我下載了這個 javascript blob 圖形,我已經將它添加到我的頁面,并使用 CSS 將其移動到右側,但是當我移動滑鼠與 blob 互動時,它仍然認為 blob 在螢屏中間。如何將與 blob 的互動移動到右側?
let canvas, ctx;
let render, init;
let blob;
class Blob {
constructor() {
this.points = [];
}
init() {
for (let i = 0; i < this.numPoints; i ) {
let point = new Point(this.divisional * (i 1), this);
// point.acceleration = -1 Math.random() * 2;
this.push(point);
}
}
render() {
let canvas = this.canvas;
let ctx = this.ctx;
let position = this.position;
let pointsArray = this.points;
let radius = this.radius;
let points = this.numPoints;
let divisional = this.divisional;
let center = this.center;
ctx.clearRect(0, 0, canvas.width, canvas.height);
pointsArray[0].solveWith(pointsArray[points - 1], pointsArray[1]);
let p0 = pointsArray[points - 1].position;
let p1 = pointsArray[0].position;
let _p2 = p1;
ctx.beginPath();
ctx.moveTo(center.x, center.y);
ctx.moveTo((p0.x p1.x) / 2, (p0.y p1.y) / 2);
for (let i = 1; i < points; i ) {
pointsArray[i].solveWith(pointsArray[i - 1], pointsArray[i 1] || pointsArray[0]);
let p2 = pointsArray[i].position;
var xc = (p1.x p2.x) / 2;
var yc = (p1.y p2.y) / 2;
ctx.quadraticCurveTo(p1.x, p1.y, xc, yc);
// ctx.lineTo(p2.x, p2.y);
ctx.fillStyle = '#000000';
// ctx.fillRect(p1.x-2.5, p1.y-2.5, 5, 5);
p1 = p2;
}
var xc = (p1.x _p2.x) / 2;
var yc = (p1.y _p2.y) / 2;
ctx.quadraticCurveTo(p1.x, p1.y, xc, yc);
// ctx.lineTo(_p2.x, _p2.y);
// ctx.closePath();
ctx.fillStyle = this.color;
ctx.fill();
ctx.strokeStyle = '#000000';
// ctx.stroke();
/*
ctx.fillStyle = '#000000';
if(this.mousePos) {
let angle = Math.atan2(this.mousePos.y, this.mousePos.x) Math.PI;
ctx.fillRect(center.x Math.cos(angle) * this.radius, center.y Math.sin(angle) * this.radius, 5, 5);
}
*/
requestAnimationFrame(this.render.bind(this));
}
push(item) {
if (item instanceof Point) {
this.points.push(item);
}
}
set color(value) {
this._color = value;
}
get color() {
return this._color || '#000000';
}
set canvas(value) {
if (value instanceof HTMLElement && value.tagName.toLowerCase() === 'canvas') {
this._canvas = canvas;
this.ctx = this._canvas.getContext('2d');
}
}
get canvas() {
return this._canvas;
}
set numPoints(value) {
if (value > 2) {
this._points = value;
}
}
get numPoints() {
return this._points || 32;
}
set radius(value) {
if (value > 0) {
this._radius = value;
}
}
get radius() {
return this._radius || 150;
}
set position(value) {
if (typeof value == 'object' && value.x && value.y) {
this._position = value;
}
}
get position() {
return this._position || { x: 0.5, y: 0.5 };
}
get divisional() {
return Math.PI * 2 / this.numPoints;
}
get center() {
return { x: this.canvas.width * this.position.x, y: this.canvas.height * this.position.y };
}
set running(value) {
this._running = value === true;
}
get running() {
return this.running !== false;
}}
class Point {
constructor(azimuth, parent) {
this.parent = parent;
this.azimuth = Math.PI - azimuth;
this._components = {
x: Math.cos(this.azimuth),
y: Math.sin(this.azimuth) };
this.acceleration = -0.3 Math.random() * 0.6;
}
solveWith(leftPoint, rightPoint) {
this.acceleration = (-0.3 * this.radialEffect (leftPoint.radialEffect - this.radialEffect) (rightPoint.radialEffect - this.radialEffect)) * this.elasticity - this.speed * this.friction;
}
set acceleration(value) {
if (typeof value == 'number') {
this._acceleration = value;
this.speed = this._acceleration * 2;
}
}
get acceleration() {
return this._acceleration || 0;
}
set speed(value) {
if (typeof value == 'number') {
this._speed = value;
this.radialEffect = this._speed * 5;
}
}
get speed() {
return this._speed || 0;
}
set radialEffect(value) {
if (typeof value == 'number') {
this._radialEffect = value;
}
}
get radialEffect() {
return this._radialEffect || 0;
}
get position() {
return {
x: this.parent.center.x this.components.x * (this.parent.radius this.radialEffect),
y: this.parent.center.y this.components.y * (this.parent.radius this.radialEffect) };
}
get components() {
return this._components;
}
set elasticity(value) {
if (typeof value === 'number') {
this._elasticity = value;
}
}
get elasticity() {
return this._elasticity || 0.001;
}
set friction(value) {
if (typeof value === 'number') {
this._friction = value;
}
}
get friction() {
return this._friction || 0.0085;
}}
blob = new Blob();
init = function () {
canvas = document.getElementById('canvas');
canvas.setAttribute('touch-action', 'none');
let resize = function () {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
};
window.addEventListener('resize', resize);
resize();
let oldMousePoint = { x: 0, y: 0 };
let hover = false;
let mouseMove = function (e) {
let pos = blob.center;
let diff = { x: e.clientX - pos.x, y: e.clientY - pos.y };
let dist = Math.sqrt(diff.x * diff.x diff.y * diff.y);
let angle = null;
blob.mousePos = { x: pos.x - e.clientX, y: pos.y - e.clientY };
if (dist < blob.radius && hover === false) {
let vector = { x: e.clientX - pos.x, y: e.clientY - pos.y };
angle = Math.atan2(vector.y, vector.x);
hover = true;
// blob.color = '#77FF00';
} else if (dist > blob.radius && hover === true) {
let vector = { x: e.clientX - pos.x, y: e.clientY - pos.y };
angle = Math.atan2(vector.y, vector.x);
hover = false;
blob.color = null;
}
if (typeof angle == 'number') {
let nearestPoint = null;
let distanceFromPoint = 100;
blob.points.forEach(point => {
if (Math.abs(angle - point.azimuth) < distanceFromPoint) {
// console.log(point.azimuth, angle, distanceFromPoint);
nearestPoint = point;
distanceFromPoint = Math.abs(angle - point.azimuth);
}
});
if (nearestPoint) {
let strength = { x: oldMousePoint.x - e.clientX, y: oldMousePoint.y - e.clientY };
strength = Math.sqrt(strength.x * strength.x strength.y * strength.y) * 10;
if (strength > 100) strength = 100;
nearestPoint.acceleration = strength / 100 * (hover ? -1 : 1);
}
}
oldMousePoint.x = e.clientX;
oldMousePoint.y = e.clientY;
};
// window.addEventListener('mousemove', mouseMove);
window.addEventListener('pointermove', mouseMove);
blob.canvas = canvas;
blob.init();
blob.render();
};
window.addEventListener('DOMContentLoaded', () => {
init();
});
canvas {
position: absolute;
touch-action: none;
}
#canvarse {
padding-left: 800px;
}
<div id="canvarse">
<canvas id="canvas"></canvas>
<!-- partial:index.partial.html -->
<script src="https://code.jquery.com/pep/0.4.3/pep.js"></script>
<!-- partial -->
<script src="js/script.js"></script>
</div>
如果您運行代碼片段,您可以看到 Blob 仍然認為它位于畫布的中間,而實際上它應該在右側。
我正在努力了解如何將互動與 blob 移動?有人幫忙嗎?
uj5u.com熱心網友回復:
看起來很容易你只需要在你的 JavaScript 中使用位置函式,首先完全洗掉你的 CSS,因為它是不必要的,如果你想水平移動 blob,在你的 JavaScript 上找到這條特定的行并更改 X 軸位置和 Y 軸,如果你想垂直移動
get position() {
return this._position || { x: 0.8, y: 0.5 };
}
默認情況下它是 x:0.5,這意味著中心,所以我將其更改為 0.8 向右側輕微移動。希望這可以幫助
轉載請註明出處,本文鏈接:https://www.uj5u.com/shujuku/474344.html
標籤:javascript html css
上一篇:實作這種網格模板的最佳方法是什么
下一篇:表中顯示未定義的資料
