做Android開發的程式員應該都知道,Android的開發語言我們都是在使用JAVA(Kotlin和Flutter我們暫時不考慮),但是,有時候我們也需要使用到C語言進行一些功能的開發,這個時候我們就需要用到JNI了,
1.匯入C語言的類
首先我們需要把C語言寫的功能類放入我們的專案中,這里我直接從資料中找了一個,畢竟我不會寫,路徑在src/main/jni中
find_name.cpp
#include <jni.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <netdb.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/select.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define send_MAXSIZE 50
#define recv_MAXSIZE 1024
struct NETBIOSNS {
unsigned short int tid; //unsigned short int 占2位元組
unsigned short int flags;
unsigned short int questions;
unsigned short int answerRRS;
unsigned short int authorityRRS;
unsigned short int additionalRRS;
unsigned char name[34];
unsigned short int type;
unsigned short int classe;
};
char *getNameFromIp(const char *ip);
extern "C"
jstring Java_com_hao_cmake_MainActivity_cpuFromJNI(JNIEnv* env, jobject thiz, jstring ip) {
const char* str_ip;
str_ip = env->GetStringUTFChars(ip, 0);
return env->NewStringUTF(getNameFromIp(str_ip));
}
char *getNameFromIp(const char *ip) {
char str_info[1024] = { 0 };
struct sockaddr_in toAddr; //sendto中使用的對方地址
struct sockaddr_in fromAddr; //在recvfrom中使用的對方主機地址
char send_buff[send_MAXSIZE];
char recv_buff[recv_MAXSIZE];
memset(send_buff, 0, sizeof(send_buff));
memset(recv_buff, 0, sizeof(recv_buff));
int sockfd; //socket
unsigned int udp_port = 137;
int inetat;
if ((inetat = inet_aton(ip, &toAddr.sin_addr)) == 0) {
sprintf(str_info, "[%s] is not a valid IP address\n", ip);
return str_info;
}
if ((sockfd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) < 0) {
sprintf(str_info, "%s socket error sockfd=%d, inetat=%d\n", ip, sockfd, inetat);
return str_info;
}
bzero((char*) &toAddr, sizeof(toAddr));
toAddr.sin_family = AF_INET;
toAddr.sin_addr.s_addr = inet_addr(ip);
toAddr.sin_port = htons(udp_port);
//構造netbios結構包
struct NETBIOSNS nbns;
nbns.tid = 0x0000;
nbns.flags = 0x0000;
nbns.questions = 0x0100;
nbns.answerRRS = 0x0000;
nbns.authorityRRS = 0x0000;
nbns.additionalRRS = 0x0000;
nbns.name[0] = 0x20;
nbns.name[1] = 0x43;
nbns.name[2] = 0x4b;
int j = 0;
for (j = 3; j < 34; j++) {
nbns.name[j] = 0x41;
}
nbns.name[33] = 0x00;
nbns.type = 0x2100;
nbns.classe = 0x0100;
memcpy(send_buff, &nbns, sizeof(nbns));
int send_num = 0;
send_num = sendto(sockfd, send_buff, sizeof(send_buff), 0,
(struct sockaddr *) &toAddr, sizeof(toAddr));
if (send_num != sizeof(send_buff)) {
sprintf(str_info,
"%s sendto() error sockfd=%d, send_num=%d, sizeof(send_buff)=%d\n",
ip, sockfd, send_num, sizeof(send_buff));
shutdown(sockfd, 2);
return str_info;
}
int recv_num = recvfrom(sockfd, recv_buff, sizeof(recv_buff), 0,
(struct sockaddr *) NULL, (socklen_t*) NULL);
if (recv_num < 56) {
sprintf(str_info, "%s recvfrom() error sockfd=%d, recv_num=%d\n", ip,
sockfd, recv_num);
shutdown(sockfd, 2);
return str_info;
}
//這里要初始化,因為發現linux和模擬器都沒問題,真機上該變數若不初始化,其值就不可預知
unsigned short int NumberOfNames = 0;
memcpy(&NumberOfNames, recv_buff + 56, 1);
char str_name[1024] = { 0 };
unsigned short int mac[6] = { 0 };
int i = 0;
for (i = 0; i < NumberOfNames; i++) {
char NetbiosName[16];
memcpy(NetbiosName, recv_buff + 57 + i * 18, 16);
//依次讀取netbios name
if (i == 0) {
sprintf(str_name, "%s", NetbiosName);
}
}
sprintf(str_info, "%s|%s|", ip, str_name);
for (i = 0; i < 6; i++) {
memcpy(&mac[i], recv_buff + 57 + NumberOfNames * 18 + i, 1);
sprintf(str_info, "%s%02X", str_info, mac[i]);
if (i != 5) {
sprintf(str_info, "%s-", str_info);
}
}
return str_info;
}
這里要注意一點,jstring Java_com_hao_cmake_MainActivity_cpuFromJNI方法中,com_hao_cmake是我們的包名,MainActivity是呼叫JNI的Activity名稱,cpuFromJNI是對應方法的名字,
2.接著匯入Android.mk檔案
這個檔案也是放在jni檔案夾中
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# 指定so庫檔案的名稱
LOCAL_MODULE := jni_mix
# 指定需要編譯的源檔案串列
LOCAL_SRC_FILES := find_name.cpp
# 指定C++的編譯標志
LOCAL_CPPFLAGS += -fexceptions
# 指定要加載的靜態庫
#LOCAL_WHOLE_STATIC_LIBRARIES += android_support
# 指定需要鏈接的庫
LOCAL_LDLIBS := -llog
include $(BUILD_SHARED_LIBRARY)
$(call import-module, android/support)
3.我們配置一下build.gradle檔案
android -> defaultConfig 下添加
externalNativeBuild{
ndkBuild{
abiFilters "arm64-v8a","armeabi-v7a"
}
}
android 下添加
externalNativeBuild {
ndkBuild {
path file('src/main/jni/Android.mk')
}
}
packagingOptions{
pickFirst 'lib/arm64-v8a/libjni_mix.so'
pickFirst 'lib/armeabi-v7a/libjni_mix.so'
}
4.好了,此時可以編譯一下專案了
5.此時我們可以找一下我們生成的so包了
在build → intermediates → ndkBuild → debug → obj → local下,我們可以找到我們生成的相關配置平臺的so檔案
6.將生成的so檔案拷入src/main/jniLibs中

這個樣子的
7.呼叫C語言方法的Activity如下
public class MainActivity extends AppCompatActivity {
public native String cpuFromJNI(String ip);
static {
System.loadLibrary("jni_mix");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
String str = cpuFromJNI("192.168.0.163");
Toast.makeText(this,str,Toast.LENGTH_SHORT).show();
}
}
這樣我們就完成了用C語言類生成so包,并使用JNI進行呼叫的全流程,
注意:在使用JNI進行呼叫的時候,我們的環境一定要有NDK,這個我這里就不說了,大家如果沒有搭建需要上網找找搭建一下,
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標籤:其他
