報錯資訊是QOpenGLShaderProgram::addShader: Program and shader are not associated with same context.
QOpenGLTexturePrivate::destroy() called but texture context 0x1d1a5696040 is not shared with current context 0x1d1a686fd40.
Texture has not been destroyed
有人遇到過這個錯誤嗎,怎么解決,求指點。
uj5u.com熱心網友回復:
沒有代碼 不清楚 根據報錯資訊 檢查addShader 檢查紋理Texture資源釋放吧uj5u.com熱心網友回復:
QOpenGLTexturePrivate::destroy() called but texture context 0x1d1a5696040 is not shared with current context 0x1d1a686fd40.
這句錯誤您知道是什么原因嗎
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標籤:Qt
