我有一個代碼:
// New Game route
class NewGameRoute extends StatelessWidget {
const NewGameRoute({key});
@override
Widget build(BuildContext context) {
return const MaterialApp(
debugShowCheckedModeBanner: false,
title: 'New Game',
home: ListFromCSV1(),
);
}
}
class ListFromCSV1 extends StatefulWidget {
const ListFromCSV1({Key? key}) : super(key: key);
@override
_ListFromCSVState1 createState() => _ListFromCSVState1();
}
class _ListFromCSVState1 extends State<ListFromCSV1> {
List<List<dynamic>> _listData = [
[""]
];
int _listCount = 0;
bool _isFirstLoad = true;
String assetPath = "files/main.jpg";
@override
initState() {
_loadCSV();
}
// This function is only triggered at init, so we only load csv once
void _loadCSV() async {
String _rawData = await rootBundle.loadString("files/Text.csv");
_listData = const CsvToListConverter().convert(_rawData);
}
// This function is triggered when my button is pressed
void _nextCSV() {
setState(() {
_listData = _listData;
_listCount < _listData.length - 1
? _isFirstLoad ? _isFirstLoad = false
: _listCount
: _listCount;
// assetPath = _listData[_listCount][1] == "" ? "files/main.jpg" : _listData[_listCount][1];
assetPath = _listData[_listCount][1] == "" ? assetPath : _listData[_listCount][1];
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('New Game'),
),
body: Container(
height: MediaQuery
.of(context)
.size
.height,
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage(assetPath), fit: BoxFit.cover)),
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
// const SizedBox(height: 30),
ClipRRect(
borderRadius: BorderRadius.circular(4),
child: Stack(
children: <Widget>[
Positioned.fill(
child: Container(
decoration: const BoxDecoration(
image: DecorationImage(
image: AssetImage('files/sheet.jpg'),
fit: BoxFit.cover)),
),
),
Text(
_listData[_listCount][0]
),
],
),
),
// const SizedBox(height: 30),
ClipRRect(
borderRadius: BorderRadius.circular(4),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
TextButton(
style: TextButton.styleFrom(
padding: const EdgeInsets.all(16.0),
primary: Colors.white,
textStyle: const TextStyle(fontSize: 20),
),
// onPressed: () {},
onPressed: _nextCSV,
child: const Text('OK'),
),
TextButton(
style: TextButton.styleFrom(
padding: const EdgeInsets.all(16.0),
primary: Colors.white,
textStyle: const TextStyle(fontSize: 20),
),
onPressed: () {},
// onPressed: _nextCSV,
child: const Text('Hide'),
),
],
),
),
ClipRRect(
borderRadius: BorderRadius.circular(4),
child: Stack(
children: <Widget>[
Positioned.fill(
child: Container(
decoration: const BoxDecoration(
gradient: LinearGradient(
colors: <Color>[
Color(0xFF0D47A1),
Color(0xFF1976D2),
Color(0xFF42A5F5),
],
),
),
),
),
TextButton(
style: TextButton.styleFrom(
padding: const EdgeInsets.all(16.0),
primary: Colors.white,
textStyle: const TextStyle(fontSize: 20),
),
onPressed: _nextCSV,
child: const Text('Show'),
),
],
),
),
// const SizedBox(height: 30),
],
),
),
);
}
}
它看起來像這樣:

我需要它看起來像這樣:

如何使 sheet.jpg 影像用作 OK 和 Hide 按鈕的背景?現在它是純文本背景。
如何使 OK 和 Hide 按鈕與 Hide 按鈕具有相同的樣式?我了解我需要使用以下代碼:
邊界半徑:BorderRadius.circular(4),孩子:堆疊(孩子:[ Positioned.fill(孩子:容器(裝飾:const BoxDecoration(漸變:LinearGradient(顏色:[顏色(0xFF0D47A1),顏色(0xFF1976D2),顏色(0xFF42A5F5) , ], ), ), ), ),
但是我對小部件的孩子感到困惑,這就是為什么代碼根本不想被執行。
這只是一個樣式問題,所以不要看類和函式。謝謝你。
Edit1.I 希望這些按鈕具有來自 sheet.jpg 的背景,而螢屏的其余部分具有來自 main.jpg 的背景以及稍后從 csv 檔案中獲取的內容。
但如果我使用這段代碼:
class ListFromCSV extends StatefulWidget {
const ListFromCSV({Key? key}) : super(key: key);
@override
_ListFromCSVState createState() => _ListFromCSVState();
}
class _ListFromCSVState extends State<ListFromCSV> {
List<List<dynamic>> _listData = [
[""]
];
int _listCount = 0;
bool _isFirstLoad = true;
String assetPath = "assets/files/main.jpeg";
@override
void initState() {
_loadCSV();
}
// This function is only triggered at init, so we only load csv once
void _loadCSV() async {
String rawData = await rootBundle.loadString("assets/files/Text.csv");
_listData = const CsvToListConverter().convert(rawData);
assetPath = _listData[_listCount][1] == "" ? "assets/files/main.jpeg" : _listData[_listCount][1];
}
// This function is triggered when my button is pressed
void _nextCSV() {
setState(() {
_listData = _listData;
_listCount < _listData.length - 1
? _isFirstLoad
? _isFirstLoad = false
: _listCount
: _listCount;
assetPath = _listData[_listCount][1] == "" ? assetPath : _listData[_listCount][1];
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('New Game'),
),
body: Container(
height: MediaQuery.of(context).size.height,
decoration: const BoxDecoration(
image: DecorationImage(
image: AssetImage("assets/files/sheet.jpeg"), fit: BoxFit.cover)),
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Container(
decoration: BoxDecoration(
border: Border.all(color: Colors.yellow, width: 3)
),
child: Column(
children: [
ClipRRect(
borderRadius: BorderRadius.circular(4),
child: Stack(
children: <Widget>[
Positioned.fill(
child: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage(assetPath),
fit: BoxFit.cover)),
),
),
Text(_listData[_listCount][0]),
],
),
),
ClipRRect(
borderRadius: BorderRadius.circular(4),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
TextButton(
style: TextButton.styleFrom(
side: BorderSide(color: Colors.yellow, width: 3),
padding: const EdgeInsets.all(16.0),
primary: Colors.white,
backgroundColor: Colors.transparent,
textStyle: const TextStyle(fontSize: 20),
),
// onPressed: () {},
onPressed: _nextCSV,
child: const Text('OK'),
),
TextButton(
style: TextButton.styleFrom(
side: BorderSide(color: Colors.yellow, width: 3),
padding: const EdgeInsets.all(16.0),
primary: Colors.white,
backgroundColor: Colors.transparent,
textStyle: const TextStyle(fontSize: 20),
),
onPressed: () {},
// onPressed: _nextCSV,
child: const Text('Hide'),
),
],
),
),
],
),
),
// your other widgets
],
),
),
);
}
}
它看起來像這樣:

我想要這個:

我知道我必須用 sheet.jpg 將現有按鈕包裝在容器中。但是我一直丟失標點符號,這使得代碼根本不想運行。
uj5u.com熱心網友回復:
如果我理解正確,您可以將影像添加到您的代碼中,然后以這種方式將其用于您的目的:請參閱此處顫振檔案
對于第二個問題,為了添加邊框,您需要使用容器以及容器內部的盒子裝飾和其他東西,但這取決于您想要的結果,請查看此處Stack 指
uj5u.com熱心網友回復:
您可以像這樣將按鈕的背景指定為透明。
class ListFromCSV extends StatefulWidget {
const ListFromCSV({Key? key}) : super(key: key);
@override
_ListFromCSVState createState() => _ListFromCSVState();
}
class _ListFromCSVState extends State<ListFromCSV> {
List<List<dynamic>> _listData = [
[""]
];
int _listCount = 0;
bool _isFirstLoad = true;
String assetPath = "assets/files/main.jpeg";
@override
void initState() {
_loadCSV();
}
// This function is only triggered at init, so we only load csv once
void _loadCSV() async {
String rawData = await rootBundle.loadString("assets/files/Text.csv");
_listData = const CsvToListConverter().convert(rawData);
assetPath = _listData[_listCount][1] == "" ? "assets/files/main.jpeg" : _listData[_listCount][1];
}
// This function is triggered when my button is pressed
void _nextCSV() {
setState(() {
_listData = _listData;
_listCount < _listData.length - 1
? _isFirstLoad
? _isFirstLoad = false
: _listCount
: _listCount;
assetPath = _listData[_listCount][1] == "" ? assetPath : _listData[_listCount][1];
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('New Game'),
),
body: Container(
height: MediaQuery.of(context).size.height,
decoration: const BoxDecoration(
image: DecorationImage(
image: AssetImage("assets/files/sheet.jpeg"), fit: BoxFit.cover)),
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Container(
decoration: BoxDecoration(
border: Border.all(color: Colors.yellow, width: 3)
),
child: Column(
children: [
ClipRRect(
borderRadius: BorderRadius.circular(4),
child: Stack(
children: <Widget>[
Positioned.fill(
child: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage(assetPath),
fit: BoxFit.cover)),
),
),
Text(_listData[_listCount][0]),
],
),
),
ClipRRect(
borderRadius: BorderRadius.circular(4),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
TextButton(
style: TextButton.styleFrom(
side: BorderSide(color: Colors.yellow, width: 3),
padding: const EdgeInsets.all(16.0),
primary: Colors.white,
backgroundColor: Colors.transparent,
textStyle: const TextStyle(fontSize: 20),
),
// onPressed: () {},
onPressed: _nextCSV,
child: const Text('OK'),
),
TextButton(
style: TextButton.styleFrom(
side: BorderSide(color: Colors.yellow, width: 3),
padding: const EdgeInsets.all(16.0),
primary: Colors.white,
backgroundColor: Colors.transparent,
textStyle: const TextStyle(fontSize: 20),
),
onPressed: () {},
// onPressed: _nextCSV,
child: const Text('Hide'),
),
],
),
),
],
),
),
// your other widgets
],
),
),
);
}
}
uj5u.com熱心網友回復:
希望這對您有所幫助。我創建了一個名為 ImageButton 的類似按鈕的小部件。
class ListFromCSV extends StatefulWidget {
const ListFromCSV({Key? key}) : super(key: key);
@override
_ListFromCSVState createState() => _ListFromCSVState();
}
class _ListFromCSVState extends State<ListFromCSV> {
List<List<dynamic>> _listData = [
[""]
];
int _listCount = 0;
bool _isFirstLoad = true;
String assetPath = "assets/files/main.jpeg";
@override
void initState() {
_loadCSV();
}
// This function is only triggered at init, so we only load csv once
void _loadCSV() async {
String rawData = await rootBundle.loadString("assets/files/Text.csv");
_listData = const CsvToListConverter().convert(rawData);
assetPath = _listData[_listCount][1] == ""
? "assets/files/main.jpeg"
: _listData[_listCount][1];
}
// This function is triggered when my button is pressed
void _nextCSV() {
setState(() {
_listData = _listData;
_listCount < _listData.length - 1
? _isFirstLoad
? _isFirstLoad = false
: _listCount
: _listCount;
assetPath =
_listData[_listCount][1] == "" ? assetPath : _listData[_listCount][1];
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('New Game'),
),
body: Container(
height: MediaQuery.of(context).size.height,
decoration: const BoxDecoration(
image: DecorationImage(
image: AssetImage("assets/files/sheet.jpeg"),
fit: BoxFit.cover)),
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Column(
children: [
ClipRRect(
borderRadius: BorderRadius.circular(4),
child: Stack(
children: <Widget>[
Positioned.fill(
child: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage(assetPath),
fit: BoxFit.cover)),
),
),
Text(_listData[_listCount][0]),
],
),
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
ImageButton(label: 'OK', onButtonTap: _nextCSV),
ImageButton(label: 'Hide', onButtonTap: () {}),
],
),
],
),
// your other widgets
],
),
),
);
}
}
class ImageButton extends StatelessWidget {
const ImageButton({Key? key, required this.label, required this.onButtonTap})
: super(key: key);
final String label;
final Function onButtonTap;
@override
Widget build(BuildContext context) {
return InkWell(
onTap: () => onButtonTap(),
child: Container(
// customize you button shape and size and design
margin: const EdgeInsets.all(8),
padding: const EdgeInsets.symmetric(vertical: 8, horizontal: 32),
decoration: const BoxDecoration(
borderRadius: BorderRadius.all(Radius.circular(2)),
image: DecorationImage(
image: AssetImage("assets/files/main.jpeg"), // you can also pass the image dynamically with variable created for the widget.
fit: BoxFit.cover)),
child: Center(
child: Text(
label,
style: const TextStyle(
color: Colors
.white, // you can get dominant colour on image and change the text color accordingly or apply shadows to the text
fontWeight: FontWeight.w500,
fontSize: 16),
),
),
),
);
}
}
您還可以創建一個新的 dart 檔案并將 ImageButton 小部件代碼移動到該檔案,然后在任何您想要的地方匯入和使用它。它將減少代碼行數并增加代碼的可重用性。
轉載請註明出處,本文鏈接:https://www.uj5u.com/shujuku/497908.html
