我遇到了句柄問題。我在 DWORD WINAPI 函式中播放 Bytebeat(以位元組為單位的音樂)。當我嘗試終止并關閉執行緒時,它直接給了我標題中的錯誤。這是我的代碼:
#include <windows.h>
#pragma comment(lib, "Winmm.lib")
DWORD WINAPI bytebeat1(LPVOID) {
while (1) {
HWAVEOUT hwo = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11000, 11000, 1, 8, 0 };
waveOutOpen(&hwo, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[11000 * 6];
for (DWORD t = 0; t < sizeof(buffer); t )
buffer[t] = static_cast<char>(t & t t / 256) - t * (t >> 15) & 64;
WAVEHDR hdr = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hwo, &hdr, sizeof(WAVEHDR));
waveOutWrite(hwo, &hdr, sizeof(WAVEHDR));
waveOutUnprepareHeader(hwo, &hdr, sizeof(WAVEHDR));
waveOutClose(hwo);
Sleep(6000);
}
}
DWORD WINAPI bytebeat2(LPVOID) {
while (1) {
HWAVEOUT hwo = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hwo, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 6];
for (DWORD t = 0; t < sizeof(buffer); t )
buffer[t] = static_cast<char>(t, t / 5) >> t / 25 & t / 55 ^ t & 255 ^ (t / 150) ^ 2508025 * 24240835810 & (t / 100) * t / 6000 ^ 5000 * t / 2500 ^ 25 * t / 24;
WAVEHDR hdr = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hwo, &hdr, sizeof(WAVEHDR));
waveOutWrite(hwo, &hdr, sizeof(WAVEHDR));
waveOutUnprepareHeader(hwo, &hdr, sizeof(WAVEHDR));
waveOutClose(hwo);
Sleep(6000);
}
}
int main() {
HANDLE beat1 = CreateThread(0, 0, bytebeat1, 0, 0, 0);
Sleep(6000);
TerminateThread(beat1, 0); CloseHandle(beat1);
Sleep(1000);
HANDLE beat2 = CreateThread(0, 0, bytebeat2, 0, 0, 0);
Sleep(6000);
TerminateThread(beat2, 0); CloseHandle(beat2);
}
我不知道為什么會這樣。唯一的修復是用 G 編譯它,但我想要它,所以我可以構建它。任何幫助表示贊賞。謝謝!
uj5u.com熱心網友回復:
當您呼叫 TerminateThread 時,您基本上是在強制使執行緒崩潰。它們仍然有自己的堆疊分配和 Windows 資源句柄。它們沒有正確清理,導致您的崩潰。
這是一個簡單的示例,說明如何在沒有任何錯誤的情況下關閉執行緒。在實際場景中,這是一個不專業的解決方案,但它顯示了您需要做的最低限度的作業。
#include <windows.h>
#pragma comment(lib, "Winmm.lib")
volatile bool quit1 = false;
volatile bool quit2 = false;
DWORD WINAPI bytebeat1(LPVOID) {
while (!quit1) {
HWAVEOUT hwo = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11000, 11000, 1, 8, 0 };
waveOutOpen(&hwo, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[11000 * 6];
for (DWORD t = 0; t < sizeof(buffer); t )
buffer[t] = static_cast<char>(t & t t / 256) - t * (t >> 15) & 64;
WAVEHDR hdr = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hwo, &hdr, sizeof(WAVEHDR));
waveOutWrite(hwo, &hdr, sizeof(WAVEHDR));
waveOutUnprepareHeader(hwo, &hdr, sizeof(WAVEHDR));
waveOutClose(hwo);
Sleep(6000);
}
return 0;
}
DWORD WINAPI bytebeat2(LPVOID) {
while (!quit2) {
HWAVEOUT hwo = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hwo, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 6];
for (DWORD t = 0; t < sizeof(buffer); t )
buffer[t] = static_cast<char>(t, t / 5) >> t / 25 & t / 55 ^ t & 255 ^ (t / 150) ^ 2508025 * 24240835810 & (t / 100) * t / 6000 ^ 5000 * t / 2500 ^ 25 * t / 24;
WAVEHDR hdr = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hwo, &hdr, sizeof(WAVEHDR));
waveOutWrite(hwo, &hdr, sizeof(WAVEHDR));
waveOutUnprepareHeader(hwo, &hdr, sizeof(WAVEHDR));
waveOutClose(hwo);
Sleep(6000);
}
return 0;
}
int main() {
HANDLE beat1 = CreateThread(0, 0, bytebeat1, 0, 0, 0);
Sleep(6000);
quit1 = true;
WaitForSingleObject(beat1, INFINITE);
CloseHandle(beat1);
Sleep(1000);
HANDLE beat2 = CreateThread(0, 0, bytebeat2, 0, 0, 0);
Sleep(6000);
quit2 = true;
WaitForSingleObject(beat2, INFINITE);
CloseHandle(beat2);
}
uj5u.com熱心網友回復:
正如檔案所表明的那樣,您不能使用TerminateThread這種方式。相反,將呼叫替換為Sleep可中斷的睡眠函式,該函式將在請求時干凈且安全地終止執行緒。
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