直接上代碼
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("#############################\n");
printf("####### 1. van掃雷 ######\n");
printf("####### 0. 不van了 ######\n");
printf("#############################\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };//存放雷的資訊
char show[ROWS][COLS] = { 0 };//存放排查出的雷的資訊
//初始化棋盤
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//列印棋盤
//DisplayBoard(mine, ROW, COL);
//DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine,ROW,COL);
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//搜查雷
FindBoard(mine,show,ROW,COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));//設定隨機值
do
{
menu();//列印選單
printf("請選擇:>");
scanf("%d",&input);
switch (input)
{
case 1:
printf("掃雷\n");
game();
break;
case 0:
printf("退出游戲\n");
break;
default:
printf("選擇錯誤,請重新選擇\n");
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; ++i)
{
int j = 0;
for (j = 0; j < cols; ++j)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
printf("——————————\n");
printf(" ");
for (int i = 1; i <= row; ++i)
printf("%d ",i);
printf("\n");
for (int i = 1; i <= row; ++i){
printf("%d: ",i);
for (int j = 1; j <= col; ++j)
printf("%c ", board[i][j]);
printf("\n");
}
printf("——————————\n");
}
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
//生成隨機下標
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] != '1')
{
board[x][y] = '1';
count--;
}
}
}
//排查雷
void FindBoard(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (1)
{
printf("請輸入要排查的坐標:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (mine[x][y] == '1'){
printf("很遺憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int count = 0;
count = GetMine(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐標非法,請重新輸入\n");
}
if (win == row*col-EASY_COUNT){
printf("你贏了\n");
DisplayBoard(mine, ROW, COL);
}
}
}
int GetMine(char mine[ROWS][COLS], int x, int y)//判斷該坐標周圍有幾個雷
{
//如果是雷則為字符'1',字符1減去字符0的ASCII值為0
return (mine[x - 1][y] + mine[x - 1][y - 1] +
mine[x][y - 1] + mine[x + 1][y - 1] +
mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
game.h
#pragma once
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化棋盤
void InitBoard(char board[ROWS][COLS], int rows,int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindBoard(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//找對應坐標附近有幾個雷
int GetMine(char mine[ROWS][COLS],int x,int y);
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