unity匯入Android說明
新建專案
首先新建一個unity專案和一個Android專案,對應本demo的UnityScene和AndroidProject
Unity Scene
將unity配置為Android
file --> buildingSettings
選擇Android,點擊switch platform,
構建專案
勾選export project,building,新建UnityScene檔案夾保存,匯出后檔案結構大致如下

引入到Android專案中
以下檔案放到Android 專案中對應位置(我僅匯出arm-v7)

unity-classes.jar, armeabi-v7a放到Android project的app/libs目錄下;assets檔案夾放到app/src/main檔案夾下,與java同級,Android Studio檔案結構如下

gradle中添加(與buildTypes同級)
sourceSets {
main {
//unity3D
jniLibs.srcDirs = ['libs', 'libs-sdk']
}
}
defaultConfig中添加
ndk {
abiFilters "armeabi-v7a"
}
在local.properties中配置ndk(替換你自己的ndk)
ndk.dir=.../Android/sdk/ndk/xxxx
Android架構中應當看到

Android Project
創建Fragment
創建UnityScene.java
package com.example.androidproject.unity;
import com.unity3d.player.UnityPlayer;
public class UnityScene {
public static UnityPlayer mUnityPlayer;
public UnityScene(){
}
}
創建一個空的Fragment,添加如下代碼
private View playerView;
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
// Inflate the layout for this fragment
playerView = UnityScene.mUnityPlayer.getView();
//具體引數 跟自己公司Unity開發人員協商
//第一個引數是unity那邊的掛載腳本名字
//第二個引數是 unity提供的方法名
//第三個引數是 自己要給unity傳的值
// UnityScene.mUnityPlayer.UnitySendMessage("Main Camera","Id","1");
return playerView;
}
改寫MainActivity
在MainAcivity的onCreate中添加
UnityScene.mUnityPlayer = new UnityPlayer(getApplicationContext());
getWindow().setFormat(PixelFormat.RGBX_8888);
if (savedInstanceState == null) {
getSupportFragmentManager().beginTransaction()
.setReorderingAllowed(true)
.add(R.id.fragment_container_view, UnityFragment.class, null)
.commit();
}
MainAcivity重寫其他方法
@Override
protected void onDestroy() {
UnityScene.mUnityPlayer.quit();
super.onDestroy();
}
@Override
protected void onPause() {
super.onPause();
UnityScene.mUnityPlayer.pause();
}
@Override
protected void onResume() {
super.onResume();
UnityScene.mUnityPlayer.resume();
}
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
UnityScene.mUnityPlayer.configurationChanged(newConfig);
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
UnityScene.mUnityPlayer.windowFocusChanged(hasFocus);
}
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
if (event.getAction() == KeyEvent.ACTION_MULTIPLE)
return UnityScene.mUnityPlayer.injectEvent(event);
return super.dispatchKeyEvent(event);
}
@Override
public boolean onKeyUp(int keyCode, KeyEvent event) {
return UnityScene.mUnityPlayer.injectEvent(event);
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
return UnityScene.mUnityPlayer.injectEvent(event);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return UnityScene.mUnityPlayer.injectEvent(event);
}
public boolean onGenericMotionEvent(MotionEvent event) {
return UnityScene.mUnityPlayer.injectEvent(event);
}
gradle中增加
implementation "androidx.fragment:fragment:1.2.1"
activity_main.xml如下
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<androidx.fragment.app.FragmentContainerView
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/fragment_container_view"
android:layout_width="match_parent"
android:layout_height="500dp"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
string.xml中添加
Game View
完成
運行專案即可看到unity場景嵌套在fragment中

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