導語
每年的中秋節,
總會有一大批不明覺厲的月餅悄悄出現~
?
總有一款適合你
而今年這款月餅卻意外脫穎而出...
當當當當!
你見過Python餡兒的月餅嘛?
沒錯,這就是今年的新口味月餅
Python牌月餅
?
哈哈哈,前一篇文章就是python牌兒的巧克力月餅,歡迎閱讀哦~
【中秋來襲】臥槽!沒想到,用Python竟能做巧克力月餅![附原始碼]
木木子幾乎可以想象,Python牌月餅將受到怎樣的熱捧,大約每個人都想入手一堆
一天吃不完?沒關系,你有中秋長假可以慢慢品嘗,
?
假期這么長、月亮這么圓,記得要和愛的人團聚
,
而今天木木子想趁時光正好,帶你們去嘗一下自己秘制的中秋“月餅”!

正文
本文是制作一款Python月餅牌兒的拼圖小游戲哈!
Python餡兒的月餅制作就在之前寫過的記得閱讀啦!
(1)環境安裝,
Python版本:Python 3.6 、開發工具:PyCharm,部分Python自帶內置模塊,
第三方模塊:pygame,
注意:在使用第三方模塊時,首先需要使用pip install命令安裝該模塊,可以在命令視窗中執行以下命令:
pip install pygame
(2)月餅圖片素材,
?
??
(3)游戲開始界面設定,主要分三個等級的模式:H為5*5模式, M為4*4模式, L為3*3模式,
def ShowStartInterface(screen, width, height):
screen.fill(cfg.BACKGROUNDCOLOR)
tfont = pygame.font.Font(cfg.FONTPATH, width//4)
cfont = pygame.font.Font(cfg.FONTPATH, width//20)
title = tfont.render('拼圖游戲', True, cfg.RED)
content1 = cfont.render('按H或M或L鍵開始游戲', True, cfg.BLUE)
content2 = cfont.render('H為5*5模式, M為4*4模式, L為3*3模式', True, cfg.BLUE)
trect = title.get_rect()
trect.midtop = (width/2, height/10)
crect1 = content1.get_rect()
crect1.midtop = (width/2, height/2.2)
crect2 = content2.get_rect()
crect2.midtop = (width/2, height/1.8)
screen.blit(title, trect)
screen.blit(content1, crect1)
screen.blit(content2, crect2)
while True:
for event in pygame.event.get():
if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == ord('l'): return 3
elif event.key == ord('m'): return 4
elif event.key == ord('h'): return 5
pygame.display.update()
?
??
?(4)準備了幾張月餅的素材圖片,是定義的隨機生成,也可以指定哈,
def GetImagePath(rootdir):
imagenames = os.listdir(rootdir)
assert len(imagenames) > 0
return os.path.join(rootdir, random.choice(imagenames))
(5)游戲結束界面,完成拼圖,
def ShowEndInterface(screen, width, height):
screen.fill(cfg.BACKGROUNDCOLOR)
font = pygame.font.Font(cfg.FONTPATH, width//15)
title = font.render('恭喜! 你成功完成了拼圖!', True, (233, 150, 122))
rect = title.get_rect()
rect.midtop = (width/2, height/2.5)
screen.blit(title, rect)
pygame.display.update()
while True:
for event in pygame.event.get():
if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
pygame.display.update()
游戲主函式:
''主函式'''
def main():
# 初始化
pygame.init()
clock = pygame.time.Clock()
# 加載圖片
game_img_used = pygame.image.load(GetImagePath(cfg.PICTURE_ROOT_DIR))
game_img_used = pygame.transform.scale(game_img_used, cfg.SCREENSIZE)
game_img_used_rect = game_img_used.get_rect()
# 設定視窗
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('拼圖游戲 —— 原始碼基地:959755565')
# 游戲開始界面
size = ShowStartInterface(screen, game_img_used_rect.width, game_img_used_rect.height)
assert isinstance(size, int)
num_rows, num_cols = size, size
num_cells = size * size
# 計算Cell大小
cell_width = game_img_used_rect.width // num_cols
cell_height = game_img_used_rect.height // num_rows
# 避免初始化為原圖
while True:
game_board, blank_cell_idx = CreateBoard(num_rows, num_cols, num_cells)
if not isGameOver(game_board, size):
break
# 游戲主回圈
is_running = True
while is_running:
# --事件捕獲
for event in pygame.event.get():
# ----退出游戲
if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
# ----鍵盤操作
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT or event.key == ord('a'):
blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols)
elif event.key == pygame.K_RIGHT or event.key == ord('d'):
blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols)
elif event.key == pygame.K_UP or event.key == ord('w'):
blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols)
elif event.key == pygame.K_DOWN or event.key == ord('s'):
blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols)
# ----滑鼠操作
elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
x, y = pygame.mouse.get_pos()
x_pos = x // cell_width
y_pos = y // cell_height
idx = x_pos + y_pos * num_cols
if idx == blank_cell_idx-1:
blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols)
elif idx == blank_cell_idx+1:
blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols)
elif idx == blank_cell_idx+num_cols:
blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols)
elif idx == blank_cell_idx-num_cols:
blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols)
# --判斷游戲是否結束
if isGameOver(game_board, size):
game_board[blank_cell_idx] = num_cells - 1
is_running = False
# --更新螢屏
screen.fill(cfg.BACKGROUNDCOLOR)
for i in range(num_cells):
if game_board[i] == -1:
continue
x_pos = i // num_cols
y_pos = i % num_cols
rect = pygame.Rect(y_pos*cell_width, x_pos*cell_height, cell_width, cell_height)
img_area = pygame.Rect((game_board[i]%num_cols)*cell_width, (game_board[i]//num_cols)*cell_height, cell_width, cell_height)
screen.blit(game_img_used, rect, img_area)
for i in range(num_cols+1):
pygame.draw.line(screen, cfg.BLACK, (i*cell_width, 0), (i*cell_width, game_img_used_rect.height))
for i in range(num_rows+1):
pygame.draw.line(screen, cfg.BLACK, (0, i*cell_height), (game_img_used_rect.width, i*cell_height))
pygame.display.update()
clock.tick(cfg.FPS)
# 游戲結束界面
ShowEndInterface(screen, game_img_used_rect.width, game_img_used_rect.height)
?游戲效果:
?
???
??總結
最難的那關,我圖都不敢放了,你們自己去試試吧??制作不易,記得一鍵三連哦!!

如果需要本文完整的代碼+圖片素材, 歡迎閱讀往期文章哦~
Python新手安裝包、免費激活碼、等等更多Python資料
老規矩原始碼基地見:【959755565】即可免費領取哦!!
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