我有 3 個模型類如下(蔬菜、水果和 ItemInBasket):
public class Vegetable
{
string name;
public string Name
{
get { return name; }
set { name = value; }
}
public Vegetable(string _Name)
{
this.Name = _Name;
}
}
public class Fruit
{
string name;
public string Name
{
get { return name; }
set { name = value; }
}
public Fruit(string _Name)
{
this.Name = _Name;
}
}
public class ItemInBasket
{
string name;
public string Name
{
get { return name; }
set { name = value; }
}
object fruitorvegetable;
public object FruitOrVegetable
{
get { return fruitorvegetable; }
set { fruitorvegetable = value; }
}
int quantity;
public int Quantity
{
get { return quantity; }
set { quantity = value; }
}
public ItemInBasket(string _Name, object _FruitOrVegetable, int _Quantity)
{
this.Name = _Name;
this.FruitOrVegetable = _FruitOrVegetable;
this.quantity = _Quantity;
}
}
我的視圖模型是:
public class ViewModel
{
private ObservableCollection<object> _availableItems;
public ObservableCollection<object> AvailableItems
{
get { return _availableItems; }
set { _availableItems = value; }
}
private ObservableCollection<ItemInBasket> _itemsInBasket;
public ObservableCollection<ItemInBasket> ItemsInBasket
{
get { return _itemsInBasket; }
set { _itemsInBasket = value; }
}
public ViewModel()
{
_availableItems = new ObservableCollection<object>();
_itemsInBasket = new ObservableCollection<ItemInBasket>();
this.GenerateAvailableItems();
this.GenerateItemsInBasket();
}
private void GenerateAvailableItems()
{
_availableItems.Add(new Vegetable("Broccoli")); // index 0
_availableItems.Add(new Vegetable("Kale")); // index 1
_availableItems.Add(new Vegetable("Spinach")); // index 2
_availableItems.Add(new Vegetable("Carrots")); // index 3
_availableItems.Add(new Vegetable("Garlic")); // index 4
_availableItems.Add(new Fruit("Apple")); // index 5
_availableItems.Add(new Fruit("Orange")); // index 6
_availableItems.Add(new Fruit("Pear")); // index 7
_availableItems.Add(new Fruit("Cherry")); // index 8
_availableItems.Add(new Fruit("Grape")); // index 9
}
private void GenerateItemsInBasket()
{
_itemsInBasket.Add(new ItemInBasket("Apples",_availableItems[5],3));
_itemsInBasket.Add(new ItemInBasket("Kale", _availableItems[1], 10));
_itemsInBasket.Add(new ItemInBasket("Grape", _availableItems[9], 2));
_itemsInBasket.Add(new ItemInBasket("Carrots", _availableItems[3], 1));
}
}
我試圖能夠修改資料網格中顯示的每個 ItemInBasket 內部的 FruitOrVegetable,但我遇到了資料系結問題。我正在使用 Syncfusion 資料網格,但我認為它不會影響任何東西。
<syncfusion:SfDataGrid AutoGenerateColumns="False" SelectionMode="Single"
AllowEditing="True" AllowDeleting="True" ItemsSource="{Binding ItemsInBasket,Source={StaticResource viewModel}}">
<syncfusion:SfDataGrid.Columns>
<syncfusion:GridTemplateColumn MappingName="FruitOrVegetable" HeaderText="Order">
<syncfusion:GridTemplateColumn.EditTemplate>
<DataTemplate>
<ComboBox IsEditable="True" DisplayMemberPath="Name" SelectedValuePath="Name"
Text="{Binding FruitOrVegetable.Name, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"
ItemsSource="{Binding AvailableItems, Source={StaticResource viewModel}}"/>
</DataTemplate>
</syncfusion:GridTemplateColumn.EditTemplate>
<syncfusion:GridTemplateColumn.CellTemplate>
<DataTemplate>
<TextBlock Text="{Binding Name}" />
</DataTemplate>
</syncfusion:GridTemplateColumn.CellTemplate>
</syncfusion:GridTemplateColumn>
<syncfusion:GridNumericColumn HeaderText="Quantity" MappingName ="Quantity"/>
</syncfusion:SfDataGrid.Columns>
</syncfusion:SfDataGrid>
uj5u.com熱心網友回復:
您需要在 SfDataGrid 中顯示 FruitOrVegetable 的修改值,可以通過系結 ComboBox 的 SelectedValue 屬性來實作。請參考下面的代碼片段,
<ComboBox IsEditable="True" DisplayMemberPath="Name" SelectedValuePath="Name"
SelectedValue="{Binding Name}"
Text="{Binding FruitOrVegetable.Name, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"
ItemsSource="{Binding AvailableItems, Source={StaticResource viewModel}}"/>
uj5u.com熱心網友回復:
這就是我們所說的“介面”派上用場的地方。這使您可以確定屬性確實存在于該物件上。將其視為類和介面之間的契約,以始終包含某些屬性。你可以在這里
了解更多
您可以定義這樣的介面
public interface INamedItem
{
string Name {get;set;}
}
現在代替object型別使用此介面(首先在您的蔬菜和水果類中實作它們),以便您可以輕松系結到它(以及許多其他好處)
public class Vegetable : INamedItem
{
string name;
public string Name
{
get { return name; }
set { name = value; }
}
public Vegetable(string _Name)
{
this.Name = _Name;
}
}
public class Fruit: INamedItem
{
string name;
public string Name
{
get { return name; }
set { name = value; }
}
public Fruit(string _Name)
{
this.Name = _Name;
}
}
public class ItemInBasket
{
string name;
public string Name
{
get { return name; }
set { name = value; }
}
INamedItem fruitorvegetable;
public object FruitOrVegetable
{
get { return fruitorvegetable; }
set { fruitorvegetable = value; }
}
int quantity;
public int Quantity
{
get { return quantity; }
set { quantity = value; }
}
public ItemInBasket(string _Name, INamedItem _FruitOrVegetable, int _Quantity)
{
this.Name = _Name;
this.FruitOrVegetable = _FruitOrVegetable;
this.quantity = _Quantity;
}
}
對于您的可用專案,它變為:
private ObservableCollection<INamedItem> _availableItems;
public ObservableCollection<INamedItem> AvailableItems
{
get { return _availableItems; }
set { _availableItems = value; }
}
現在像您在代碼中一樣正常添加,因此不再對其進行更改并檢查它是否有效:)
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