the set from the string's iterators. Very neat and tidy! - We also have a set of strings called
guesses-- this will track all the guesses (correct/incorrect inclusive) so that you don't get penalized for accidentally repeating something you already guessed. - There's a sanity check, which is a duplicate of what will eventually be the end-game test inside the loop. To be honest, that was one of the last things I added, but I've put it here because it's part of the pre-game setup, and apart from the stubbed loop, this is the entire "game" sequence.
Checkpoint : Game skeleton complete
At this point, you might have seen enough to go off and complete the game. There are some important concepts introduced up there. In particular, the idea of storing the remaining letters as a std::set might be just the kind of trick that makes everything click into place.
Reading from here on will complete the program. It's up to you whether you want to do that, or stop reading and have a crack at it yourself first.
Let's start fleshing out some of the game loop. First, you probably wanna deal with showing the current game state and requesting input. That happens in two steps. The first part builds a string by hiding characters that are not yet guessed and then outputs it. The second part is an input-validating loop that discards empty lines, ignores duplicate guesses and handles end-of-stream.
Note that the input is converted to lowercase. This just simplifies things. Especially when checking for duplicate guesses.
while (!done)
{
// Create prompt from original string with a dash for each hidden character
std::string prompt(target);
for(char& c : prompt)
{
if (lettersRemaining.count(std::tolower(c)) != 0) c = '-';
}
std::cout << prompt << "\n";
// Get input
std::string input;
for (bool validInput = false; !validInput && !done; )
{
std::cout << "> " << std::flush;
if (!std::getline(std::cin, input))
{
done = true;
}
else if (!input.empty())
{
input = Lowercase(input);
validInput = guesses.insert(input).second;
if (!validInput)
{
std::cout << "You already guessed that!\n";
}
}
}
if (done)
continue;
// TODO: Process guess, update game state, and check end-game conditions
}
Once again, we have expanded on the implementation and now have something to test. So make sure it all compiles and works the way you want it to. Obviously the game will run forever right now, but that's fine -- you can just terminate the process.
When you're happy, move on to the actual logic. This is where we start putting together everything that has already been set up.
Thanks to our input loop, we now know that the input is now a new guess comprising either 1 letter or a word. So I start by branching for either the letter guess or the word guess. You should start to see a pattern here, right? Once again, I write an empty section of code to do something, and then start actually filling it in...
// Check the guessed letter or word
bool correctGuess = false;
if (input.size() == 1)
{
if (letterGuessesRemaining == 0)
{
std::cout << "No more letter guesses remain.\n";
}
else
{
// Test the guessed letter
}
}
else
{
if (wordGuessesRemaining == 0)
{
std::cout << "No more word guesses remain.\n";
}
else
{
// Test the guessed word
}
}
So, the letter test... Recall we already built the lettersRemaining set and tested it. And those are the only ones obscured by dashes in the prompt. So it then becomes trivial to determine whether they guessed one. If it's in the set, they guessed correctly and you remove it from the set. Otherwise, they burn up one of their guesses.
Because the input is already lowercase, we can use the letter verbatim to search within the values stored in the set (which are also lowercase).
// Test the guessed letter
char letter = input[0];
if (lettersRemaining.count(letter) != 0)
{
correctGuess = true;
lettersRemaining.erase(letter);
}
else
{
std::cout << "Nope!\n";
--letterGuessesRemaining;
}
The word test is even easier. Recall that we stored a lowercase version of the target word already, and the input was also converted to lowercase. So we just compare. You see how all this lowercase business has actually made life less complicated?
// Test the guessed word
if (input == lcTarget)
{
correctGuess = true;
lettersRemaining.clear(); //<-- we can use this to test for a win
}
else
{
std::cout << "Nope!\n";
--wordGuessesRemaining;
}
We are quite literally almost done! The only thing left to do is check whether the game should stop due to being won or lost. That's the last part of the game loop.
Because the code handling a correct word guess is also polite and clears the lettersRemaining set, we can use that as a test for a winning condition regardless of whether a letter or word was guessed.
對于游戲失敗的情況,您還會再次看到這種邏輯。回想一下在主回圈之前我們檢查是否有可能獲勝。
// If guessed incorrectly, show remaining attempts
if (!correctGuess)
{
std::cout << "\nAttempts remaining: "
<< letterGuessesRemaining << " letters, "
<< wordGuessesRemaining << " words.\n";
}
// Check if game is complete
if (lettersRemaining.empty())
{
std::cout << target << "\n";
result = Win;
done = true;
}
else if (wordGuessesRemaining == 0 && letterGuessesRemaining < lettersRemaining.size())
{
std::cout << target << "\n";
result = Loss;
done = true;
}
我希望這對您有所幫助,希望您能夠跟上并理解故障和解釋。這通常是我處理編程的方式。我喜歡構建我可以依賴的代碼片段,而不是迷失在一些細節中并忽略更基本的東西。
此處使用的一些技術、語言特性或部分標準庫可能是您以前沒有遇到過的。很好——你可以用它來在線學習、實驗和研究。請https://cppreference.com書簽的瀏覽器。
如果不出意外,我希望這能讓您深入了解將任務分解成您現在關心的小部分,以及您以后可以擔心的其他事情。以這種方式迭代地構建程式使您能夠定期測驗代碼,并增加發現可能會在以后阻礙您的愚蠢錯誤的機會。看到初學者只需一次撰寫整個程式,運行它,然后因為它不“作業”而嚇壞了,這是很常見的。
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