我正在嘗試將所有 SpriteKit 代碼遷移到 SwiftUI SpriteView 容器中。我的程式是在 MacOS 上混合使用 SwiftUI 和 SpriteKit 來交易加密貨幣。
我遇到的問題是,scrollWheel(with event: NSEvent)當我滾動滑鼠滾輪時,我的 SKScene 物件內的函式沒有被觸發。
以前我通過將 SKScene 設為 nextResponder 來解決這個問題,這在我使用 Cocoa 時效果很好。
下面是我進入 SwiftUI 的主要入口點。
@main
struct ManualTradingApp: App {
var exchangeManger: ExchangeManager = BinanceManager()
var chartScene: ChartScene {
let scene = ChartScene(size: CGSize(width: 600, height: 600), manager: exchangeManger)
scene.scaleMode = .resizeFill
return scene
}
var body: some Scene {
WindowGroup {
ContentView(manager: exchangeManger, chartScene: chartScene)
}
}
}
這是我創建的 ChartScene 類中的函式,它應該接收滾輪事件。
override func scrollWheel(with event: NSEvent) {
if chartNode.contains(event.locationInWindow) {
chartNode.scrollWheel(with: event)
} else if chartNode2.contains(event.locationInWindow) {
chartNode2.scrollWheel(with: event)
}
if symbolRowContainer.contains(event.locationInWindow) {
moveSymbolContainer(deltaY: -event.scrollingDeltaY * 10.0)
}
}
uj5u.com熱心網友回復:
您可以通過 NSView 捕獲 scrollWheel 事件,然后將它們作為通知發布,SKScene 可以接收這些事件。
首先向您的 SKScene 添加一個通知觀察者
class GameSceneScrollWheel: SKScene {
override func didMove(to view: SKView) {
NotificationCenter.default.addObserver(self,
selector: #selector(self.scrollWheelWithEvent(notification:)),
name: Notification.Name("scrollWheelWithEvent"),
object: nil)
}
//receive notification and passthrough to normal `scrollWheel` function
@objc func scrollWheelWithEvent(notification: Notification) {
guard let event = notification.object as? NSEvent else { return }
self.scrollWheel(with:event)
}
override func scrollWheel(with event: NSEvent) {
print("event.deltaY: \(event.deltaY)") //success!
}
}
二、攔截NSView中的事件并發布通知
struct ScrollWheelEventView : NSViewRepresentable {
class ScrollWheelView : NSView {
override var acceptsFirstResponder: Bool { true }
override func acceptsFirstMouse(for event: NSEvent?) -> Bool { return true }
override func scrollWheel(with event: NSEvent) {
NotificationCenter.default.post(name: Notification.Name("scrollWheelWithEvent"), object: event)
}
}
func makeNSView(context: Context) -> some NSView {
return ScrollWheelView()
}
func updateNSView(_ nsView: NSViewType, context: Context) {}
}
最后,將 NSViewRepresentable 添加到 SwiftUI
struct ScrollWheel: View {
@State private var scene = GameSceneScrollWheel()
var body: some View {
ZStack {
SpriteView(scene: scene)
ScrollWheelEventView()
}
}
}
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