最近專案提測了也閑了下來看到Handler就想起面試必問,Handler機制相信大家每個人面試的時候都被問到吧,就來總結一下看看,話不多說先看流體圖:

這個流體圖應該已經把整個Handler訊息機制的流程都涵蓋了,應該算是很直觀了吧,首先最外層我寫了Thread.currentThread(),這說明了一個執行緒里有且僅有一個Looper,所以大家應該注意如果在子執行緒中使用Handler應該要如下寫法:
@Override
public void run() {
Looper.prepare();
handler = new MyHandler();
Looper.loop();
}
class MyHandler extends Handler {
@Override
public void handleMessage(Message message) {
...
}
}
如果有同學問為什么要這么寫,那么我們就來看看詳細的原始碼決議一下吧,首先看一下Looper.prepare():
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
這里如果有疑問說ThreadLocal是什么東西,其實ThreadLocal是執行緒用來存盤資料的Map,咱們看一下set方法原始碼就知道了:
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
void createMap(Thread t, T firstValue) {
t.threadLocals = new ThreadLocalMap(this, firstValue);
}
這里是把Looper物件存盤到當前執行緒里面了,當然在創建Looper的同時,還在Looper類中創建了MessageQueue訊息佇列用來存盤Handler發送的Message物件的,不信我們就看一下Looper的建構式吧:
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
Looper到此已經算是準備好了,那么我們再看看Handler創建物件的時候多做了哪些準備呢,那我們就看一下Handler建構式:
public Handler() {
this(null, false);
}
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread " + Thread.currentThread()
+ " that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
如果你還對Looper.myLooper()有疑問,那我們再來看看原始碼:
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
其實這sThreadLocal.get();就是從當前執行緒中取出之前存的map中的Looper,好我們再看一下get方法原始碼:
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value;
return result;
}
}
return setInitialValue();
}
ThreadLocalMap getMap(Thread t) {
return t.threadLocals;
}
現在Handler也準備好了,就可以開始作業了,主要是由Looper.loop()無限回圈讀取MessageQueue中的message物件并且調msg.target.dispatchMessage(msg)方法:
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
...
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
...
try {
msg.target.dispatchMessage(msg);
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
...
}
}
這里msg.target.dispatchMessage(msg)其實就是handler.dispatchMessage(msg),我們看一下handler.sendMessage(msg)發送訊息方法的原始碼就知道了:
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
可以看到msg.target=this就是handler自身,queue.enqueueMessage(msg,upTimeMills)就是向MessageQueue堆疊中存盤msg資料,既然發送訊息原始碼咱們已經看了,那么咱們就來看看handler.dispatchMessage(msg)接收訊息吧:
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
@Override
public void handleMessage(Message message) {
}
已經到了handlerMessage就不需要我過多講解了吧這就是大家創建Handler時重寫的handlerMessage方法用來接收Massage訊息的,好了整個Handler訊息機制的流程已經全部講解完畢,如果還有什么需要了解的請在下面評論區留言吧,
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