2021-11-07-
作者:Nico
時間: 2021-11-07
網站地址:https://github.com/sxfinn
摘要
C語言實作一個大家小時候都玩過的小游戲的進階版本,不止是三子棋,可以根據玩家需要設定棋盤大小,
目錄
- 2021-11-07-
- 摘要
- 頭檔案
- 主函式
- 具體實作游戲的函式
使用C語言實作一個大家小時候都玩過的小游戲的進階版本,不止是三子棋,可以根據玩家需要設定棋盤大小,的可讀性,我將原始碼分為了三個部分,分別是源檔案test.c、game.c、game.h,
test.c部分是游戲進入、開始、結束的骨干代碼,
game.c是游戲的具體如何實作的代碼,
game.h是所有自定義函式以及庫函式的頭檔案包含、函式宣告以及宏定義,
可以根據需要自行設定ROW和COL的值達到改變棋盤大小以及勝利條件,
3X3棋盤如圖:

改變ROW、COL的值為5
5X5棋盤:

代碼如下:
頭檔案
game.h
#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#include<Windows.h>
#define ROW 3 //棋盤的行數
#define COL 3 //棋盤的列數
//game函式
void game();
//列印簡易游戲選單
void menu();
//初始化棋盤
void init_board(char board[ROW][COL], int row, int col);
//列印棋盤
void print_board(char board[ROW][COL], int row, int col);
//電腦下棋
void computer_chess(char board[ROW][COL], int row, int col);
//玩家下棋
void player_playing_chess(char board[ROW][COL], int row, int col);
//判斷是否有一方獲勝
char judge_wins(char board[ROW][COL], int row, int col);
//判斷是否已經平局
int is_full(char board[ROW][COL], int row, int col);
主函式
test.c
#include"game.h"
int main()
{
//播種由函式 rand 使用的亂數發生器
srand((unsigned int)time(NULL));
menu();
int input = 0;
do
{
printf("請輸入->\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戲\n");
break;
default:
printf("輸入錯誤:\n");
break;
}
} while(input);
return 0;
}
具體實作游戲的函式
game.c
#include"game.h"
void game()
{
char board[ROW][COL] = { 0 };
init_board(board, ROW, COL);
print_board(board, ROW, COL);
char ret = 0;
while (1)
{
computer_chess(board, ROW, COL);
//判斷是否結束
ret = judge_wins(board, ROW, COL);
print_board(board, ROW, COL);
if (ret)
break;
player_playing_chess(board, ROW, COL);
//判斷是否結束
ret = judge_wins(board, ROW, COL);
print_board(board, ROW, COL);
if (ret)
break;
}
//結束后列印棋盤
print_board(board, ROW, COL);
//根據回傳值ret判斷勝利的一方
if (ret == '#')
printf("玩家勝利!\n");
else if (ret == '*')
printf("電腦勝利!\n");
else if (ret == 'Y')
printf("平局\n");
}
//選單
void menu()
{
printf("***************************\n");
printf("* ****** MENU ******* *\n");
printf("* ******1.play******* *\n");
printf("* ******0.exit******* *\n");
printf("* ******************* *\n");
printf("***************************\n");
}
//初始化棋盤
void init_board(char board[ROW][COL],int row,int col)
{
int i = 0;
for (i = 0; i < row; ++i)
{
int j = 0;
for (j = 0; j < col; ++j)
{
board[i][j] = ' ';
}
}
}
//列印棋盤
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋,玩家下棋記為 #
void player_playing_chess(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
printf("玩家下棋\n");
printf("請輸入坐標\n");
while (1)
{
scanf("%d %d", &i, &j);
if (i > 0 && i <= row && j > 0 && j <= col && board[i - 1][j - 1] == ' ')
{
board[i - 1][j - 1] = '#';
break;
}
else
printf("坐標非法,請重新輸入:\n");
}
}
//電腦下棋,記為 *
void computer_chess(char board[ROW][COL], int row, int col)
{
printf("電腦下棋\n");
while (1)
{
int i = rand() % row;//滿足棋盤的坐標
int j = rand() % col;
if (board[i][j] == ' ')
{
board[i][j] = '*';
break;
}
}
}
//判斷是否有一方已經贏下對局
char judge_wins(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
char ret = 0;
//檢查行
for (i = 0; i < row; ++i)
{
ret = 1;
for (j = 0; j < col - 1; ++j)
{
if (board[i][j] == board[i][j + 1] && board[i][j] != ' ' )
;
else
{
ret = 0;
break;
}
}
if (ret)
return board[i][j];
}
//檢查列
for (j = 0; j < col; j++)
{
ret = 1;
for (i = 0; i < row - 1; i++)
{
if (board[i][j] == board[i + 1][j] && board[i][j] != ' ')
;
else
{
ret = 0;
break;
}
}
if (ret)
return board[i][j];
}
//檢查對角線
ret = 1;
for (i = 0,j = 0; i < row - 1 && j < col -1; i++,j++)
{
if (board[i][i] == board[i + 1][i + 1] && board[i][i] != ' ')
;
else
{
ret = 0;
break;
}
}
if (ret)
return board[i][i];
//檢查對角線
ret = 1;
for (i = 0,j = col - 1; i < row - 1 && j > 0; i++,j--)
{
if (board[i][j] == board[i + 1][j - 1] && board[i][j] != ' ')
;
else
{
ret = 0;
break;
}
}
if (ret)
return board[i][j];
//檢查是否平局
if (is_full(board, row, col))
return 'Y';
//繼續
return 0;
}
//檢查是否棋盤是否已滿
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
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