-我想畫一樣 SVG到canvas多次,但我想以編程每次更改內的特定類的顏色SVG。
例如下面這張房子的圖片:

這所房子的 SVG 具有以下類:
<style>
.window-class {
fill: lime;
}
.door-class {
fill: blue;
}
.house-class {
fill: tan;
}
.roof-class {
fill: red;
}
</style>
我如何以編程方式訪問這些特定的樣式類,以便我可以為我繪制的每個新房子更改它們的顏色值?
我SVG通過創建一個 Image 物件,然后canvas使用以下代碼將該影像繪制到 a 上來構建 :
// 1. Create the CANVAS and the CONTEXT:
var theCanvas = document.getElementById("theCanvas");
var theContext = theCanvas.getContext("2d");
theContext.fillStyle = "lightblue";
theContext.fillRect(0, 0, theCanvas.width, theCanvas.height);
// 2. Define the SVG data:
var imageData = '<svg id="HOUSE" data-name="Layer 1" xmlns="http://www.w3.org/2000/svg" width="240.26" height="311.24" viewBox="0 0 240.26 311.24"><defs><style>.house-class {fill: tan;}.roof-class {fill: red;}.roof-class, .window-class, .door-class {stroke: #000;stroke-miterlimit: 10;}.window-class {fill: lime;}.door-class {fill: blue;}</style></defs><g id="House"><rect x="30.08" y="131.74" width="173.07" height="179"/><path d="M270,242V420H98V242H270m1-1H97V421H271V241Z" transform="translate(-67.39 -109.76)"/></g><polygon id="Roof" points="1.11 131.74 239.11 131.74 117.11 0.74 1.11 131.74"/><rect id="Window2" x="145.11" y="160.74" width="30" height="42"/><rect id="Window1" x="58.61" y="160.74" width="30" height="42"/><rect id="Door" x="92.11" y="228.74" width="52" height="82"/></svg>';
var DOMURL = window.URL || window.webkitURL || window;
var img = new Image();
var svg = new Blob([imageData], { type: 'image/svg xml;charset=utf-8' });
var url = DOMURL.createObjectURL(svg);
img.onload = function () {
theContext.drawImage(img, 0, 0);
DOMURL.revokeObjectURL(url);
}
img.src = url;
通常,我可以使用以下方法獲得我想要更改顏色的特定類:
let nodeList = document.getElementsByClassName("window-class");
然后我會遍歷它nodeList,在我發現帶有 this 樣式的每個元素上window-class,我會這樣做:
element.style.fill = -whatever-the-next-color-would-be-;
But since I'm creating my image in the manner I showed above, I'm not sure how I can get at specific classes of its SVG.
Any thoughts?
==============================
UPDATE:
It was pointed out that the code for drawing the image/SVG multiple times wasn't included, so here it is:
// GLOBAL VARIABLES:
const TOTAL_IMAGES = 3; // could be 30, or 300
const canvasWidth = 250;
const canvasHeight = 320;
var canvasX, canvasY = 0;
// COLOR VARIABLES:
var colorCounter = 0;
let houseColorsArray = ["fuchsia", "gold", "lighblue"]; // Will have lots more colors for all of these
let windowColorsArray = ["yellow", "pink", "lightgreen"];
let roofColorsArray = ["maroon", "crimson", "darkred"];
let doorColorsArray = ["darkBlue", "purple", "darkslategray"];
// CLASS-NAMES
let classNamesToPaintArray = [".house-class", ".door-class", ".window-class", ".roof-class"];
function designOneHouse(theCanvas) {
console.log("\n\n==========================\n=");
console.log("= =>>In 'designOneHouse()'!\n");
// 1. Create a Color-Scheme:
let houseColor = houseColorsArray[colorCounter];
let doorColor = doorColorsArray[colorCounter];
let windowColor = windowColorsArray[colorCounter];
let roofColor = roofColorsArray[colorCounter];
console.log(" ->Current 'houseColor' = ", houseColor);
console.log(" ->Current 'doorColor' = ", doorColor);
console.log(" ->Current 'windowColor' = ", windowColor);
console.log(" ->Current 'roofColor' = ", roofColor);
let context = theCanvas.getContext("2d");
// Iterate the ColorCounter - making sure we don't overflow the ColorsArrays:
colorCounter ;
if(colorCounter == houseColorsArray.length) {
colorCounter = 0;
}
// Now GET-AT and PAINT the Individual SVG Components.
// STRATEGY:
// 1. Iterate through the Array containing all the CLASS-NAMES who's color I want to change.
// 2. For each of these classes, I'll need to iterate through all the HTML elements that are OF that class type
// (there may be like 10 elements that are all styled by the same Style; I want all of them to be updated!)
//
for(classNameCounter = 0; classNameCounter < classNamesToPaintArray.length; classNameCounter ) {
let currentClassName = classNamesToPaintArray[classNameCounter];
console.log("currentClassName = " currentClassName);
let nodeList = document.getElementsByClassName(currentClassName);
console.log("nodeList = " nodeList);
console.log("nodeList LENGTH = " nodeList.length);
for(var counter = 0; counter < nodeList.length; counter ) {
console.log("\n\n===>>IN FOR LOOP -- Node-COUNTER = " counter);
let currentNode = nodeList[counter];
console.dir(" > 'childNodes[0]' of 'currentNode' = ");
console.dir(currentNode.childNodes[0]);
let elements = document.querySelectorAll(".door-class");
// Change the text of multiple elements with a loop
elements.forEach(element => {
element.style.fill = "pink";
});
}
}
}
function makeCanvasGrid() {
console.log("\n\n====>In 'makeCanvasGrid()'!\n");
for(var canvasCounter = 0; canvasCounter < TOTAL_IMAGES; canvasCounter ) {
console.log("\n >FOR LOOP - canvasCounter = " canvasCounter);
// 1. Create a new Canvas Object:
let newCanvas = document.createElement("canvas");
newCanvas.setAttribute("width", canvasWidth);
newCanvas.setAttribute("height", canvasHeight);
newCanvas.setAttribute("id", "newCanvas" canvasCounter);
// Log-out just to verify the "id" property was set correctly:
console.log(" >newCanvas.id = " newCanvas.id);
// 2. Place the Canvas at (x,y) (top, left) coordinates:
newCanvas.style.position = "absolute";
newCanvas.style.left = canvasX; //"100px";
newCanvas.style.top = canvasY; //"100px";
designOneHouse(newCanvas);
// Check the current Canvas' (X, Y) coords, and if needed, reset X to 0 and SKIP to the next "ROW" of Canvasses:
if(canvasCounter > 0 && canvasCounter % 3 == 0) {
console.log(" >>NEXT ROW PLEASE!!!! canvasCount = ", canvasCounter);
canvasX = 0;
canvasY = canvasHeight 20;
}
else {
canvasX = canvasWidth 10;
}
}
}
makeCanvasGrid();
SO when I run this right now, the console shows me the nodeList is empty:
nodeList LENGTH = 0
So basically this statement isn't working:
let nodeList = document.getElementsByClassName(currentClassName);
uj5u.com熱心網友回復:
以下是產生所需結果的一種方法。
- 下面的方法
<svg>將 HTML 中的元素用作模板。該模板被克隆,應用顏色,轉換為影像并放置到每個具有顏色的房子的畫布中。- 注意:SVG 的結構發生了變化。這些
class屬性被用于通過普通 CSS 選擇器應用填充樣式的自定義data-屬性替換data-part。
- 注意:SVG 的結構發生了變化。這些
- 每個房子的坐標位置都在一個空間分隔
x y坐標陣列中。該陣列還指示要繪制的房屋數量 - 房屋“部分”的顏色包含在列出房屋“部分”及其相應顏色的物件中(顏色數量應與房屋數量相匹配)
- 所有
<canvas>CSS 都移動到樣式表中。
我會讓你處理畫布上影像的大小。
const canvas = document.querySelector('canvas');
const context = canvas.getContext("2d");
const housePositions = ["0 10", "85 10", "170 10"];
const parts = {
House: ["fuchsia", "gold", "lightblue"],
Window: ["yellow", "pink", "lightgreen"],
Roof: ["maroon", "crimson", "darkred"],
Door: ["darkBlue", "purple", "darkslategray"]
};
function addHouse(colorIndex, x, y) {
let clonedSvgElement = document.querySelector('svg').cloneNode(true);
Object.keys(parts)
.forEach(part => {
clonedSvgElement.querySelectorAll(`[data-part=${part}]`)
.forEach(item => {
item.style.fill = parts[part][colorIndex];
});
const blob = new Blob([clonedSvgElement.outerHTML], { type: 'image/svg xml;charset=utf-8' });
const blobURL = URL.createObjectURL(blob);
const image = new Image();
image.onload = () => {
context.drawImage(image, x, y, 130, 110);
URL.revokeObjectURL(this.src);
};
image.src = blobURL;
});
}
housePositions.forEach((coordString, index) => {
const [x, y] = coordString.split(' ');
addHouse(index, x, y);
});
canvas {
position: absolute;
left: 10px;
top: 10px;
width: 150px;
height: 80px;
border: 1px solid;
background-color: lightblue;
}
svg {
display: none;
}
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<link rel="stylesheet" href="index.css">
<title>Document</title>
<script defer src="index.js"></script>
</head>
<body>
<canvas></canvas>
<svg id="HOUSE" data-name="Layer 1" xmlns="http://www.w3.org/2000/svg" width="140" height="140" viewBox="0 0 240.26 311.24"><defs></defs><g id="House"><rect data-part="House" x="30.08" y="131.74" width="173.07" height="179"/><path d="M270,242V420H98V242H270m1-1H97V421H271V241Z" transform="translate(-67.39 -109.76)"/></g><polygon data-part="Roof" points="1.11 131.74 239.11 131.74 117.11 0.74 1.11 131.74"/><rect data-part="Window" x="145.11" y="160.74" width="30" height="42"/><rect data-part="Window" x="58.61" y="160.74" width="30" height="42"/><rect data-part="Door" x="92.11" y="228.74" width="52" height="82"/></svg>
</body>
</html>
uj5u.com熱心網友回復:
要操作房子的 DOM,SVG 必須在 DOM 中。所以我將 SVG 包裹在 a 中<div>并隱藏了 div。我已經把它放在螢屏外,但我可以用其他幾種方式隱藏 div。
一旦你這樣做了,你的下一個問題是你正在改變fill元素的 ,但這將被你的 SVG 中的 CSS 覆寫。所以你必須洗掉那些 CSS 樣式。
第三,您正在創建畫布物件,但沒有將它們附加到 DOM。
您也收到錯誤,因為canvasX未初始化。加上 CSS 長度必須有單位。所以你需要newCanvas.style.left = canvasX "px"等。
您也錯誤地查找了您的元素。 getElementsByClassName(".hose-class")不會找到任何東西。它必須是getElementsByClassName(".hose-class")。
最后,我重寫了元素查找和顏色分配代碼。我已將每種配色方案捆綁到一組配色方案物件中。它使將類映射到顏色變得更加簡單。
// GLOBAL VARIABLES:
const TOTAL_IMAGES = 3; // could be 30, or 300
const canvasWidth = 250;
const canvasHeight = 320;
var canvasX = 0, canvasY = 0;
// COLOR VARIABLES:
var colorCounter = 0;
let houseColorSchemes = [ {".house-class": "fuchsia",
".door-class": "darkblue",
".window-class": "yellow",
".roof-class": "maroon"},
{".house-class": "gold",
".door-class": "purple",
".window-class": "pink",
".roof-class": "crimson"},
{".house-class": "lightblue",
".door-class": "darkslategray",
".window-class": "lightgreen",
".roof-class": "darkred"} ];
// CLASS-NAMES
let classNamesToPaintArray = [".house-class", ".door-class", ".window-class", ".roof-class"];
// SVG template
let houseSVG = document.getElementById("HOUSE");
function designOneHouse(theCanvas) {
console.log("\n\n==========================\n=");
console.log("= =>>In 'designOneHouse()'!\n");
let context = theCanvas.getContext("2d");
// Now GET-AT and PAINT the Individual SVG Components.
// STRATEGY:
// 1. Iterate through the Array containing all the CLASS-NAMES who's color I want to change.
// 2. For each of these classes, I'll need to iterate through all the HTML elements that are OF that class type
// (there may be like 10 elements that are all styled by the same Style; I want all of them to be updated!)
//
let colorScheme = houseColorSchemes[colorCounter];
classNamesToPaintArray.forEach(className => {
let elements = houseSVG.querySelectorAll(className);
elements.forEach(element => element.style.fill = colorScheme[className]);
});
var imageData = houseSVG.outerHTML;
var DOMURL = window.URL || window.webkitURL || window;
var img = new Image();
var svg = new Blob([imageData], { type: 'image/svg xml;charset=utf-8' });
var url = DOMURL.createObjectURL(svg);
img.onload = function () {
context.drawImage(img, 0, 0);
DOMURL.revokeObjectURL(url);
}
img.src = url;
// Iterate the ColorCounter - making sure we don't overflow the ColorsArrays:
colorCounter ;
if(colorCounter == houseColorSchemes.length) {
colorCounter = 0;
}
}
function makeCanvasGrid() {
console.log("\n\n====>In 'makeCanvasGrid()'!\n");
for(var canvasCounter = 0; canvasCounter < TOTAL_IMAGES; canvasCounter ) {
console.log("\n >FOR LOOP - canvasCounter = " canvasCounter);
// 1. Create a new Canvas Object:
let newCanvas = document.createElement("canvas");
newCanvas.setAttribute("width", canvasWidth);
newCanvas.setAttribute("height", canvasHeight);
newCanvas.setAttribute("id", "newCanvas" canvasCounter);
// Log-out just to verify the "id" property was set correctly:
console.log(" >newCanvas.id = " newCanvas.id);
// 2. Place the Canvas at (x,y) (top, left) coordinates:
newCanvas.style.position = "absolute";
newCanvas.style.left = canvasX "px"; //"100px";
newCanvas.style.top = canvasY "px"; //"100px";
document.body.appendChild(newCanvas);
designOneHouse(newCanvas);
// Check the current Canvas' (X, Y) coords, and if needed, reset X to 0 and SKIP to the next "ROW" of Canvasses:
if(canvasCounter > 0 && canvasCounter % 3 == 0) {
console.log(" >>NEXT ROW PLEASE!!!! canvasCount = ", canvasCounter);
canvasX = 0;
canvasY = canvasHeight 20;
}
else {
canvasX = canvasWidth 10;
}
}
}
makeCanvasGrid();
#house-template {
position: absolute;
left: -1000px;
}
<div id="house-template">
<svg id="HOUSE" data-name="Layer 1" xmlns="http://www.w3.org/2000/svg" width="240.26" height="311.24" viewBox="0 0 240.26 311.24">
<defs>
<style>
.roof-class, .window-class, .door-class {stroke: #000;stroke-miterlimit: 10;}
</style>
</defs>
<g id="House">
<rect class="house-class" x="30.08" y="131.74" width="173.07" height="179"/>
<path d="M270,242V420H98V242H270m1-1H97V421H271V241Z" transform="translate(-67.39 -109.76)"/>
</g>
<polygon id="Roof" class="roof-class" points="1.11 131.74 239.11 131.74 117.11 0.74 1.11 131.74"/>
<rect id="Window2" class="window-class" x="145.11" y="160.74" width="30" height="42"/>
<rect id="Window1" class="window-class" x="58.61" y="160.74" width="30" height="42"/>
<rect id="Door" class="door-class" x="92.11" y="228.74" width="52" height="82"/>
</svg>
</div>
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標籤:javascript css svg html5-canvas
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