前幾年接觸過原生Unity VideoPlayer ,最近又重新接觸了下針對FGUI接入,記錄下一些坑,也給有視頻播放需求,需要接入這塊的同學分享下
Unity在5.6版本加入了新的VideoPlayer,代替Moive Texture實作,***接入時注意下,環境最好基于Window10系統開發,如果是基于Window7系統開發,兼容性問題,打出來的包部分平臺將無法播放,推薦開發Unity版本較高版本,新版本開發, 舊版本有Windows: [Windows 7] “WindowsVideoMedia error 0xc00d36b4” error is thrown when loading a video with the VideoPlayer (1306350)***,目前知道部分視頻格式不兼容無法播放,有知道什么原因,或者好的方案的同學告訴我下,
翻閱過一些資料,VideoPlayer 是基于Window10 Api開發的,所以Win10比較友好,舊的Unity版本有些bug,在后面版本修復,
還有些同學遇到,android有的平臺無法播放,網上各種什么設定V8,什么得一堆,
歸究一點,兼容性問題, 找出相應平臺兼容性好的格式,碼率,
因為Unity支持不同的視頻格式,各個平臺有相應的兼容性,所以注意這一點,
進入正題
1,首先創建FairyGUI 組件包,創建個GLoader,為后面texture 做準備

2,VideoPlayer掛載,根據幀數,計算是否結束
在這里插入代碼片
//大致步驟寫下,思路就是以下這些
// 更新gloder,texuture
public GObject mainUI;
public VideoPlayer m_videoPlayer = null;
public AudioSource m_audioSource = null;
public GLoader m_gLoaderVideoTexture = null;
private float m_maxValue = 0;
public override void Awake()
{
m_videoPlayer = Stage.inst.gameObject.GetComponent<VideoPlayer>();
if (null == m_videoPlayer)
{
m_videoPlayer = Stage.inst.gameObject.AddComponent<VideoPlayer>();
}
}
public void Update()
{
if (null != mainUI && mainUI.visible)
{
if (null != m_videoPlayer && m_videoPlayer.isPlaying)
{
m_maxValue = m_videoPlayer.frameCount / m_videoPlayer.frameRate;
if (Mathf.Abs((int)m_videoPlayer.time - (int)m_maxValue) == 0)
{
m_videoPlayer.frame = (long)m_videoPlayer.frameCount;
m_videoPlayer.Stop();
Debug.Log("播放完成!");
return;
}
if (m_videoPlayer.isPrepared)
{
m_gLoaderVideoTexture .texture = new NTexture(m_videoPlayer.texture);
}
}
}
}
public void StartVideo()
{
var videoClip = Resources.Load("video.mp4");
if(null == videoClip)
return;
mainUI.visible = true;
m_videoPlayer.clip = videoClip as VideoClip;
m_videoPlayer.playOnAwake = false;
m_videoPlayer.isLooping = false;
m_videoPlayer.waitForFirstFrame = true;
m_videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;
m_videoPlayer.SetTargetAudioSource(0, m_audioSource);
m_videoPlayer.Prepare();
m_maxValue = m_videoPlayer.frameCount / m_videoPlayer.frameRate;
if (!m_videoPlayer.isPrepared)
{
m_videoPlayer.prepareCompleted += onPrepareFinished;
}
else
{
m_videoPlayer.Play();
}
}
public void StopVideo()
{
if (null != mainUI && mainUI.visible)
{
if (null != m_videoPlayer)
{
m_videoPlayer.Stop();
}
mainUI.visible = false;
}
}
public void onPrepareFinished(VideoPlayer player)
{
player.Play();
}
具體想要實作特殊播放細節,VideoPlayer官方檔案:
一些別人遇到的一些坑,可以翻閱下UWA
如果使用第三方插件,可以考慮Avpro Video官方檔案
Avpro Video擴展性強,也很完美,唯一缺的是沒底層原始碼,代碼例外出錯率不好把控,
接入實作原理也大致相同update=>m_gLoaderVideoTexture .texture = new NTexture(m_videoPlayer.texture);,把原生NGUI適配原始碼修改下,適配下FairyGUI既可,
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