不只是三子棋游戲,寫任何游戲的代碼都需要縷清思路才能動手去做,且必須要有條理性,
要想玩游戲,首先都會有一個選擇界面,即是否進行游戲,那么我們就創建一個選單好了,
當然,要先有一個游戲主體,如下所示:
int main()
{
test();
return 0;
}
這里的test()函式就是游戲主體,
void test()
{
int input = 0;
do
{
mnue(); //選單的列印
srand((unsigned int)time(NULL));
printf("請選擇:>\n");
scanf("%d", &input);
switch (input)
{
case 1:
game(); //游戲的具體內容
break;
case 2:
printf("退出游戲\n");
break;
default:
printf("選擇錯誤\n");
break;
}
} while (input);
} //這是是否進行游戲的選擇代碼
mnue()函式如下:
void mnue()
{
printf("*********************************\n");
printf("*********************************\n");
printf("************ 1.paly ***********\n");
printf("************ 0.exit ***********\n");
printf("*********************************\n");
printf("*********************************\n");
}
接下來是游戲的主代碼了
void game()
{
printf("輸入坐標模式:數字+空格+數字,例如:2 2\n");
char board[ROW][COL] = { 0 };
Initboard(board, ROW, COL);
Displayboard(board, ROW, COL);
char ret = 0;
while(1)
{
Player_move(board, ROW, COL);
Displayboard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
Computer_move(board, ROW, COL);
Displayboard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家贏\n");
}
else if (ret == '#')
{
printf("電腦贏\n");
}
else
{
printf("平局\n");
}
}
這里面的很多都是自定義的函式,為了看著不太擁擠繁雜,我又創建了頭檔案和函式源檔案:
//頭檔案
#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 3
#define COL 3
void Initboard(char board[ROW][COL], int row, int col);
void Displayboard(char board[ROW][COL], int row, int col);
void Player_move(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);
void Computer_move(char board[ROW][COL], int row, int col);
//函式源檔案
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
board[i][j] = ' ';
}
}
}
void Displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
printf(" %c ", board[i][j]);
if (j < COL - 1)
{
printf("|");
}
}
printf("\n");
if (i < ROW - 1)
{
for (j = 0; j < COL; j++)
{
printf("---");
if (j < COL - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void Player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:>\n");
while (1)
{
int i = 0;
int j = 0;
scanf("%d %d", &i, &j);
if (i >= 1 && i <= row && j >= 1 && j <= col)
{
if (board[i - 1][j - 1] ==' ')
{
board[i - 1][j - 1] = '*';
break;
}
else
{
printf("該坐標被占用,請重新輸入!\n");
}
}
else
{
printf("坐標非法,請重新輸入!\n");
}
}
}
void Computer_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("電腦下棋>\n");
while (1)
{
x = rand() % ROW;//0~2
y = rand() % COL;//0~2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < ROW; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < COL; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[1][2] == board[1][1] && board[1][1] == board[2][1] && board[1][1] != ' ')
{
return board[1][1];
}
if (1 == is_full(board, row, col))
{
return 'Q';
}
else
{
return 'C';
}
}
開始游戲后首先要列印棋盤,其實也就是創建一個二維陣列,接著初始化棋盤,把一個個空格的字符傳進陣列,棋盤中間的豎線橫線很好加入進去,只要在回圈體的
引入的移動函式有玩家移動和電腦移動,玩家移動就是輸入坐標,把空字符換成玩家字符,當然,要有判斷陳述句,避免坐標非法和坐標占用,
這里電腦移動靠的是亂數的生成,當然了,隨機生成的數取模3,結果只能是0 1 2,不會越界,亂數的生成用的是時間戳,
最后就是輸贏的判斷了,首先看看棋盤滿了沒,如果滿了,那就是平局,
其次是三字連的判斷,這個沒什么技識訓含量可言,
以上就是總的程序啦!
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標籤:其他
