一、前言
前幾天閱讀一框架檔案,里面有一段這樣的描述 “從物件工廠中………” ,促使寫下本文,盡管一些模式簡單和簡單,但是常用、有用,
結合最近一個專案場景回顧一下里面應用到的一些模式<Singleton、Factory、Strategy>,
Singleton:創建型模式,負責創建維護一個全域唯一實體
Factory:創建型模式,物件工廠負責根據標識創建或獲取具體的實體物件
Strategy:行為型/運行時模式,策略負責根據標識控制應用運行時的行為
示例代碼:https://github.com/Shawn-china/DesignPatternDemo.git
二、場景背景關系
專案需求/場景:通過增加輔助工具使用腳本程式對特定應用程式進行“自動化測驗”,內容包括:點擊按鈕、選擇選單、讀取控制元件內容等,
原始實作:腳本程式<AutoIt>通過計算坐標的方式對特定應用程式進行“自動化測驗”,缺點:腳本程式作業量大、依賴按鈕螢屏坐標、坐標計算繁雜、依賴螢屏解析度等,
目標程式簡化圖:

圖1 目標程式
使用輔助工具前 :

圖2 未使用輔助工具
使用輔助工具后:

圖3 使用輔助工具
三、分析、設計
這里只對 輔助工具 進行分析設計,其它略過,
1、圖1 目標程式有以下主要特點:
• 目標程式分為 A-E五個功能區
• 每個功能區有按鈕、選單等相似功能
• 每個功能區有特有功能
2、輔助工具對外提供統一呼叫
3、輔助工具可以被重復呼叫,但不支持并發操作
基于以上分析:
1、將 Operator <操控代碼或具體操控行為>分為五個具體的 Operator 分別為: AOperator 、BOperator 、COperator 、DOperator 、EOperator ,分別對應操作不同的應用程式區域,
2、使用創建型模式管理 Operator
3、使用鎖機制,限制并發
4、外層封裝一個單例
四、UML

圖4 UML類圖
五、Code Show
1、AuxiliaryToolSingleton 對外提供呼叫,并用鎖機制控制并發,

using System;using System.Threading;using DesignPatternDemo.Operator;namespace DesignPatternDemo{ public class AuxiliaryToolSingleton { public static Semaphore OperatorSemaphore = new Semaphore(1, 1); private static readonly object OperatorLock = new object(); public static AuxiliaryToolSingleton Instance = new AuxiliaryToolSingleton(); private AuxiliaryToolSingleton() { RegistorOperator(OperatorFactory.Instance); } public void CallOperator(string operatorName, params string[] operatorParams) { //OperatorSemaphore.WaitOne(); lock (OperatorLock) { Console.WriteLine($"Call method CallOperator :{operatorName} .Current Thread:{Thread.CurrentThread.ManagedThreadId}"); BaseOperator concreteOperator = OperatorFactory.Instance.GetOperator(operatorName); concreteOperator.InitializationParameters(operatorParams); concreteOperator.Execute(); } //OperatorSemaphore.Release(); } public static void RegistorOperator(OperatorFactory factory) { factory.Register(nameof(AOperator), new AOperator()); factory.Register(nameof(BOperator), new BOperator()); factory.Register(nameof(COperator), new COperator()); factory.Register(nameof(DOperator), new DOperator()); factory.Register(nameof(EOperator), new EOperator()); } }}View Code AuxiliaryToolSingleton
2、BaseOperator 操控基類,包含一些公共方法、虛方法、引數資訊,

using System;using System.Threading;namespace DesignPatternDemo.Operator{ public class BaseOperator { public string Name { get; set; } public string Description { get; set; } public void Execute() { //ToDo Thread.Sleep(new Random().Next(0, 5) * 1000); Console.WriteLine($"Execute concrete operator:{GetType().Name} .Current Thread:{Thread.CurrentThread.ManagedThreadId}"); ConcreteOperate($"{GetType().Name}"); } public void InitializationParameters(params string[] operatorParams) { //ToDo Console.WriteLine($"Initialization Parameters :{GetType().Name}"); } private void ConcreteOperate(string mark) { // ToDo Console.WriteLine($"The concrete operation :{mark} was performed successfully .\r\n"); } public virtual void ClickButtonByMark(string mark) { // ToDo ConcreteOperate(mark); } public virtual void ClickPopupMenuByMark(string mark) { // ToDo ConcreteOperate(mark); } public virtual void SelectDropdownBoxByIndex(int dropBoxIndex) { // ToDo ConcreteOperate($"{dropBoxIndex}"); } }}View Code BaseOperator
3、AOperator 具體操控類<比如點擊按鈕>,實作ISpecialOperateA, 繼承BaseOperator ,

using System;namespace DesignPatternDemo.Operator{ public class AOperator : BaseOperator, ISpecialOperateA { public void SetContent(string content) { //ToDo Console.WriteLine($"Filled the content:{content} successfully"); } public string GetContent() { //ToDo return $"{new Random().Next()}{Guid.NewGuid()}"; } }}namespace DesignPatternDemo.Operator{ public interface ISpecialOperateA { void SetContent(string content); string GetContent(); }}View Code AOperator
4、BOperator 、COperator 、DOperator 具體操控類

namespace DesignPatternDemo.Operator{ public class BOperator : BaseOperator { }}namespace DesignPatternDemo.Operator{ public class COperator : BaseOperator { }}namespace DesignPatternDemo.Operator{ public class DOperator : BaseOperator { }}View Code Concrete Operator
5、EOperator 具體操控類<比如操控樹形控制元件>,實作ISpecialOperateE, 繼承BaseOperator ,

using System;namespace DesignPatternDemo.Operator{ public class EOperator : BaseOperator, ISpecialOperateE { public void ClickTreeviewByMark(string mark) { //ToDo Console.WriteLine($"{mark}: execution succeed"); } }}namespace DesignPatternDemo.Operator{ public interface ISpecialOperateE { void ClickTreeviewByMark(string mark); }}View Code EOperator
6、Factory 工廠類基類,可根據key注冊、洗掉、獲取具體類,創建型模式的一種,

using System.Collections.Generic;namespace DesignPatternDemo{ public class Factory<TF, TV> where TF : new() { protected Factory() { KeyValues = new Dictionary<string, TV>(); } public static TF Instance { get; set; } = new TF(); private Dictionary<string, TV> KeyValues { get; } public TV GetItem(string key) { KeyValues.TryGetValue(key, out TV find); return find; } public void Register(string key, TV t) { UnRegister(key); KeyValues.Add(key, t); } public void UnRegister(string key) { if (KeyValues.ContainsKey(key)) KeyValues.Remove(key); } }}View Code Factory
7、OperatorFactory 具體工廠,繼承Factory ,

using DesignPatternDemo.Operator;namespace DesignPatternDemo{ public class OperatorFactory : Factory<OperatorFactory, BaseOperator> { public BaseOperator GetOperator(string operatorName) { return GetItem(operatorName); } }}View Code OperatorFactory
8、Program 控制臺程式,分別使用并行庫和Task 多執行緒呼叫模擬,

using System;using System.Collections.Generic;using System.Threading.Tasks;using DesignPatternDemo.Operator;namespace DesignPatternDemo{ internal class Program { private static void Main(string[] args) { Console.WriteLine("Hello World!"); List<string> concreteOperators = GetConcreteOperators(); Parallel.ForEach(concreteOperators, current => { CallOperator(current); }); foreach (string operatorName in concreteOperators) { Task concreteTask = new Task(() => { CallOperator(operatorName); }); concreteTask.Start(); } Console.ReadKey(); } private static List<string> GetConcreteOperators() { List<string> concreteOperators = new List<string> { nameof(AOperator), nameof(BOperator), nameof(COperator), nameof(DOperator), nameof(EOperator) }; return concreteOperators; } private static void CallOperator(string operatorName, params string[] operatorParams) { AuxiliaryToolSingleton auxiliaryTool = AuxiliaryToolSingleton.Instance; auxiliaryTool.CallOperator(operatorName, operatorParams); } }}View Code Program
六、說明、小結
1、本文只是為了說明回顧一些模式的使用、原始專案的業務、代碼結構、實作語言均作了更換或簡化,
2、UML 所描述,可以使用任何OO語言實作,
3、如果條件判斷很多可以使用:“表驅動法”、Strategy pattern 規避,
4、模式套路與之相應的場景,
5、Demo 代碼環境: vs2017 .Net Core2.2
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標籤:設計模式
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