掃雷
- 掃雷游戲
- 1.選單
- 2.初始化棋盤
- 3.列印棋盤
- 4.布置雷
- 5.排查雷
- 6.整體效果展示
- 7.代碼分享
- 7.1 test.c
- 7.2 game.c
- 7.3 game.h
掃雷游戲

今天我們就要設計一款這樣的游戲,首先需要設定棋盤,然后對棋盤進行隨機布雷,最后在排雷,
1.選單
首先制作一個簡易選單
int main() {
int input;
srand((unsigned int)time(NULL));
do {
menu();
printf("請選擇:\n");
scanf("%d", &input);
switch (input) {
case 1:
game();
break;
case 0:
printf("退出游戲\n");
break;
default:
printf("選擇錯誤\n");
break;
}
} while(input);
return 0;
}
效果如下:
2.初始化棋盤
首先需要設定兩個二維陣列,分別存放雷的資訊和排查出雷的資訊
char mine[ROWS][COLS] = { 0 };//存放雷的資訊
char show[ROWS][COLS] = { 0 };//存放排查出雷的資訊
然后對其進行初始化
//初始化棋盤
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set) {
for (int i = 0;i < rows;i++) {
for (int j = 0;j < cols;j++) {
board[i][j] = set;
}
}
}
3.列印棋盤
棋盤的列印可以直接遍歷二維陣列,并加上一些分割線
void PrintBoard(char board[ROWS][COLS], int row, int col) {
printf("--------掃雷--------\n");
for (int i = 0;i <= 9;i++) {
printf("%d ", i);
}
printf("\n");
for (int i = 1;i < row+1 ;i++) {
printf("%d ", i);
for (int j = 1;j < col+1;j++) {
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("--------------------\n");
}
列印出來的棋盤如下

4.布置雷
棋盤列印出來了,接下來就是在棋盤上隨機布雷
void SetMine(char board[ROWS][COLS], int row, int col) {
int count = EASY_COUNT;
while (count) {
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (board[x][y] != '1') {
board[x][y] = '1';
count--;
}
}
}
5.排查雷
排查雷采用玩家輸入坐標,對比觀察該坐標是否有雷并給出提示,提示顯示該坐標周圍有幾個雷或者是否被炸死
//排查雷
int GetMineCount(char board[ROWS][COLS],int x,int y) {
int count=0;
for (int i = x - 1;i <= x + 1;i++) {
for (int j = y - 1;j <= y + 1;j++) {
count += (board[i][j]-'0');
}
}
return count;
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
int x, y,win=0;
while (win<row*col-EASY_COUNT) {
printf("請輸入坐標\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (mine[x][y] != '1') {
int count = GetMineCount(mine,x,y);
show[x][y] = count + '0';
PrintBoard(show, ROW, COL);
win++;
}
else {
printf("很遺憾,你被炸死了\n");
PrintBoard(mine, ROW, COL);
break;
}
}
else {
printf("坐標非法,請重新輸入\n");
}
}
if (win == row * col - EASY_COUNT) {
printf("恭喜你,排雷成功\n");
PrintBoard(mine, ROW, COL);
}
}
6.整體效果展示

7.代碼分享
7.1 test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu() {
printf("*********************************\n");
printf("********* 1. play **********\n");
printf("********* 0. exit **********\n");
printf("*********************************\n");
}
void game() {
char mine[ROWS][COLS] = { 0 };//存放雷的資訊
char show[ROWS][COLS] = { 0 };//存放排查出雷的資訊
//初始化棋盤
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS,'*');
//列印棋盤
//PrintBoard(mine, ROW, COL);
PrintBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//PrintBoard(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main() {
int input;
srand((unsigned int)time(NULL));
do {
menu();
printf("請選擇:\n");
scanf("%d", &input);
switch (input) {
case 1:
game();
break;
case 0:
printf("退出游戲\n");
break;
default:
printf("選擇錯誤\n");
break;
}
} while(input);
return 0;
}
7.2 game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//初始化棋盤
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set) {
for (int i = 0;i < rows;i++) {
for (int j = 0;j < cols;j++) {
board[i][j] = set;
}
}
}
//列印棋盤
void PrintBoard(char board[ROWS][COLS], int row, int col) {
printf("--------掃雷--------\n");
for (int i = 0;i <= 9;i++) {
printf("%d ", i);
}
printf("\n");
for (int i = 1;i < row+1 ;i++) {
printf("%d ", i);
for (int j = 1;j < col+1;j++) {
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("--------------------\n");
}
//設定雷
void SetMine(char board[ROWS][COLS], int row, int col) {
int count = EASY_COUNT;
while (count) {
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (board[x][y] != '1') {
board[x][y] = '1';
count--;
}
}
}
//排查雷
int GetMineCount(char board[ROWS][COLS],int x,int y) {
int count=0;
for (int i = x - 1;i <= x + 1;i++) {
for (int j = y - 1;j <= y + 1;j++) {
count += (board[i][j]-'0');
}
}
return count;
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
int x, y,win=0;
while (win<row*col-EASY_COUNT) {
printf("請輸入坐標\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (mine[x][y] != '1') {
int count = GetMineCount(mine,x,y);
show[x][y] = count + '0';
PrintBoard(show, ROW, COL);
win++;
}
else {
printf("很遺憾,你被炸死了\n");
PrintBoard(mine, ROW, COL);
break;
}
}
else {
printf("坐標非法,請重新輸入\n");
}
}
if (win == row * col - EASY_COUNT) {
printf("恭喜你,排雷成功\n");
PrintBoard(mine, ROW, COL);
}
}
7.3 game.h
#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化棋盤
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
//列印棋盤
void PrintBoard(char board[ROWS][COLS], int row, int col);
//設定雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char board1[ROWS][COLS], char board2[ROWS][COLS], int row, int col);
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標籤:其他

