目錄
- 三子棋
- 三子棋實作
- 實作結果
三子棋
**:三子棋是一種民間傳統游戲,又叫九宮棋、圈圈叉叉、一條龍、井字棋等,
三子棋實作
分段實作~將游戲代碼分成3段
- test.c 三子棋游戲的主體流程
- game.c 游戲具體的介面
- game.h 各個介面的宣告,頭檔案,定義的常量等!
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("******歡迎使用三子棋**********\n");
printf("******************************\n");
printf("***** 1.人vs電腦 *****\n");
printf("***** 2.人vs人 *****\n");
printf("***** 0.結束游戲 *****\n");
printf("******************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };//存盤資料——>二維陣列
InitBoard(board, ROW, COL);//初始化棋盤-->初始化空格
DisplayBoard(board, ROW, COL);//列印棋盤
char ret = 0;
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判斷玩家是否贏得游戲
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
//電腦下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判斷電腦是否贏得比賽
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家1贏啦\n");
}
else if (ret == '#')
{
printf("電腦贏啦\n");
}
else
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
void game_2()
{
char board[ROW][COL] = { 0 };//存盤資料——>二維陣列
InitBoard(board, ROW, COL);//初始化棋盤-->初始化空格
DisplayBoard(board, ROW, COL);//列印棋盤
char ret = 0;
while (1)
{
//玩家1下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判斷玩家1是否贏得游戲
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
//玩家2下棋
PlayerMove_2(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判斷玩家2是否贏得比賽
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家1贏啦\n");
}
else if (ret == '#')
{
printf("玩家2贏啦\n");
}
else
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("請選擇:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 2:
game_2();
break;
case 0:
printf("退出游戲\n");
break;
default:
printf("選擇錯誤,請重新選擇\n");
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[][COL], int row, int col)//玩家1下棋
{
int x = 0;
int y = 0;
printf("玩家1走:>\n");
while (1)
{
printf("請輸入下棋的坐標:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐標被占用,請重新輸入\n");
}
}
else
{
printf("坐標非法,請重新輸入\n");
}
}
}
void PlayerMove_2(char board[][COL], int row, int col)//玩家2下棋
{
int x = 0;
int y = 0;
printf("玩家2走:>\n");
while (1)
{
printf("請輸入下棋的坐標:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '#';
break;
}
else
{
printf("坐標被占用,請重新輸入\n");
}
}
else
{
printf("坐標非法,請重新輸入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)//電腦下棋
{
int x = 0;
int y = 0;
printf("電腦走:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)//判斷行
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][1];
}
}
for (i = 0; i < col; i++)//判斷列
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判斷對角線
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判斷平局
//如果棋盤滿了回傳1, 不滿回傳0
int ret = IsFull(board, row, col);
if (ret == 1)
{
return 'Q';
}
//繼續
return 'C';
}
game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);//制空陣列
void DisplayBoard(char board[ROW][COL], int row, int col);//制定空表
void PlayMove(char board[ROW][COL],int row, int col);//玩家1
void PlayMove_2(char board[ROW][COL], int row, int col);//玩家2
void ComputerMove(char board[ROW][COL], int row, int col);//電腦
char IsWin(char board[ROW][COL], int row, int col);//判斷
int IsFull(char board[ROW][COL], int row, int col);//查看表格是否為滿
實作結果
1:人vs電腦

2:人vs人

總結:三子棋既簡單又復雜,需要我們理解后進行練習!!!
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標籤:其他
