效果

修改系統螢屏亮度這種操作還是挺常見的,一般在多媒體開發中都多少會涉及到,
emmm 效果圖好像看不出來變化,,不過不是很重要,,
操作拆解
上圖中可以看到,分別有加減按鈕和seekbar來控制亮度,
后面會涉及到相關的事件,
獲取系統螢屏亮度
/**
* 獲取系統螢屏亮度(0-255)
*/
private fun getScreenBrightness(): Int {
try {
return Settings.System.getInt(this.contentResolver, Settings.System.SCREEN_BRIGHTNESS)
} catch (e: SettingNotFoundException) {
e.printStackTrace()
}
return 0
}
注意,這里的回傳值是0-255區間的,
定義兩個引數:
- private var mScreenBrightness: Int = 0 //當前螢屏亮度
- private var ratio: Int = 25 //每次加減的比例
因為回傳值最大是255,假設亮度調節是10檔,每次加減1檔大約是25,這個精度可以自己控制,
設定當前應用螢屏亮度,只當前有效
加減按鈕操作
btn_add.setOnClickListener {
if (mScreenBrightness < (255 - ratio)) {
mScreenBrightness += ratio
} else {
mScreenBrightness = 255
}
setWindowBrightness(mScreenBrightness)
updateNum(mScreenBrightness)
}
btn_reduce.setOnClickListener {
if (mScreenBrightness > ratio) {
mScreenBrightness -= ratio
} else {
mScreenBrightness = 1
}
setWindowBrightness(mScreenBrightness)
updateNum(mScreenBrightness)
}
如果設定亮度的值大于255了,不會報錯,但是會回到初始值,所以加減操作的時候要判斷一下最大值最小值,
接下來看一下核心方法setWindowBrightness:
/**
* 設定當前應用螢屏亮度,只當前有效
*/
private fun setWindowBrightness(brightness: Int) {
val window = window
val lp = window.attributes
lp.screenBrightness = brightness / 255.0f
window.attributes = lp
}
很簡單,設定window的屬性即可,
這個只會對當前頁面有效,回傳頁面或退到后臺,螢屏亮度都會恢復到初始值狀態,
updateNum方法是更新頁面顯示:
/**
* 更新頁面顯示
*/
private fun updateNum(mScreenBrightness: Int) {
//轉float 取四舍五入
val i: Int = (mScreenBrightness / (ratio.toFloat())).roundToInt()
tv_brightness.text = i.toString()
seekBar.progress = i
}
其實到這里,已經能滿足大部分的需求了,
Github: https://github.com/yechaoa/BrightnessAndVolume
設定系統螢屏亮度,影響所有頁面和app
前面講到的其實是單頁面的亮度設定,也可以修改系統的螢屏亮度,即影響所有的頁面和app,一般不會有這種操作,
這也涉及到一個高級隱私權限,是否允許修改系統設定,且需要在app設定頁面手動授權,
且需要先在manifest中添加:
<!-- 修改系統螢屏亮度 -->
<uses-permission
android:name="android.permission.WRITE_SETTINGS"
tools:ignore="ProtectedPermissions" />
這里分幾個小步驟:
- 判斷權限
- 有則修改亮度
- 無則引導授權
seekBar操作
seekBar.setOnSeekBarChangeListener(object : SeekBar.OnSeekBarChangeListener {
override fun onProgressChanged(seekBar: SeekBar?, progress: Int, fromUser: Boolean) {
Log.i("onProgressChanged----", "" + progress)
mScreenBrightness = progress * ratio
//判斷是否有修改系統設定權限
if (Settings.System.canWrite(this@BrightnessActivity)) {
setScreenBrightness(mScreenBrightness)
updateNum(mScreenBrightness)
} else {
Toast.makeText(this@BrightnessActivity, "沒有修改權限", Toast.LENGTH_SHORT).show()
// 打開允許修改系統設定權限的頁面
val intent = Intent(Settings.ACTION_MANAGE_WRITE_SETTINGS, Uri.parse("package:$packageName"))
startActivityForResult(intent, mRequestCode)
}
}
override fun onStartTrackingTouch(seekBar: SeekBar?) {
}
override fun onStopTrackingTouch(seekBar: SeekBar?) {
}
})
用Settings.System.canWrite來判斷是否已授權,
已授權
看setScreenBrightness方法:
/**
* 設定系統螢屏亮度,影響所有頁面和app
* 注意:這種方式是需要手動權限的(android.permission.WRITE_SETTINGS)
*/
private fun setScreenBrightness(brightness: Int) {
try {
//先檢測調節模式
setScreenManualMode()
//再設定
Settings.System.putInt(this.contentResolver, Settings.System.SCREEN_BRIGHTNESS, brightness)
} catch (e: SettingNotFoundException) {
e.printStackTrace()
}
}
我們看到在設定之前,還有一步操作是先檢測調節模式,因為如果當前亮度是自動調節的,需要改為手動才可以,
/**
* 設定系統亮度調節模式(SCREEN_BRIGHTNESS_MODE)
* SCREEN_BRIGHTNESS_MODE_MANUAL 手動調節
* SCREEN_BRIGHTNESS_MODE_AUTOMATIC 自動調節
*/
private fun setScreenManualMode() {
try {
//獲取當前系統亮度調節模式
val mode = Settings.System.getInt(this.contentResolver, Settings.System.SCREEN_BRIGHTNESS_MODE)
//如果是自動,則改為手動
if (mode == Settings.System.SCREEN_BRIGHTNESS_MODE_AUTOMATIC) {
Settings.System.putInt(
this.contentResolver,
Settings.System.SCREEN_BRIGHTNESS_MODE,
Settings.System.SCREEN_BRIGHTNESS_MODE_MANUAL
)
}
} catch (e: SettingNotFoundException) {
e.printStackTrace()
}
}
亮度調節模式
- SCREEN_BRIGHTNESS_MODE_MANUAL 手動調節
- SCREEN_BRIGHTNESS_MODE_AUTOMATIC 自動調節
未授權
未授權的情況下,要提示并引導用戶去授權
Toast.makeText(this@BrightnessActivity, "沒有修改權限", Toast.LENGTH_SHORT).show()
// 打開允許修改系統設定權限的頁面
val intent = Intent(Settings.ACTION_MANAGE_WRITE_SETTINGS, Uri.parse("package:$packageName"))
startActivityForResult(intent, mRequestCode)
同時,檢測回傳結果并處理即可
/**
* 處理回傳結果
*/
override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
super.onActivityResult(requestCode, resultCode, data)
if (requestCode == mRequestCode) {
if (Settings.System.canWrite(this@BrightnessActivity)) {
setScreenBrightness(mScreenBrightness)
} else {
Toast.makeText(this@BrightnessActivity, "拒絕了權限", Toast.LENGTH_SHORT).show()
}
}
}
以上可以看到,不管是改模式還是改亮度,都是用的Settings.System.putInt方法,也就是修改了系統的設定,從而達到所有頁面和app使用同一亮度的需求,
監聽系統亮度變化
以上兩種方式其實都是我們手動去改的,那如果用戶自己去改變了亮度呢,我們頁面理應也要做出相應的改變,所以,還需要去監聽系統的亮度變化,
這里也分幾個小步驟:
- 注冊監聽
- 處理變化
- 注銷監聽
注冊監聽
/**
* 注冊監聽 系統螢屏亮度變化
*/
private fun registerContentObserver() {
this.contentResolver?.registerContentObserver(
Settings.System.getUriFor(Settings.System.SCREEN_BRIGHTNESS),
true,
mBrightnessObserver
)
}
處理變化
/**
* 監聽系統亮度變化
*/
private val mBrightnessObserver = object : ContentObserver(Handler(Looper.getMainLooper())) {
override fun onChange(selfChange: Boolean) {
super.onChange(selfChange)
try {
this@BrightnessActivity.contentResolver?.let {
mScreenBrightness = Settings.System.getInt(it, Settings.System.SCREEN_BRIGHTNESS)
updateNum(mScreenBrightness)
setWindowBrightness(mScreenBrightness)
}
} catch (e: SettingNotFoundException) {
e.printStackTrace()
}
}
}
注銷監聽
override fun onDestroy() {
super.onDestroy()
//注銷監聽
this.contentResolver?.unregisterContentObserver(mBrightnessObserver)
}
ok,至此關于修改螢屏亮度的講解就全部結束了,如果對你有用,就點個贊吧^ - ^
Github
https://github.com/yechaoa/BrightnessAndVolume
轉載請註明出處,本文鏈接:https://www.uj5u.com/yidong/245240.html
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