在csdn五年了,一直用一個號,結果沒分了。想盡各種辦法弄分,卻沒想到這樣一個簡單的辦法(其實是不希望這樣)。因為這個想法也虧了不少幫助我的人,回答一個問題都得不到20分。這一次的問題實在難到我了,花了近兩個月沒得到解決。希望把這200分用來答謝一下能幫助我的人,更希望有人真的能幫到我:怎樣實作截取后臺運行的DirectX 3D游戲(不必是最小化)圖片,求VB代碼,不要.NET 的,好多人電腦上沒裝.NET。謝謝大家頂貼!
uj5u.com熱心網友回復:
我之前也問過這種類似的,無解。
看這個貼子:
http://bbs.csdn.net/topics/390078978
uj5u.com熱心網友回復:
不會無解吧,WinCE下GetBitmapBits是沒有的,你看看別人是如何實作類似功能取資料的,然后用同樣的方式在Windows下抓圖看,之后最多就是和BMP的調色板問題。uj5u.com熱心網友回復:
SupermanKing 有沒有這方面的經驗,給點代碼啟發一下?uj5u.com熱心網友回復:
//GDI與DX截屏API操作
LPDIRECTDRAW lpDD = NULL;
LPDIRECTDRAWSURFACE lpDDSPrime = NULL;
LPDIRECTDRAWSURFACE lpDDSBack = NULL;
LPDIRECTDRAWSURFACE lpDDSGdi = NULL;
LPDIRECTDRAWSURFACE lpSurf = NULL;
DDSURFACEDESC DDSdesc;
BOOL m_b24=TRUE;
//rfbServerInitMsg m_scrinfo;
RECT m_bmrect;
struct _BMInfo {
BITMAPINFO bmi ;
BOOL truecolour;
RGBQUAD cmap[256] ;
} m_bminfo; // 用來保存位圖資訊的結構
int DX_Init() {// DirectX初始化。回傳當前表面獲取一張螢屏位圖的存盤空間大小
HRESULT hr;
// 初始化directX
hr = DirectDrawCreate(0, &lpDD, 0);
if (FAILED(hr)) return FALSE;
hr = lpDD->SetCooperativeLevel(NULL, DDSCL_NORMAL);
if (FAILED(hr)) return FALSE;
ZeroMemory(&DDSdesc, sizeof(DDSdesc));
DDSdesc.dwSize = sizeof(DDSdesc);
DDSdesc.dwFlags = DDSD_CAPS;
DDSdesc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = lpDD->CreateSurface(&DDSdesc, &lpDDSPrime, 0);
if (FAILED(hr)) return FALSE;
hr = lpDD->GetGDISurface(&lpDDSGdi);
if (FAILED(hr)) return FALSE;
ZeroMemory(&DDSdesc, sizeof(DDSdesc));
DDSdesc.dwSize = sizeof(DDSdesc);
DDSdesc.dwFlags = DDSD_ALL;
hr = lpDDSPrime->GetSurfaceDesc(&DDSdesc);
if (FAILED(hr)) return FALSE;
// 初始化位圖資訊
if ((DDSdesc.dwFlags & DDSD_WIDTH) && (DDSdesc.dwFlags & DDSD_HEIGHT)) {
m_bmrect.left = m_bmrect.top = 0;
m_bmrect.right = DDSdesc.dwWidth;
m_bmrect.bottom = DDSdesc.dwHeight;
} else return FALSE;
m_bminfo.bmi.bmiHeader.biCompression = BI_RGB;//BI_BITFIELDS;
m_bminfo.bmi.bmiHeader.biBitCount = DDSdesc.ddpfPixelFormat.dwRGBBitCount;
// m_bminfo.truecolour = DDSdesc.ddpfPixelFormat.dwFlags & DDPF_RGB;
if (m_bminfo.bmi.bmiHeader.biBitCount > 8)
m_bminfo.truecolour = TRUE;
else
m_bminfo.truecolour = FALSE;
ZeroMemory(&DDSdesc, sizeof(DDSdesc));
DDSdesc.dwSize = sizeof(DDSdesc);
DDSdesc.dwFlags = DDSD_CAPS | DDSD_HEIGHT |DDSD_WIDTH;
DDSdesc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
DDSdesc.dwHeight = m_bmrect.bottom - m_bmrect.top;
DDSdesc.dwWidth = m_bmrect.right - m_bmrect.left;
hr = lpDD->CreateSurface(&DDSdesc, &lpDDSBack, 0);
if (FAILED(hr)) return FALSE;
// hr = lpDDSPrime->QueryInterface( IID_IDirectDrawSurface3, (LPVOID *)&lpSurf);
// if (FAILED(hr)) return FALSE;
switch (m_bminfo.bmi.bmiHeader.biBitCount) {
case 32:
case 24:
// Update the bitmapinfo header
m_b24 = TRUE;
m_bminfo.bmi.bmiHeader.biSize = sizeof( BITMAPINFOHEADER );
m_bminfo.bmi.bmiHeader.biWidth = 1024;
m_bminfo.bmi.bmiHeader.biHeight = 768;
m_bminfo.bmi.bmiHeader.biPlanes = 1;
// m_bminfo.bmi.bmiHeader.biBitCount = 24;
m_bminfo.bmi.bmiHeader.biCompression = BI_RGB;
m_bminfo.bmi.bmiHeader.biSizeImage = abs((m_bminfo.bmi.bmiHeader.biWidth * m_bminfo.bmi.bmiHeader.biHeight * m_bminfo.bmi.bmiHeader.biBitCount)/8);
m_bminfo.bmi.bmiHeader.biXPelsPerMeter = (1024*1000)/1024;
m_bminfo.bmi.bmiHeader.biYPelsPerMeter = (768*1000)/768;
m_bminfo.bmi.bmiHeader.biClrUsed = 0;
m_bminfo.bmi.bmiHeader.biClrImportant = 0;
break;
}
return m_bminfo.bmi.bmiHeader.biSizeImage;
}
BOOL CaptureScreen(RECT &rect, BYTE *scrBuff, UINT scrBuffSize) {// 捕捉螢屏。rect: 區域。scrBuff: 輸出緩沖。scrBuffSize: 緩沖區大小
HRESULT hr=0;
hr = lpDDSBack->BltFast(rect.left,rect.top,lpDDSPrime,&rect,DDBLTFAST_NOCOLORKEY | DDBLTFAST_WAIT);
if (FAILED(hr)) return FALSE;
DDSURFACEDESC surfdesc;
ZeroMemory(&surfdesc, sizeof(surfdesc));
surfdesc.dwSize = sizeof(surfdesc);
hr = lpDDSBack->Lock(&rect, &surfdesc, DDLOCK_READONLY | DDLOCK_WAIT | DDLOCK_SURFACEMEMORYPTR /*|DDLOCK_NOSYSLOCK*/, NULL);
// hr = lpDDSPrime->Lock(&rect, &surfdesc, DDLOCK_READONLY | DDLOCK_WAIT | DDLOCK_SURFACEMEMORYPTR /*|DDLOCK_NOSYSLOCK*/, NULL);
if (FAILED(hr)) return FALSE;
// copy the data into our buffer
BYTE * destbuffpos, * srcbuffpos;
// m_scrinfo.format.bitsPerPixel = 24;
srcbuffpos = (BYTE *) surfdesc.lpSurface;
destbuffpos = scrBuff;
memcpy( destbuffpos, srcbuffpos,m_bminfo.bmi.bmiHeader.biSizeImage);
// unlock the primary surface
// lpDDSPrime->Unlock(surfdesc.lpSurface);
lpDDSBack->Unlock(surfdesc.lpSurface);
return TRUE;
}
int SaveBitmapToFile(BITMAP *bitmap, LPSTR lpFileName,char *lpBuf) {
DWORD dwWritten;
BITMAPFILEHEADER bmfHdr;
BITMAPINFOHEADER bi;
HANDLE fh=NULL;
bi.biSize = sizeof(BITMAPINFOHEADER);
bi.biWidth= bitmap->bmWidth;
bi.biHeight = bitmap->bmHeight;
bi.biPlanes = 1;
bi.biBitCount = bitmap->bmBitsPixel*8;
bi.biCompression = BI_RGB;
bi.biSizeImage = 0;
bi.biXPelsPerMeter = 0;
bi.biYPelsPerMeter = 0;
bi.biClrUsed = 0;
bi.biClrImportant = 0;
fh = CreateFile(lpFileName, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS,FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, NULL);
if (fh == INVALID_HANDLE_VALUE) return FALSE;
bmfHdr.bfType = 0x4D42; // "BM"
bmfHdr.bfSize = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER)+bitmap->bmWidth*bitmap->bmHeight*bitmap->bmBitsPixel;
bmfHdr.bfReserved1 = 0;
bmfHdr.bfReserved2 = 0;
bmfHdr.bfOffBits = (DWORD)sizeof(BITMAPFILEHEADER) + (DWORD)sizeof(BITMAPINFOHEADER);
WriteFile(fh, (LPSTR)&bmfHdr, sizeof(BITMAPFILEHEADER), &dwWritten, NULL);
WriteFile(fh, (char *)&bi,sizeof(BITMAPINFOHEADER), &dwWritten, NULL);
WriteFile(fh, (char *)lpBuf,bitmap->bmWidth*bitmap->bmHeight*bitmap->bmBitsPixel, &dwWritten, NULL);
FlushFileBuffers(fh);
CloseHandle(fh);
return true;
}
//(1)獲取螢屏繪圖設備
//(2)創建一個與螢屏繪圖設備相兼容的記憶體繪圖設備
//(2)在記憶體中創建一個與螢屏繪圖設備相兼容的影像物件
//(3)將螢屏設備中的影像復制到記憶體繪圖設備中
//(4)將記憶體影像保存到檔案中
//相關函式:
//GetDIBits:按位的方式回傳指定的BITMAP,并按指定的格式存盤到記憶體中
int GetBitmapFromScreen(char *lpFileName) {
char *lpBuf;
HBITMAP hBitmap,hOld ;
HDC hDC,hcDC;
BITMAP bb;
BITMAPINFO b;
HANDLE hp,fh=NULL;
DWORD dwX,dwY;
dwX=GetSystemMetrics(SM_CXSCREEN);
dwY=GetSystemMetrics(SM_CYSCREEN);
hDC=GetDC(NULL);
hcDC=CreateCompatibleDC(hDC);
hBitmap=CreateCompatibleBitmap(hDC,dwX,dwY);
hOld=(HBITMAP)SelectObject(hcDC,hBitmap);
BitBlt(hcDC,0, 0,dwX,dwY, hDC, 0, 0, SRCCOPY);
bb.bmWidth=dwX;
bb.bmHeight =dwY;
bb.bmPlanes = 1;
bb.bmWidthBytes=bb.bmWidth*3;
bb.bmBitsPixel=3;
bb.bmType=0;
b.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
b.bmiHeader.biWidth =dwX;
b.bmiHeader.biHeight =dwY;
b.bmiHeader.biPlanes =1;
b.bmiHeader.biBitCount =3*8;
b.bmiHeader.biCompression =BI_RGB;
b.bmiHeader.biSizeImage =0;
b.bmiHeader.biXPelsPerMeter=0;
b.bmiHeader.biYPelsPerMeter=0;
b.bmiHeader.biClrUsed =0;
b.bmiHeader.biClrImportant =0;
b.bmiColors[0].rgbBlue =8;
b.bmiColors[0].rgbGreen =8;
b.bmiColors[0].rgbRed =8;
b.bmiColors[0].rgbReserved =0;
hp=GetProcessHeap();
lpBuf=(char *)HeapAlloc(hp,HEAP_ZERO_MEMORY,bb.bmHeight*bb.bmWidth*4);
GetDIBits(hcDC,hBitmap,0,dwY,lpBuf,&b,DIB_RGB_COLORS);
SaveBitmapToFile(&bb,lpFileName,lpBuf);
ReleaseDC(NULL,hDC);
DeleteDC(hcDC);
DeleteObject(hBitmap);
DeleteObject(hOld);
HeapFree(hp,0,lpBuf);
return true;
}
uj5u.com熱心網友回復:
這段代碼我在網上多次看到過,只是我對C 不太懂,見在其它人的回答好像這段代碼也不行,還是謝謝樓上的支持,希望繼續頂起uj5u.com熱心網友回復:
能請求將上面代碼譯成VB嗎uj5u.com熱心網友回復:
多年沒來看vb版的了,沒想到還有這么多人在用vb.建議你百度一下"大漠","dm.dmsoft","按鍵精靈"。應該有識訓的。
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