目錄
一,將客戶端改為多執行緒
二,為服務器添加多執行緒處理訊息
今日實作任務
- 將客戶端改為多執行緒
- 為服務器添加多執行緒處理訊息
- 添加客戶端退出事件,并且對代碼進行注解,補充,代碼調整
1,客戶端架構

即啟動多個執行緒,然后在每個執行緒中建立客戶端,然后與服務器進行連接,進行發送訊息的活動,
eg:
之前的方法是在主執行緒中建立1000個客戶端,然后進行連接和發送訊息,
現在創立四個執行緒,然后將1000個客戶端分散到四個執行緒中,每個執行緒處理250個從而減輕壓力,并且提升速度,
2,服務器架構

啟動多個執行緒,在客戶端連接之后,將新連接的客戶端分配到數量比較少的執行緒中,然后在每個執行緒中與客戶端進行接收訊息的活動,
eg:
之前的方法是在主執行緒中處理連接后的1000個客戶端,然后進行連接和發送訊息,
現在創立四個執行緒,然后將連接的1000個客戶端分散到四個執行緒中,每個執行緒處理250個達到減輕壓力,并且提升速度的目的,
3,整體架構

現在還有待提升的地方就是服務器連接客戶端的程序,提升一秒接收客戶端的連接數量,
一,將客戶端改為多執行緒
- EasyTcpClient.hpp
#include "EasyTcpClient.hpp"
#include<thread>
#include<mutex>
bool g_bRun = true;
mutex _mutexx;
void cmdThread()//(EasyTcpClient* client)
{
while (1)
{
char cmdBuf[256] = {};
cin >> cmdBuf;
if (strcmp(cmdBuf, "exit") == 0){
g_bRun = false;
cout << "退出子執行緒" << endl;
return;
}
else{
cout << "不支持的命令" << endl;
}
}
}
//客戶端數量
const int cCount = 100;
//發送執行緒數量
const int tCount = 4;
//客戶端陣列
EasyTcpClient* client[cCount];
void sendThread(int id)
{
{
lock_guard<mutex> lock(_mutexx);
cout << "thread " << id << " start" << endl;
}
//四個執行緒ID
int c = cCount / tCount;
int begin = (id - 1)*c;
int end = id*c;
for (int i = begin; i < end; i++)
{
client[i] = new EasyTcpClient();
}
for (int i = begin; i < end; i++)
{
client[i]->Connect((char *)"127.0.0.1", 4567); //192.168.247.128
}
cout << "thread=" << id << " Connect=" << begin << " end= " << end << endl;
chrono::milliseconds t(3000);
this_thread::sleep_for(t);
Login login[1];
for (int i = 0; i < 10; i++)
{
strcpy(login[i].userName, "lyd");
strcpy(login[i].PassWord, "lydmm");
}
const int nLen = sizeof(login);
int _true = 1;
while (g_bRun && _true)
{
for (int i = begin; i < end; i++)
{
if (client[i]->SendData(login,nLen) == SOCKET_ERROR)
{
_true = 0;
break;
}
client[i]->OnRun();
}
}
for (int i = begin; i < end; i++)
{
delete client[i];
client[i]->Close();
}
g_bRun = false;
cout << "thread " << id << " exit" << endl;
}
int main()
{
//啟動UI執行緒
thread t1(cmdThread); //啟動執行緒函式
t1.detach();
//啟動發送執行緒
for (int n = 0; n < tCount; n++)
{
thread t1(sendThread, n + 1);
t1.detach();
}
while (g_bRun)
{
Sleep(100);
}
cout << "已退出" << endl;
system("pause");
return 0;
}
- MessageHeader.hpp
enum CMD
{
CMD_LOGIN, //登入
CMD_LOGIN_RESULT,
CMD_LOGOUT, //登出
CMD_LOGOUT_RESULT,
CMD_NEW_USER_JOIN, //新的用戶加入
CMD_ERROR, //錯誤
};
struct DataHeader
{
DataHeader()
{
dataLength = sizeof(DataHeader);
cmd = CMD_ERROR;
}
short dataLength;
short cmd;
};
//匹配四個訊息結構體
struct Login : public DataHeader
{
Login()
{
dataLength = sizeof(Login);
cmd = CMD_LOGIN;
}
char userName[32];
char PassWord[32];
//char data[932];
};
struct LoginResult : public DataHeader
{
LoginResult()
{
dataLength = sizeof(LoginResult);
cmd = CMD_LOGIN_RESULT;
result = 0;
}
int result;
//char data[992];
};
struct Logout : public DataHeader
{
Logout()
{
dataLength = sizeof(Logout);
cmd = CMD_LOGOUT;
}
char userName[32];
};
struct LogoutResult : public DataHeader
{
LogoutResult()
{
dataLength = sizeof(LogoutResult);
cmd = CMD_LOGOUT_RESULT;
result = 0;
}
int result;
};
struct NewUserJoin :public DataHeader
{
NewUserJoin()
{
dataLength = sizeof(NewUserJoin);
cmd = CMD_NEW_USER_JOIN;
sock = 0;
}
int sock;
};
- client.cpp
#include "EasyTcpClient.hpp"
#include<thread>
#include<mutex>
bool g_bRun = true;
mutex _mutexx;
void cmdThread()//(EasyTcpClient* client)
{
while (1)
{
char cmdBuf[256] = {};
cin >> cmdBuf;
if (strcmp(cmdBuf, "exit") == 0){
g_bRun = false;
cout << "退出子執行緒" << endl;
return;
}
else{
cout << "不支持的命令" << endl;
}
}
}
//客戶端數量
const int cCount = 100;
//發送執行緒數量
const int tCount = 4;
//客戶端陣列
EasyTcpClient* client[cCount];
void sendThread(int id)
{
{
lock_guard<mutex> lock(_mutexx);
cout << "thread " << id << " start" << endl;
}
//四個執行緒ID
int c = cCount / tCount;
int begin = (id - 1)*c;
int end = id*c;
for (int i = begin; i < end; i++)
{
client[i] = new EasyTcpClient();
}
for (int i = begin; i < end; i++)
{
client[i]->Connect((char *)"127.0.0.1", 4567); //192.168.247.128
}
cout << "thread=" << id << " Connect=" << begin << " end= " << end << endl;
chrono::milliseconds t(3000);
this_thread::sleep_for(t);
Login login[1];
for (int i = 0; i < 10; i++)
{
strcpy(login[i].userName, "lyd");
strcpy(login[i].PassWord, "lydmm");
}
const int nLen = sizeof(login);
int _true = 1;
while (g_bRun && _true)
{
for (int i = begin; i < end; i++)
{
if (client[i]->SendData(login,nLen) == SOCKET_ERROR)
{
_true = 0;
break;
}
client[i]->OnRun();
}
}
for (int i = begin; i < end; i++)
{
delete client[i];
client[i]->Close();
}
g_bRun = false;
cout << "thread " << id << " exit" << endl;
}
int main()
{
//啟動UI執行緒
thread t1(cmdThread); //啟動執行緒函式
t1.detach();
//啟動發送執行緒
for (int n = 0; n < tCount; n++)
{
thread t1(sendThread, n + 1);
t1.detach();
}
while (g_bRun)
{
Sleep(100);
}
cout << "已退出" << endl;
system("pause");
return 0;
}
二,為服務器添加多執行緒處理訊息
- CELLTimestamp.hpp
#ifndef CELLTimestamp_hpp_
#define CELLTimestamp_hpp_
#pragma once
#include<chrono>
using namespace std::chrono;
class CELLTimestamp
{
public:
CELLTimestamp()
{
update();
}
~CELLTimestamp()
{
}
void update()
{
_begin = high_resolution_clock::now();
}
//獲取當前秒
double getElapsedSecond()
{
return this->getElapsedTimeInMicroSec() * 0.000001;
}
//獲取毫秒
double getElapsedTimeInMilliSec()
{
return this->getElapsedTimeInMicroSec() * 0.001;
}
//獲取微秒
long long getElapsedTimeInMicroSec()
{
return duration_cast<microseconds>(high_resolution_clock::now() - _begin).count();
}
protected:
time_point<high_resolution_clock> _begin;
};
#endif
- EasyTcpServer.hpp
#ifndef _EasyTcpServer_hpp_
#define _EasyTcpServer_hpp_
#ifdef _WIN32
#define FD_SETSIZE 10240
#define WIN32_LEAN_AND_MEAN
#include<windows.h>
#include<Winsock2.h>
#pragma comment(lib,"ws2_32.lib")
#else
#include<unistd.h>
#include<arpa/inet.h>
#include<string.h>
#define SOCKET int
#define INVALID_SOCKET (SOCKET)(~0)
#define SOCKET_ERROR (-1)
#endif
#include<iostream>
#include<vector>
#include<thread>
#include<mutex>
#include<atomic>
#include"MessageHeader.hpp"
#include"CELLTimestamp.hpp"
using namespace std;
//緩沖區最小單元大小
#ifndef RECV_BUFF_SIZE
#define RECV_BUFF_SIZE 10240
#endif
//#define _CellServer_THREAD_COUNT 4
//客戶端資料型別
class ClientSocket
{
public:
ClientSocket(SOCKET sockfd = INVALID_SOCKET)
{
_sockfd = sockfd;
memset(_szMsgBuf, 0, sizeof(_szMsgBuf));
_lastPos = 0;
}
SOCKET sockfd()
{
return _sockfd;
}
char *msgBuf()
{
return _szMsgBuf;
}
int getLastPos()
{
return _lastPos;
}
void setLastPos(int pos)
{
_lastPos = pos;
}
//發送資料
int SendData(DataHeader *header)
{
if (header)
{
return (int)send(_sockfd, (const char *)header, header->dataLength, 0);
}
return SOCKET_ERROR;
}
private:
SOCKET _sockfd;
//第二緩沖區,訊息緩沖區
char _szMsgBuf[RECV_BUFF_SIZE * 10];
//訊息緩沖區的資料尾部位置
int _lastPos = 0;
};
//網路事件介面
class INetEvent
{
public:
//客戶端加入事件
virtual void OnNetJoin(ClientSocket *pClient) = 0;
//客戶端離開事件
virtual void OnNetLeave(ClientSocket *pClient) = 0;
//客戶端訊息事件
virtual void OnNetMsg(ClientSocket *pClient, DataHeader *header) = 0;
private:
};
class CellServer
{
public:
CellServer(SOCKET sock = INVALID_SOCKET)
{
_sock = sock;
_pNetEvent = nullptr;
}
~CellServer()
{
Close();
_sock = INVALID_SOCKET;
}
//是否作業中
bool isRun()
{
return _sock != INVALID_SOCKET;
}
void setEventObj(INetEvent *event)
{
_pNetEvent = event;
}
//關閉Socket
void Close()
{
if (_sock != INVALID_SOCKET)
{
#ifdef _WIN32
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
closesocket(_clients[n]->sockfd());
delete _clients[n];
}
//關閉套接字closesocket
closesocket(_sock);
//-----------
//清除Windows socket環境
//WSACleanup();
#else
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
close(_clients[n]->sockfd());
delete _clients[n];
}
//關閉套接字closesocket
close(_sock);
#endif
_clients.clear();
}
}
//int mun = 0;
//處理網路訊息
bool OnRun()
{
while (isRun())
{
//從緩沖區中取出客戶資料
if (_clientsBuff.size() >0)
{
lock_guard<mutex> lock(_mutex);
for (auto pClient : _clientsBuff)
{
_clients.push_back(pClient);
}
_clientsBuff.clear();
}
//如果沒有需要處理的客戶端就跳過
if (_clients.empty())
{
chrono::milliseconds t(1);
this_thread::sleep_for(t);
continue;
//return true;
}
//伯克利套接字
fd_set fdRead;
//fd_set fdWrite;
//fd_set fdExp;
//清理集合
FD_ZERO(&fdRead);
//FD_ZERO(&fdWrite);
//FD_ZERO(&fdExp);
//將描述符(socket)加入集合
//FD_SET(_sock, &fdRead);
//FD_SET(_sock, &fdWrite);
//FD_SET(_sock, &fdExp);
//將描述符(socket)加入集合
SOCKET maxSock = _clients[0]->sockfd();
int nn = (int)_clients.size() - 1;
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
FD_SET(_clients[n]->sockfd(), &fdRead);
if (maxSock < _clients[n]->sockfd())
{
maxSock = _clients[n]->sockfd();
}
}
//nfds 是一個整數值,是指fd_set集合中所有描述符(socket)的范圍,而不是數量
//即是所有檔案描述符最大值+1,在Windows中這個引數可以寫0
//添加非阻塞
//timeval t = { 1, 0 };
int ret = select(maxSock + 1, &fdRead, 0, 0, nullptr);
if (ret < 0)
{
//cout << "select任務結束 " <<nn<< endl;
//Close();
continue;
}
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
if (FD_ISSET(_clients[n]->sockfd(), &fdRead))
{
if (RecvData(_clients[n]) == -1)
{
auto iter = _clients.begin() + n;
if (iter != _clients.end())
{
if (_pNetEvent)
{
_pNetEvent->OnNetLeave(_clients[n]);
}
///順序不能變
delete _clients[n];
_clients.erase(iter);
}
}
}
}
}
return true;
}
//緩沖區
char _szRecv[RECV_BUFF_SIZE];// = {};
//接收資料 處理粘包哦拆分包
int RecvData(ClientSocket* pClient)
{
//5,接受客戶端的請求資料
int nLen = (int)recv(pClient->sockfd(), (char*)&_szRecv, RECV_BUFF_SIZE, 0);
if (nLen <= 0)
{
//cout <<pClient->sockfd()<< " 客戶端已經退出,任務結束" << endl;
return -1;
}
//將收取到的訊息拷貝到訊息緩沖區
memcpy(pClient->msgBuf() + pClient->getLastPos(), _szRecv, nLen);
//訊息緩沖區的資料尾部后移
pClient->setLastPos(pClient->getLastPos() + nLen);
//判斷訊息緩沖區的資料長度大于訊息頭DataHeader長度
while (pClient->getLastPos() >= sizeof(DataHeader))
{
//這個時候就知道當前訊息長度
DataHeader *header = (DataHeader*)pClient->msgBuf();
//判斷訊息緩沖區的長度大于訊息長度
if (pClient->getLastPos() >= header->dataLength)
{
//訊息緩沖區剩余未處理資料的長度
int nSize = pClient->getLastPos() - header->dataLength;
//處理網路訊息
OnNetMsg(pClient, header);
//將訊息緩沖區剩余未處理資料前移
memcpy(pClient->msgBuf(), pClient->msgBuf() + header->dataLength, nSize);
pClient->setLastPos(nSize);
}
else{
//訊息緩沖區剩余資料不夠一條完整訊息
break;
}
}
return 0;
}
//回應網路訊息
virtual void OnNetMsg(ClientSocket *pClient, DataHeader *header)
{
_pNetEvent->OnNetMsg(pClient, header);
}
void addClient(ClientSocket *pClient)
{
lock_guard<mutex> lock(_mutex);
//_mutex.lock();
_clientsBuff.push_back(pClient);
//_mutex.unlock();
}
void Start()
{
_thread = thread(mem_fn(&CellServer::OnRun), this);
}
size_t getClientCount()
{
return _clients.size()+_clientsBuff.size();
}
private:
SOCKET _sock;
//正式客戶佇列
vector<ClientSocket*> _clients;
//客戶緩沖佇列
vector<ClientSocket*> _clientsBuff;
//緩沖佇列的鎖
mutex _mutex;
thread _thread;
//網路事件物件
INetEvent *_pNetEvent;
};
class EasyTcpServer:public INetEvent
{
private:
SOCKET _sock;
//vector<ClientSocket*> _clients;
//訊息處理物件,內部會創建執行緒
vector<CellServer*> _cellServers;
//每秒訊息計時
CELLTimestamp _tTime;
//收到訊息計數
public:
atomic<int> _recvCount;
//客戶端計數
atomic<int> _clientCount;
public:
EasyTcpServer()
{
_sock = INVALID_SOCKET;
_recvCount = 0;
_clientCount = 0;
}
virtual ~EasyTcpServer()
{
Close();
}
//初始化Socket
SOCKET InitSocket()
{
#ifdef _WIN32
//啟動Windows socket 2.x環境
WORD ver = MAKEWORD(2, 2);
WSADATA dat;
WSAStartup(ver, &dat);
#endif
//1,用Socket API建立建立TCP客戶端
if (_sock != INVALID_SOCKET)
{
cout << "_sock=" << (int)_sock << "關閉舊連接" << endl;
Close();
}
_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (_sock == INVALID_SOCKET)
{
cout << "建立socket失敗" << endl;
}
else
{
cout << (int)_sock << " 建立socket成功" << endl;
}
return _sock;
}
//系結IP和埠號
int Bind(const char *ip, unsigned short port)
{
//if (_sock != INVALID_SOCKET)
//{
// InitSocket();
//}
//2,bind 系結用于接受客戶端連接的網路介面
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(port);
#ifdef _WIN32
if (ip){
_sin.sin_addr.S_un.S_addr = inet_addr(ip);
}
else{
_sin.sin_addr.S_un.S_addr = INADDR_ANY;
}
#else
if (ip){
_sin.sin_addr.s_addr = inet_addr(ip);
}
else{
_sin.sin_addr.s_addr = INADDR_ANY;
}
#endif
int ret = ::bind(_sock, (sockaddr*)&_sin, sizeof(_sin));
if (SOCKET_ERROR == ret)
{
cout << (int)_sock << "錯誤,系結網路埠失敗" << endl;
}
else
{
cout << "系結網路埠成功" << port << endl;
}
return ret;
}
//監聽埠號
int Listen(int n)
{
int ret = listen(_sock, n);
if (SOCKET_ERROR == ret)
{
cout << (int)_sock << " 錯誤,監聽網路埠失敗" << endl;
}
else
{
cout << (int)_sock << " 監聽網路埠成功" << endl;
}
return ret;
}
//接受客戶端連接
SOCKET Accept()
{
//4,accept 等待客戶端連接
sockaddr_in clientAddr = {};
int nAddrlen = sizeof(clientAddr);
SOCKET cSock = INVALID_SOCKET;
#ifdef _WIN32
cSock = accept(_sock, (sockaddr *)&clientAddr, &nAddrlen);
#else
cSock = accept(_sock, (sockaddr *)&clientAddr, (socklen_t *)&nAddrlen);
#endif
if (INVALID_SOCKET == cSock)
{
cout << (int)_sock << " 錯誤,接受到無效的客戶端連接" << endl;
}
else
{
//NewUserJoin userJoin;
//SendDataToAll(&userJoin);
//將新客戶端分配給客戶端數量最少的cellServer
addClientToCellServer(new ClientSocket(cSock));
//獲取IP地址 inet_ntoa(clientAddr.sin_addr)
}
return _sock;
}
void addClientToCellServer(ClientSocket *pClient)
{
//_clients.push_back(pClient);
//查找客戶數量最少的CellServer訊息處理物件
auto pMinServer = _cellServers[0];
for (auto pCellServer : _cellServers)
{
if (pMinServer->getClientCount() > pCellServer->getClientCount())
{
pMinServer = pCellServer;
}
}
pMinServer->addClient(pClient);
OnNetJoin(pClient);
}
void Start(int _CellServer_THREAD_COUNT)
{
for (int n = 0; n < _CellServer_THREAD_COUNT; n++)
{
auto ser = new CellServer(_sock);
_cellServers.push_back(ser);
//注冊網路事件接收物件
ser->setEventObj(this);
//啟動訊息處理執行緒
ser->Start();
}
}
//關閉Socket
void Close()
{
if (_sock != INVALID_SOCKET)
{
#ifdef _WIN32
//for (int n = (int)_clients.size() - 1; n >= 0; n--)
//{
// closesocket(_clients[n]->sockfd());
// delete _clients[n];
//}
//關閉套接字closesocket
closesocket(_sock);
//-------------
//清除Windows socket環境
WSACleanup();
#else
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
close(_clients[n]->sockfd());
delete _clients[n];
}
//8,關閉套接字closesocket
close(_sock);
#endif
//_clients.clear();
}
}
//處理網路訊息
bool OnRun()
{
if (isRun())
{
time4msg();
//伯克利套接字
fd_set fdRead;
//fd_set fdWrite;
//fd_set fdExp;
FD_ZERO(&fdRead);
//FD_ZERO(&fdWrite);
//FD_ZERO(&fdExp);
FD_SET(_sock, &fdRead);
//FD_SET(_sock, &fdWrite);
//FD_SET(_sock, &fdExp);
//nfds 是一個整數值,是指fd_set集合中所有描述符(socket)的范圍,而不是數量
//即是所有檔案描述符最大值+1,在Windows中這個引數可以寫0
//添加非阻塞
timeval t = { 0, 10 };
int ret = select(_sock + 1, &fdRead, 0, 0, &t); //
if (ret < 0)
{
cout << "Accept Select任務結束" << endl;
Close();
return false;
}
if (FD_ISSET(_sock, &fdRead))
{
FD_CLR(_sock, &fdRead);
Accept();
return true;
}
return true;
}
return false;
}
//是否作業中
bool isRun()
{
return _sock != INVALID_SOCKET;
}
//回應網路訊息
void time4msg()
{
auto t1 = _tTime.getElapsedSecond();
if (_tTime.getElapsedSecond() >= 1.0)
{
//cout << "thread "<<_cellServers.size()<<" tTime " << t1 <<" client " <<(int)_clients.size()<<" socket " << _sock << " _recvCount " << _recvCount<< endl;
cout << "thread " << _cellServers.size() << " tTime " << t1 << " client " << (int)_clientCount << " socket " << _sock << " _recvCount " << _recvCount << endl;
_recvCount = 0;
_tTime.update();
}
}
//群發訊息
//void SendDataToAll(DataHeader *header)
//{
// for (int n = (int)_clients.size() - 1; n >= 0; n--)
// {
// SendData(_clients[n]->sockfd(), header);
// }
//}
//只會被一個執行緒呼叫 安全
virtual void OnNetJoin(ClientSocket *pClient)
{
_clientCount++;
}
//4 多個執行緒觸發不安全
//如果只開啟一個cellServer就是安全的
virtual void OnNetLeave(ClientSocket *pClient)
{
_clientCount--;
//for (int n = (int)_clients.size() - 1; n >= 0; n--)
//{
// if (_clients[n] == pClient)
// {
// auto iter = _clients.begin() + n;
// if (iter != _clients.end())
// {
// _clients.erase(iter);
// }
// }
//}
}
//4 多個執行緒觸發不安全
//如果只開啟一個cellServer就是安全的
virtual void OnNetMsg(ClientSocket *pClient, DataHeader *header)
{
_recvCount++;
}
};
#endif
- MessageHeader.hpp
enum CMD
{
CMD_LOGIN, //登入
CMD_LOGIN_RESULT,
CMD_LOGOUT, //登出
CMD_LOGOUT_RESULT,
CMD_NEW_USER_JOIN, //新的用戶加入
CMD_ERROR, //錯誤
};
struct DataHeader
{
DataHeader()
{
dataLength = sizeof(DataHeader);
cmd = CMD_ERROR;
}
short dataLength;
short cmd;
};
//匹配四個訊息結構體
struct Login : public DataHeader
{
Login()
{
dataLength = sizeof(Login);
cmd = CMD_LOGIN;
}
char userName[32];
char PassWord[32];
//char data[932];
};
struct LoginResult : public DataHeader
{
LoginResult()
{
dataLength = sizeof(LoginResult);
cmd = CMD_LOGIN_RESULT;
result = 0;
}
int result;
//char data[992];
};
struct Logout : public DataHeader
{
Logout()
{
dataLength = sizeof(Logout);
cmd = CMD_LOGOUT;
}
char userName[32];
};
struct LogoutResult : public DataHeader
{
LogoutResult()
{
dataLength = sizeof(LogoutResult);
cmd = CMD_LOGOUT_RESULT;
result = 0;
}
int result;
};
struct NewUserJoin :public DataHeader
{
NewUserJoin()
{
dataLength = sizeof(NewUserJoin);
cmd = CMD_NEW_USER_JOIN;
sock = 0;
}
int sock;
};
- server.cpp
#include"EasyTcpServer.hpp"
#include<thread>
class MyServer :public EasyTcpServer
{
public:
//只會被一個執行緒呼叫 安全
virtual void OnNetJoin(ClientSocket *pClient)
{
_clientCount++;
//cout << "client " << pClient->sockfd() << "join" << endl;
}
//4 多個執行緒觸發不安全
//如果只開啟一個cellServer就是安全的
virtual void OnNetLeave(ClientSocket *pClient)
{
_clientCount--;
//cout << "client " << pClient->sockfd() << "leave" << endl;
}
//4 多個執行緒觸發不安全
//如果只開啟一個cellServer就是安全的
virtual void OnNetMsg(ClientSocket *pClient, DataHeader *header)
{
_recvCount++;
switch (header->cmd)
{
case CMD_LOGIN:
{
//做資料偏移
Login *login = (Login*)header;
//cout << "收到命令:CMD_LOGIN, 資料長度:" << login->dataLength;
//cout << " UserName:" << login->userName << " PassWord:" << login->PassWord << endl;
//忽略判斷用戶名密碼是否正確的程序
LoginResult ret;
pClient->SendData(&ret);
}
break;
case CMD_LOGOUT:
{
Login *logout = (Login*)header;
cout << "收到命令:CMD_LOGIN, 資料長度:" << logout->dataLength;
cout << " UserName:" << logout->userName << endl;
//忽略判斷用戶名密碼是否正確的程序
LogoutResult ret;
//SendData(_cSock, (DataHeader *)&ret);
}
break;
default:
{
cout << pClient->sockfd() << " 收到未定義的訊息,資料長度 " << header->dataLength;
DataHeader ret;
//SendData(_cSock, (DataHeader *)&ret);
}
break;
}
}
private:
};
int main()
{
MyServer server;
server.InitSocket();
server.Bind(nullptr, 4567);
server.Listen(5);
server.Start(4);
while (server.isRun())
{
server.OnRun();
}
server.Close();
cout << "已退出" << endl;
system("pause");
return 0;
}
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