如何統一實體化佇列中的游戲物件作為游戲物件的子代
謝謝
void SpawnSolders()
{
for (int i = 0; i < warriorsCount; i )
{
if (isOcupied[i] == false)
{
isOcupied[i] = true;
warriorsQ.Enqueue((GameObject)Instantiate(war1, battlePositions[i].position, transform.rotation));
}
}
}
uj5u.com熱心網友回復:
您需要將父引數傳遞給 Instantiate 函式。
void SpawnSolders()
{
for (int i = 0; i < warriorsCount; i )
{
if (isOcupied[i] == false)
{
isOcupied[i] = true;
warriorsQ.Enqueue((GameObject)Instantiate(war1, battlePositions[i].position, transform.rotation, parentGameObject.transform));
}
}
}
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