using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
public class Test : MonoBehaviour {
private VideoPlayer videoplayer();
private void Awake()
{
videoPlayer() = GetComponent<VideoPlayer>();
}
void Start () {
}
void Update () {
if (Input.GetKeyDown(KeyCode.P))
{
myPlayPause();
}
}
public void myPlayPause()
{
if (videoPlayer.isPlying)
{
videoPlayer0.Pause();
}
else
{
videoPlayer0.Play();
}
}
}
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private VideoPlayer videoplayer();轉載請註明出處,本文鏈接:https://www.uj5u.com/qita/9372.html
標籤:Unity3D
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