解釋全在注釋里,復制代碼掛上運行查看效果,可根據自己的需求修改,


using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
public class MyFile : MonoBehaviour
{
void Start()
{
Debug.Log(Application.persistentDataPath);
//建個檔案夾留著洗掉測驗
if (!Directory.Exists(Application.persistentDataPath+"/test"))
{
Directory.CreateDirectory(Application.persistentDataPath + "/test");
}
//創建兩個txt檔案,并且寫入Hello World
FileWrite(Application.persistentDataPath, "/test01.txt", "Hello World");
FileWrite(Application.persistentDataPath, "/test02.txt", "Hello World");
//讀出txt中的資料
string str= FileRead(Application.persistentDataPath+"/test01.txt");
Debug.Log(str);
//洗掉檔案測驗
FileDelete(Application.persistentDataPath, "test01.txt");
//洗掉檔案夾測驗
FileDelete(Application.persistentDataPath+ "/test");
//獲取所有的檔案夾
string [] strs= GetFilePath(Application.persistentDataPath);
for (int i = 0; i < strs.Length; i++)
{
Debug.Log(strs[i]);
}
//獲取指定型別的檔案
Debug.Log(getFile(Application.streamingAssetsPath, ".json").Count);
}
/// <summary>
/// 獲取路徑下的所有檔案夾
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public static string[] GetFilePath(string path)
{
if (Directory.Exists(path))
{
//檔案路徑
string[] dir = Directory.GetDirectories(path);
//檔案名
string[] names = new string[dir.Length];
for (int i = 0; i < dir.Length; i++)
{
//賦值檔案命名
names[i] = Path.GetFileName(dir[i]);
// print(names[i]);
}
// print(dir.Length);
return names;
}
else
{
Debug.LogError("未找到路徑");
return null;
}
}
/// <summary>
/// 私有變數
/// </summary>
private static List<FileInfo> lst = new List<FileInfo>();
/// <summary>
/// 獲得目錄下所有檔案或指定檔案型別檔案
/// </summary>
/// <param name="path">檔案夾路徑</param>
/// <param name="extName">擴展名可以多個 例如 .mp3.wma.rm</param>
/// <returns>List<FileInfo></returns>
public static List<FileInfo> getFile(string path, string extName)
{
Getdir(path, extName);
return lst;
}
/// <summary>
/// 獲取指定型別檔案 注意:Application.persistentDataPath可能獲取不到
/// </summary>
/// <param name="path"></param>
/// <param name="extName"></param>
private static void Getdir(string path, string extName)
{
try
{
lst = new List<FileInfo>();
string[] dir = Directory.GetDirectories(path); //檔案夾串列
DirectoryInfo fdir = new DirectoryInfo(path);
FileInfo[] file = fdir.GetFiles();
//FileInfo[] file = Directory.GetFiles(path); //檔案串列
if (file.Length != 0 || dir.Length != 0) //當前目錄檔案或檔案夾不為空
{
foreach (FileInfo f in file) //顯示當前目錄所有檔案
{
if (extName.ToLower().IndexOf(f.Extension.ToLower()) >= 0)
{
lst.Add(f);
}
}
//foreach (string d in dir)
//{
// Getdir(d, extName);//遞回
//}
}
}
catch (Exception ex)
{
Debug.LogError("失敗");
}
}
/// <summary>
/// 創建檔案并且寫入資料
/// </summary>
/// <param name="path">路徑</param>
/// <param name="name">名字</param>
/// <param name="data">資料</param>
public static bool FileWrite(string path, string name, string data)
{
try
{
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
FileStream fs = new FileStream(path + name, FileMode.Create, FileAccess.Write);
StreamWriter sw = new StreamWriter(fs, Encoding.UTF8);
sw.Write(data);
sw.Close();
fs.Close();
return true;
}
catch (Exception ex)
{
Debug.LogError(ex);
}
return false;
}
/// <summary>
/// 檔案讀取資料
/// </summary>
/// <param name="path">路徑</param>
/// <returns></returns>
public static string FileRead(string path)
{
string data = string.Empty;
FileInfo t = new FileInfo(path);
if (!t.Exists)
{
return string.Empty;
}
try
{
FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read);
StreamReader sr = new StreamReader(fs, Encoding.UTF8);
data = sr.ReadToEnd();
sr.Close();
fs.Close();
}
catch (IOException e)
{
Debug.LogError("FileRead: " + e.Message);
}
return data;
}
/// <summary>
/// 洗掉指定路徑下的指定檔案
/// </summary>
/// <param name="fullPath">路徑</param>
/// <param name="fileName">檔案名稱</param>
/// <returns></returns>
public static bool FileDelete(string fullPath, string fileName)
{
//獲取指定路徑下面的所有資源檔案 然后進行洗掉
if (Directory.Exists(fullPath))
{
DirectoryInfo direction = new DirectoryInfo(fullPath);
FileInfo[] files = direction.GetFiles("*", SearchOption.AllDirectories);
for (int i = 0; i < files.Length; i++)
{
if (files[i].Name.EndsWith(".meta"))
{
continue;
}
string FilePath = fullPath + "/" + files[i].Name;
// Debug.Log(files[i].Name);
if (files[i].Name == fileName)//如果不指定檔案名稱將洗掉這個檔案夾下的所有檔案
File.Delete(FilePath);
}
return true;
}
return false;
}
/// <summary>
/// 洗掉指定的檔案夾
/// </summary>
/// <param name="path">路徑</param>
public static void FileDelete(string path)
{
directoryInfo = new DirectoryInfo(path);
DeleteDirs(directoryInfo);
}
static DirectoryInfo directoryInfo;
static void DeleteDirs(DirectoryInfo dirs)
{
if (dirs == null || (!dirs.Exists))
{
Debug.LogError("沒有指定檔案");
return;
}
DirectoryInfo[] subDir = dirs.GetDirectories();
if (subDir != null)
{
for (int i = 0; i < subDir.Length; i++)
{
if (subDir[i] != null)
{
DeleteDirs(subDir[i]);
}
}
subDir = null;
}
FileInfo[] files = dirs.GetFiles();
if (files != null)
{
for (int i = 0; i < files.Length; i++)
{
if (files[i] != null)
{
// Debug.Log("洗掉檔案:" + files[i].FullName + "__over");
files[i].Delete();
files[i] = null;
}
}
files = null;
}
// Debug.Log("洗掉檔案夾:" + dirs.FullName + "__over");
dirs.Delete();
}
}
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