目錄
今日實作任務
一,解決客戶端粘包分包問題
二,解決服務器粘包分包問題
今日實作任務
- 解決客戶端粘包分包問題
- 解決客戶端粘包分包問題
實作粘包分包的思路

就是圖中所示的思路,將接收的資料先存到自定義的緩沖區中,然后再對緩沖區進行處理,從而實作粘包分包問題
一,解決客戶端粘包分包問題
客戶端代碼:
- EasyTcpClient.hpp
#ifndef _EasyTcpClient_hpp_
#define _EasyTcpClient_hpp_
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include<windows.h>
#include<Winsock2.h>
#pragma comment(lib,"ws2_32.lib")
#else
#include<unistd.h>
#include<arpa/inet.h>
#include<string.h>
#define SOCKET int
#define INVALID_SOCKET (SOCKET)(~0)
#define SOCKET_ERROR (-1)
#endif
#include<iostream>
#include "MessageHeader.hpp"
using namespace std;
class EasyTcpClient
{
SOCKET _sock;
public:
EasyTcpClient()
{
_sock == INVALID_SOCKET;
}
virtual ~EasyTcpClient()
{
Close();
}
//初始化socket
void InitSocket()
{
#ifdef _WIN32
//啟動Windows socket 2.x環境
WORD ver = MAKEWORD(2, 2);
WSADATA dat;
WSAStartup(ver, &dat);
#endif
//1,用Socket API建立建立TCP客戶端
if (_sock == INVALID_SOCKET)
{
cout << "_sock=" << _sock << "關閉舊連接" << endl;
Close();
}
_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (_sock == INVALID_SOCKET)
{
cout << "建立socket失敗" << endl;
}
else
{
cout << "建立socket成功" << endl;
}
}
//連接服務器
int Connect(char *ip, unsigned short port)
{
if (_sock != INVALID_SOCKET)
{
InitSocket();
}
//2,連接服務器 connect
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(4567);
#ifdef _WIN32
_sin.sin_addr.S_un.S_addr = inet_addr(ip);
#else
_sin.sin_addr.s_addr = inet_addr(ip);
#endif
int ret = connect(_sock, (sockaddr*)&_sin, sizeof(sockaddr_in));
if (SOCKET_ERROR == ret)
{
cout << "錯誤,連接Socket失敗" << endl;
}
else
{
cout << "連接Socket成功" << endl;
}
return 0;
}
//7,關閉套接字closesocket
void Close()
{
if (_sock != INVALID_SOCKET)
{
#ifdef _WIN32
closesocket(_sock);
//清除Windows socket環境
WSACleanup();
#else
close(_sock);
#endif
}
}
//處理網路訊息
bool OnRun()
{
if (isRun())
{
fd_set fdReads;
FD_ZERO(&fdReads);
FD_SET(_sock, &fdReads);
//添加非阻塞
timeval t = { 1, 0 };
int ret = select(_sock + 1, &fdReads, 0, 0, NULL);
if (ret < 0)
{
cout << "_sock=" << _sock << " 任務結束1" << endl;
return false;
}
if (FD_ISSET(_sock, &fdReads))
{
FD_CLR(_sock, &fdReads);
if (-1 == RecvData(_sock))
{
cout << "_sock=" << _sock << " 任務結束2" << endl;
return false;
}
}
return true;
}
return false;
}
//是否作業中
bool isRun()
{
return _sock != INVALID_SOCKET;
}
//緩沖區最小單元大小
#ifndef RECV_BUFF_SIZE
#define RECV_BUFF_SIZE 10240
#endif
//接識訓沖區
char _szRecv[RECV_BUFF_SIZE];
//第二緩沖區,訊息緩沖區
char _szMsgBuf[RECV_BUFF_SIZE*10];
//訊息緩沖區的資料尾部位置
int _lastPos = 0;
//接收資料 處理粘包,拆分包
int RecvData(SOCKET cSock)
{
//接收訊息
int nLen = (int)recv(cSock, _szRecv, RECV_BUFF_SIZE, 0);
//接收訊息為零
if (nLen <= 0)
{
cout << "socket = " << cSock << " 與服務器斷開連接,任務結束 " << endl;
return -1;
}
//將收取到的資料拷貝到訊息緩沖區
memcpy(_szMsgBuf+_lastPos, _szRecv, nLen);
//訊息緩沖區的資料尾部后移
_lastPos += nLen;
//判斷訊息緩沖區的資料長度大于訊息頭DataHeader長度
while (_lastPos >= sizeof(DataHeader))
{
//這個時候就知道當前訊息長度
DataHeader *header = (DataHeader*)_szMsgBuf;
//判斷訊息緩沖區的長度大于訊息長度
if (_lastPos >= header->dataLength)
{
//訊息緩沖區剩余未處理資料的長度
int nSize = _lastPos - header->dataLength;
//處理網路訊息
OnNetMsg(header);
//將訊息緩沖區剩余未處理資料前移
memcpy(_szMsgBuf, _szMsgBuf + header->dataLength, nSize);
_lastPos = nSize;
}
else{
//訊息緩沖區剩余資料不夠一條完整訊息
break;
}
}
return 0;
}
//回應網路訊息
virtual void OnNetMsg(DataHeader *header)
{
switch (header->cmd)
{
case CMD_LOGIN_RESULT:
{
LoginResult *login = (LoginResult*)header;
cout << "收到服務端訊息:CMD_LOGIN_RESULT,資料長度:" << login->dataLength << endl;
}
break;
case CMD_LOGOUT_RESULT:
{
LogoutResult *logout = (LogoutResult*)header;
cout <<_sock<< "收到服務端訊息:CMD_LOGOUT_RESULT,資料長度:" << logout->dataLength << endl;
}
break;
case CMD_NEW_USER_JOIN:
{
NewUserJoin *userJoin = (NewUserJoin*)header;
cout << _sock<< "收到服務端訊息:CMD_NEW_USER_JOIN,資料長度:" << userJoin->dataLength << endl;
}
break;
case CMD_ERROR:
{
cout << _sock << "收到服務端訊息:CMD_ERROR,資料長度:" << header->dataLength << endl;
}
break;
default:
{
cout << _sock << "收到未定義訊息,資料長度為" << header->dataLength << endl;
}
break;
}
}
//發送資料
int SendData(DataHeader *header)
{
if (isRun() && header)
{
send(_sock, (const char *)header, header->dataLength, 0);
}
return SOCKET_ERROR;
}
};
#endif
- MessageHeader.hpp
enum CMD
{
CMD_LOGIN, //登入
CMD_LOGIN_RESULT,
CMD_LOGOUT, //登出
CMD_LOGOUT_RESULT,
CMD_NEW_USER_JOIN, //新的用戶加入
CMD_ERROR, //錯誤
};
struct DataHeader
{
DataHeader()
{
dataLength = sizeof(DataHeader);
cmd = CMD_ERROR;
}
short dataLength;
short cmd;
};
//匹配四個訊息結構體
struct Login : public DataHeader
{
Login()
{
dataLength = sizeof(Login);
cmd = CMD_LOGIN;
}
char userName[32];
char PassWord[32];
char data[932];
};
struct LoginResult : public DataHeader
{
LoginResult()
{
dataLength = sizeof(LoginResult);
cmd = CMD_LOGIN_RESULT;
result = 0;
}
int result;
char data[992];
};
struct Logout : public DataHeader
{
Logout()
{
dataLength = sizeof(Logout);
cmd = CMD_LOGOUT;
}
char userName[32];
};
struct LogoutResult : public DataHeader
{
LogoutResult()
{
dataLength = sizeof(LogoutResult);
cmd = CMD_LOGOUT_RESULT;
result = 0;
}
int result;
};
struct NewUserJoin :public DataHeader
{
NewUserJoin()
{
dataLength = sizeof(NewUserJoin);
cmd = CMD_NEW_USER_JOIN;
sock = 0;
}
int sock;
};
- client.cpp
#include "EasyTcpClient.hpp"
#include<thread>
bool g_bRun = true;
void cmdThread()
{
while (1)
{
char cmdBuf[256] = {};
cin >> cmdBuf;
if (strcmp(cmdBuf, "exit") == 0){
g_bRun = false;
cout << "退出子執行緒" << endl;
return;
}
else{
cout << "不支持的命令" << endl;
}
}
}
int main()
{
const int cCount = 10;
EasyTcpClient* client[cCount];
for (int i = 0; i < cCount; i++)
{
client[i] = new EasyTcpClient();
client[i]->Connect((char *)"127.0.0.1", 4567); //192.168.247.128
}
//client.InitSocket(); 不用定義,在連接時已經封裝了定義
//啟動UI執行緒
thread t1(cmdThread); //啟動執行緒函式
t1.detach();
Login login;
strcpy(login.userName, "lyd");
strcpy(login.PassWord, "lydmm");
while (g_bRun)
{
for (int i = 0; i < cCount; i++)
{
//cout << "0" << endl;
//client[i]->OnRun();
//cout << "1"<<endl;
client[i]->SendData(&login);
}
}
for (int i = 0; i < cCount; i++)
{
client[i]->Close();
}
cout << "已退出" << endl;
system("pause");
return 0;
}
二,解決服務器粘包分包問題
服務器端代碼:
- EasyTcpServer.hpp
#ifndef _EasyTcpServer_hpp_
#define _EasyTcpServer_hpp_
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include<windows.h>
#include<Winsock2.h>
#pragma comment(lib,"ws2_32.lib")
#else
#include<unistd.h>
#include<arpa/inet.h>
#include<string.h>
#define SOCKET int
#define INVALID_SOCKET (SOCKET)(~0)
#define SOCKET_ERROR (-1)
#endif
#include<iostream>
#include"MessageHeader.hpp"
#include<vector>
using namespace std;
//緩沖區最小單元大小
#ifndef RECV_BUFF_SIZE
#define RECV_BUFF_SIZE 10240
#endif
class ClientSocket
{
public:
ClientSocket(SOCKET sockfd = INVALID_SOCKET)
{
_sockfd = sockfd;
memset(_szMsgBuf, 0, sizeof(_szMsgBuf));
_lastPos = 0;
}
SOCKET sockfd()
{
return _sockfd;
}
char *msgBuf()
{
return _szMsgBuf;
}
int getLastPos()
{
return _lastPos;
}
void setLastPos(int pos)
{
_lastPos = pos;
}
private:
SOCKET _sockfd;
//第二緩沖區,訊息緩沖區
char _szMsgBuf[RECV_BUFF_SIZE * 10];
//訊息緩沖區的資料尾部位置
int _lastPos = 0;
};
class EasyTcpServer
{
private:
SOCKET _sock;
vector<ClientSocket*> _clients;
public:
EasyTcpServer()
{
_sock = INVALID_SOCKET;
}
virtual ~EasyTcpServer()
{
Close();
}
//初始化Socket
SOCKET InitSocket()
{
#ifdef _WIN32
//啟動Windows socket 2.x環境
WORD ver = MAKEWORD(2, 2);
WSADATA dat;
WSAStartup(ver, &dat);
#endif
//1,用Socket API建立建立TCP客戶端
if (_sock != INVALID_SOCKET)
{
cout << "_sock=" << (int)_sock << "關閉舊連接" << endl;
Close();
}
_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (_sock == INVALID_SOCKET)
{
cout << "建立socket失敗" << endl;
}
else
{
cout << (int)_sock << " 建立socket成功" << endl;
}
return _sock;
}
//系結IP和埠號
int Bind(const char *ip, unsigned short port)
{
//if (_sock != INVALID_SOCKET)
//{
// InitSocket();
//}
//2,bind 系結用于接受客戶端連接的網路介面
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(port);
#ifdef _WIN32
if (ip){
_sin.sin_addr.S_un.S_addr = inet_addr(ip);
}
else{
_sin.sin_addr.S_un.S_addr = INADDR_ANY;
}
#else
if (ip){
_sin.sin_addr.s_addr = inet_addr(ip);
}
else{
_sin.sin_addr.s_addr = INADDR_ANY;
}
#endif
int ret = ::bind(_sock, (sockaddr*)&_sin, sizeof(_sin));
if (SOCKET_ERROR == ret)
{
cout << (int)_sock << "錯誤,系結網路埠失敗" << endl;
}
else
{
cout << "系結網路埠成功" << port << endl;
}
return ret;
}
//監聽埠號
int Listen(int n)
{
int ret = listen(_sock, n);
if (SOCKET_ERROR == ret)
{
cout << (int)_sock << " 錯誤,監聽網路埠失敗" << endl;
}
else
{
cout << (int)_sock << " 監聽網路埠成功" << endl;
}
return ret;
}
//接受客戶端連接
SOCKET Accept()
{
//4,accept 等待客戶端連接
sockaddr_in clientAddr = {};
int nAddrlen = sizeof(clientAddr);
SOCKET cSock = INVALID_SOCKET;
#ifdef _WIN32
cSock = accept(_sock, (sockaddr *)&clientAddr, &nAddrlen);
#else
cSock = accept(_sock, (sockaddr *)&clientAddr, (socklen_t *)&nAddrlen);
#endif
if (INVALID_SOCKET == cSock)
{
cout << (int)_sock << " 錯誤,接受到無效的客戶端連接" << endl;
}
else
{
NewUserJoin userJoin;
SendDataToAll(&userJoin);
_clients.push_back(new ClientSocket(cSock));
cout << "新的客戶端加入:" << (int)cSock << " ";
cout << inet_ntoa(clientAddr.sin_addr) << endl;
}
return _sock;
}
//關閉Socket
void Close()
{
if (_sock != INVALID_SOCKET)
{
#ifdef _WIN32
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
closesocket(_clients[n]->sockfd());
delete _clients[n];
}
//8,關閉套接字closesocket
closesocket(_sock);
//清除Windows socket環境
WSACleanup();
#else
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
close(_clients[n]->sockfd());
delete _clients[n];
}
//8,關閉套接字closesocket
close(_sock);
#endif
_clients.clear();
}
}
//處理網路訊息
bool OnRun()
{
if (isRun())
{
//伯克利套接字
fd_set fdRead;
fd_set fdWrite;
fd_set fdExp;
FD_ZERO(&fdRead);
FD_ZERO(&fdWrite);
FD_ZERO(&fdExp);
FD_SET(_sock, &fdRead);
FD_SET(_sock, &fdWrite);
FD_SET(_sock, &fdExp);
SOCKET maxSock = _sock;
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
FD_SET(_clients[n]->sockfd(), &fdRead);
if (maxSock < _clients[n]->sockfd())
{
maxSock = _clients[n]->sockfd();
}
}
//nfds 是一個整數值,是指fd_set集合中所有描述符(socket)的范圍,而不是數量
//即是所有檔案描述符最大值+1,在Windows中這個引數可以寫0
//添加非阻塞
timeval t = { 1, 0 };
int ret = select(maxSock + 1, &fdRead, &fdWrite, &fdExp, &t);
if (ret < 0)
{
cout << "select任務結束" << endl;
Close();
return false;
}
if (FD_ISSET(_sock, &fdRead))
{
FD_CLR(_sock, &fdRead);
Accept();
}
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
if (FD_ISSET(_clients[n]->sockfd(), &fdRead))
{
if (RecvData(_clients[n]) == -1)
{
auto iter = _clients.begin();
if (iter != _clients.end())
{
_clients.erase(iter);
delete _clients[n];
}
}
}
}
return true;
}
return false;
}
//是否作業中
bool isRun()
{
return _sock != INVALID_SOCKET;
}
//緩沖區
char _szRecv[RECV_BUFF_SIZE];// = {};
//接收資料 處理粘包哦拆分包
int RecvData(ClientSocket* pClient)
{
//5,接受客戶端的請求資料
int nLen = (int)recv(pClient->sockfd(), (char*)&_szRecv, RECV_BUFF_SIZE, 0);
if (nLen <= 0)
{
cout << "客戶端已經退出,任務結束" << endl;
return -1;
}
//將收取到的訊息拷貝到訊息緩沖區
memcpy(pClient->msgBuf() + pClient->getLastPos(), _szRecv, nLen);
//訊息緩沖區的資料尾部后移
pClient->setLastPos(pClient->getLastPos() + nLen);
//判斷訊息緩沖區的資料長度大于訊息頭DataHeader長度
while (pClient->getLastPos() >= sizeof(DataHeader))
{
//這個時候就知道當前訊息長度
DataHeader *header = (DataHeader*)pClient->msgBuf();
//判斷訊息緩沖區的長度大于訊息長度
if (pClient->getLastPos() >= header->dataLength)
{
//訊息緩沖區剩余未處理資料的長度
int nSize = pClient->getLastPos() - header->dataLength;
//處理網路訊息
OnNetMsg(pClient->sockfd(), header);
//將訊息緩沖區剩余未處理資料前移
memcpy(pClient->msgBuf(), pClient->msgBuf() + header->dataLength, nSize);
pClient->setLastPos(nSize);
}
else{
//訊息緩沖區剩余資料不夠一條完整訊息
break;
}
}
return 0;
}
//回應網路訊息
virtual void OnNetMsg(SOCKET _cSock, DataHeader *header)
{
switch (header->cmd)
{
case CMD_LOGIN:
{
//做資料偏移
Login *login = (Login*)header;
//cout << "收到命令:CMD_LOGIN, 資料長度:" << login->dataLength;
//cout << " UserName:" << login->userName << " PassWord:" << login->PassWord << endl;
//忽略判斷用戶名密碼是否正確的程序
LoginResult ret;
//SendData(_cSock, (DataHeader *)&ret);
}
break;
case CMD_LOGOUT:
{
Login *logout = (Login*)header;
cout << "收到命令:CMD_LOGIN, 資料長度:" << logout->dataLength;
cout << " UserName:" << logout->userName << endl;
//忽略判斷用戶名密碼是否正確的程序
LogoutResult ret;
SendData(_cSock, (DataHeader *)&ret);
}
break;
default:
{
DataHeader ret;
SendData(_cSock, (DataHeader *)&ret);
}
break;
}
}
//發送指定Socket資料
int SendData(SOCKET _cSock, DataHeader *header)
{
if (isRun() && header)
{
return (int)send(_cSock, (const char *)header, header->dataLength, 0);
}
return SOCKET_ERROR;
}
//群發訊息
void SendDataToAll(DataHeader *header)
{
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
SendData(_clients[n]->sockfd(), header);
}
}
};
#endif
- MessageHeader.hpp
enum CMD
{
CMD_LOGIN, //登入
CMD_LOGIN_RESULT,
CMD_LOGOUT, //登出
CMD_LOGOUT_RESULT,
CMD_NEW_USER_JOIN, //新的用戶加入
CMD_ERROR, //錯誤
};
struct DataHeader
{
DataHeader()
{
dataLength = sizeof(DataHeader);
cmd = CMD_ERROR;
}
short dataLength;
short cmd;
};
//匹配四個訊息結構體
struct Login : public DataHeader
{
Login()
{
dataLength = sizeof(Login);
cmd = CMD_LOGIN;
}
char userName[32];
char PassWord[32];
char data[932];
};
struct LoginResult : public DataHeader
{
LoginResult()
{
dataLength = sizeof(LoginResult);
cmd = CMD_LOGIN_RESULT;
result = 0;
}
int result;
char data[992];
};
struct Logout : public DataHeader
{
Logout()
{
dataLength = sizeof(Logout);
cmd = CMD_LOGOUT;
}
char userName[32];
};
struct LogoutResult : public DataHeader
{
LogoutResult()
{
dataLength = sizeof(LogoutResult);
cmd = CMD_LOGOUT_RESULT;
result = 0;
}
int result;
};
struct NewUserJoin :public DataHeader
{
NewUserJoin()
{
dataLength = sizeof(NewUserJoin);
cmd = CMD_NEW_USER_JOIN;
sock = 0;
}
int sock;
};
- server.cpp
#include"EasyTcpServer.hpp"
#include<thread>
bool g_bRun = true;
void cmdThread()
{
while (1)
{
char cmdBuf[256] = {};
cin >> cmdBuf;
if (strcmp(cmdBuf, "exit") == 0){
g_bRun = false;
cout << "退出子執行緒" << endl;
return;
}
else{
cout << "不支持的命令" << endl;
}
}
}
int main()
{
EasyTcpServer server;
server.InitSocket();
server.Bind(nullptr, 4567);
server.Listen(5);
thread t1(cmdThread); //啟動執行緒函式
t1.detach();
while (g_bRun)
{
server.OnRun();
//cout<<空閑處理其他業務<<endl;
}
server.Close();
cout << "已退出" << endl;
system("pause");
return 0;
}
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