SurfaceView入門
為什么使用SurfaceView
Android已經提供了View繪圖處理,View可以滿足大部分的繪圖場景,View通過重繪來重回視圖,android系統通過發出VSYNC信號進行視圖的重 繪,重繪間隔為16ms,超過16ms,我們可能就會感到卡頓了,對于邏輯太多,操作復雜的場景,頻繁的重繪界面,就會阻塞主執行緒,也會導致界面卡頓,
很多時候,我們在自定義View的Log日志看到這樣的警告
Skipped 47 frames! The application may be doing too much work on it`s main thread.
這些告警就是因為在繪制程序中,處理邏輯太多造成的,
為了避免這些問題的產生,Android系統提供了SurfaceView,SurfaceView是VIew的孿生兄弟,但它與View還是有所不同的,
SurfaceView與View的區別
- View適用于主動更新的情況,而SurfaceView主要用于被動更新,比如:頻繁的重繪.
- View在主執行緒里面進行重繪,而SurfaceView主要通過一個子執行緒來進行頁面的重繪
- View在繪圖時沒有使用雙緩沖機制,而SurfaceView在底層實作機制中已經實作了雙緩沖機制
總結起來就是,如果自定義View需要頻繁重繪,或者重繪時資料處理大,那就可以考慮使用SurfaceView來取代View,
SurfaceView的使用
SurfaceView的使用,要比View復雜,但是它也有一套模板來使用,大部分都可以嵌套這個模板進行使用,
- 創建SurfaceView
創建自定義的SurfaceView繼承SurfaceView,并實作兩個介面,SurfaceHolder.Callback、Runnable
public class TempleSurfaceView extends SurfaceView implements SurfaceHolder.Callback,Runnable{}
實作SurfaceHolder.Callback介面,需要實作下面的方法:
//創建
@Override
public void surfaceCreated(SurfaceHolder holder) {
}
//改變
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
//銷毀
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
實作Runnable介面,需要實作下面的方法:
@Override
public void run() {
//子執行緒
}
- 初始化SurfaceView
在自定義的SurfaceView構造方法中,需要對SurfaceView進行初始化
// SurfaceHolder
private SurfaceHolder mHolder;
// 用于繪圖的Canvas
private Canvas mCanvas;
// 子執行緒標志位
private boolean mIsDrawing;
主要是初始化SurfaceHolder物件,并注冊SurfaceHolder 的回呼方法,
mHolder = getHolder();
mHolder.addCallback(this);
另外兩個,Canvas和標志位,Canvas與View的onDraw()方法的Canvas一樣,用來進行繪圖,標志位是用來控制執行緒的,SurfaceView是新起子執行緒來繪制的,而這個標志位就是控制子執行緒的,
- 使用SurfaceView
通過SurfaceHolder 的lockCanvas(),就可以獲取當前的Canvas繪圖物件,注意一點,獲取到的Canvas還是之前的Canvas物件,而不是一個新的,所以之前的繪圖操作將被保留了,如果需要擦除,可以使用drawColor()來進行清理操作,
繪制的時候,一般都是利用三個回呼方法進行操作,在surfaceCreated中開啟子執行緒繪制,而子執行緒用while (mIsDrawing)的回圈來不停的繪制,在繪制中,通過lockCanvas()方法獲得Canvas物件進行繪制,并通過unlockCanvasAndPost方法對畫布內容進行提交,
整個代碼
public class TempleSurfaceView extends SurfaceView
implements SurfaceHolder.Callback, Runnable {
// SurfaceHolder
private SurfaceHolder mHolder;
// 用于繪圖的Canvas
private Canvas mCanvas;
// 子執行緒標志位
private boolean mIsDrawing;
public TempleSurfaceView(Context context) {
super(context);
initView();
}
public TempleSurfaceView(Context context, AttributeSet attrs) {
super(context, attrs);
initView();
}
public TempleSurfaceView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
initView();
}
private void initView() {
mHolder = getHolder();
mHolder.addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
this.setKeepScreenOn(true);
//mHolder.setFormat(PixelFormat.OPAQUE);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
mIsDrawing = true;
new Thread(this).start();
}
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
mIsDrawing = false;
}
@Override
public void run() {
while (mIsDrawing) {
draw();
}
}
private void draw() {
try {
mCanvas = mHolder.lockCanvas();
// draw sth
} catch (Exception e) {
} finally {
if (mCanvas != null)
mHolder.unlockCanvasAndPost(mCanvas);
}
}
}
以上代碼滿足大部分場景的SurfaceView繪圖需求,需要注意的是mHolder.unlockCanvasAndPost(mCanvas)方法放在finally 里面,保證每次內容提交,
接下來,我們看兩個實體,
第一個:繪制cos函式
類似示波器,心電圖那個波紋一直在繪制的案例,當然View也可以實作的,但是使用SurfaceView的好處,前面就已經說了,
要繪制一個cos函式,只需要不斷修改坐標點,并滿足cos函式,就可以,使用Path物件來保存cos函式的坐標點,在子執行緒中whiel回圈中,不斷改變坐標繪制就可以了,
演示:自動繪制(這里只展示圖片)

代碼
package com.imooc.surfaceviewtest;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class CosView extends SurfaceView
implements SurfaceHolder.Callback, Runnable {
private SurfaceHolder mHolder;
private Canvas mCanvas;
private boolean mIsDrawing;
private int x = 0;
private int y = 0;
private Path mPath;
private Paint mPaint;
public CosView(Context context) {
super(context);
initView();
}
public CosView(Context context, AttributeSet attrs) {
super(context, attrs);
initView();
}
public CosView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
initView();
}
private void initView() {
mHolder = getHolder();
mHolder.addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
this.setKeepScreenOn(true);
mPath = new Path();
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setColor(Color.RED);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(10);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeJoin(Paint.Join.ROUND);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
mIsDrawing = true;
mPath.moveTo(0, 400);
new Thread(this).start();
}
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
mIsDrawing = false;
}
@Override
public void run() {
while (mIsDrawing) {
draw();
x += 1;
y = (int) (100*Math.cos(x * 2 * Math.PI / 180) + 400);
mPath.lineTo(x, y);
}
}
private void draw() {
try {
mCanvas = mHolder.lockCanvas();
// SurfaceView背景
mCanvas.drawColor(Color.WHITE);
mCanvas.drawPath(mPath, mPaint);
} catch (Exception e) {
} finally {
if (mCanvas != null)
mHolder.unlockCanvasAndPost(mCanvas);
}
}
}
第二個:繪圖板
這個案例是用SurfaceView實作一個簡單的繪圖板,繪圖的方法和View的一樣,通過Path物件來記錄手指滑動的路徑進行繪圖,在SurfaceView的onTouchEvent()中記錄Path路徑,代碼如下:
演示:手寫 王子豬

代碼
@Override
public boolean onTouchEvent(MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mPath.moveTo(x, y);
break;
case MotionEvent.ACTION_MOVE:
mPath.lineTo(x, y);
break;
case MotionEvent.ACTION_UP:
break;
}
return true;
}
在draw()方法中進行繪制,代碼如下:
private void draw() {
try {
mCanvas = mHolder.lockCanvas();
mCanvas.drawColor(Color.WHITE);
mCanvas.drawPath(mPath, mPaint);
} catch (Exception e) {
} finally {
if (mCanvas != null)
mHolder.unlockCanvasAndPost(mCanvas);
}
}
我們一直在不斷呼叫draw()方法,但有時候不需要這么頻繁,所以,我們可以在子執行緒用sleep操作,節省資源,代碼如下:
@Override
public void run() {
long start = System.currentTimeMillis();
while (mIsDrawing) {
draw();
}
long end = System.currentTimeMillis();
// 50 - 100
if (end - start < 100) {
try {
Thread.sleep(100 - (end - start));
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
通過draw()方法操作的時長來確定sleep的時長,這是一個通用的解決方案,一般這個值在50~100之間,這篇文章只是SurfaceView的入門,其他的用法,還有待開啟研究,
完整代碼如下:
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class SimpleDraw extends SurfaceView
implements SurfaceHolder.Callback, Runnable {
private SurfaceHolder mHolder;
private Canvas mCanvas;
private boolean mIsDrawing;
private Path mPath;
private Paint mPaint;
public SimpleDraw(Context context) {
super(context);
initView();
}
public SimpleDraw(Context context, AttributeSet attrs) {
super(context, attrs);
initView();
}
public SimpleDraw(Context context, AttributeSet attrs,
int defStyle) {
super(context, attrs, defStyle);
initView();
}
private void initView() {
mHolder = getHolder();
mHolder.addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
this.setKeepScreenOn(true);
mPath = new Path();
mPaint = new Paint();
mPaint.setColor(Color.RED);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(40);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
mIsDrawing = true;
new Thread(this).start();
}
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
mIsDrawing = false;
}
@Override
public void run() {
long start = System.currentTimeMillis();
while (mIsDrawing) {
draw();
}
long end = System.currentTimeMillis();
// 50 - 100
if (end - start < 100) {
try {
Thread.sleep(100 - (end - start));
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private void draw() {
try {
mCanvas = mHolder.lockCanvas();
mCanvas.drawColor(Color.WHITE);
mCanvas.drawPath(mPath, mPaint);
} catch (Exception e) {
} finally {
if (mCanvas != null)
mHolder.unlockCanvasAndPost(mCanvas);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mPath.moveTo(x, y);
break;
case MotionEvent.ACTION_MOVE:
mPath.lineTo(x, y);
break;
case MotionEvent.ACTION_UP:
break;
}
return true;
}
}
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標籤:Android
