// ChessDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Chess.h"
#include "ChessDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChessDlg dialog
CChessDlg::CChessDlg(CWnd* pParent /*=NULL*/)
: CDialog(CChessDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CChessDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CChessDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CChessDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CChessDlg, CDialog)
//{{AFX_MSG_MAP(CChessDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUT_BEGIN, OnButBegin)
ON_BN_CLICKED(IDC_BUT_CLOSE, OnButClose)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChessDlg message handlers
int CChessDlg::IntToSubscript(int a)
{
if(a<16 && a>=48)
return 14;
switch(a)
{
//紅方棋子
case 16: return 0;
case 17:
case 18: return 1;
case 19:
case 20: return 2;
case 21:
case 22: return 3;
case 23:
case 24: return 4;
case 25:
case 26: return 5;
case 27:
case 28:
case 29:
case 30:
case 31: return 6;
//黑方棋子
case 32: return 7;
case 33:
case 34: return 8;
case 35:
case 36: return 9;
case 37:
case 38: return 10;
case 39:
case 40: return 11;
case 41:
case 42: return 12;
case 43:
case 44:
case 45:
case 46:
case 47: return 13;
default: return 14;
}
}
BOOL CChessDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
//加載棋盤位圖
BITMAP BitMap;
m_BoardBmp.LoadBitmap(IDB_Chess);
m_BoardBmp.GetBitmap(&BitMap);
m_nBoardWidth=BitMap.bmWidth;
m_nBoardHeight=BitMap.bmHeight;
m_BoardBmp.DeleteObject();
//加載棋子位圖
// m_ChessMan.Create(IDB_black_chess,31,15,RGB(0,128,128));
//顯示棋盤的矩形位置
rectBoard.left=BOARDWIDTH;
rectBoard.right=BOARDWIDTH+GRILLEWIDTH*8;
rectBoard.top=BOARDHEIGHT;
rectBoard.bottom=BOARDHEIGHT+GRILLEHEIGHT*8;
InitData();
return TRUE; // return TRUE unless you set the focus to a control
}
void CChessDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CChessDlg::OnPaint()
{
/*
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
*/
CPaintDC dc(this);
CDC MemDC;
POINT pt;
CBitmap * pOldBmp;
int z;
MemDC.CreateCompatibleDC( &dc );
m_BoardBmp.LoadBitmap(IDB_Chess);
pOldBmp = MemDC.SelectObject(&m_BoardBmp);
for(short i=0;i<64;i++)
{
if(m_interface[i]==0)
continue;
pt.x=(i%8)*GRILLEHEIGHT+BOARDWIDTH;
pt.y=(i/8)*GRILLEWIDTH+BOARDHEIGHT;
z=IntToSubscript(m_interface[i]);
m_ChessMan.Draw(&MemDC,NULL,pt,ILD_TRANSPARENT);
}
dc.BitBlt(0,0,m_nBoardWidth,m_nBoardHeight,&MemDC,0,0,SRCCOPY);
MemDC.SelectObject(&pOldBmp);
MemDC.DeleteDC();
m_BoardBmp.DeleteObject();
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CChessDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//DEL BYTE CChessDlg::IniDAt()
//DEL {
//DEL
//DEL }
void CChessDlg::InitData()
{
static BYTE board[BOARD_SIZE]=
{
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,1,1,0,0,0,
0,0,0,1,1,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0
};
for(int i=0;i<BOARD_SIZE;i++)
{
m_interface[i]=board[i];
}
}
void CChessDlg::OnButBegin()
{
// TODO: Add your control notification handler code here
InitData();
InvalidateRect(&rectBoard,false);
UpdateWindow();
}
void CChessDlg::OnButClose()
{
// TODO: Add your control notification handler code here
if(MessageBox("退出嗎?","系統提示",MB_OKCANCEL)==IDOK)
{
DestroyWindow();
delete this;
}
}
uj5u.com熱心網友回復:
崩潰的時候在彈出的對話框按相應按鈕進入除錯,按Alt+7鍵查看Call Stack即“呼叫堆疊”里面從上到下列出的對應從里層到外層的函式呼叫歷史。雙擊某一行可將游標定位到此次呼叫的源代碼或匯編指令處,看不懂時雙擊下一行,直到能看懂為止。uj5u.com熱心網友回復:
每次都出錯嗎?首先用呼叫堆疊方法
不行再逐行trace
uj5u.com熱心網友回復:
首先你應該能大體知道斷在哪里,uj5u.com熱心網友回復:
斷言失敗,應該報出了哪個檔案哪行代碼有問題,去那里放斷點除錯轉載請註明出處,本文鏈接:https://www.uj5u.com/gongcheng/120586.html
標籤:基礎類
